Orbit Lines shader fix for AMD 6000 graphic cards

Ok this works surprisingly well! I have a 6600xt, 22.5.1 driver



/ it not only fixes the orbit lines in sc or the gravitiy well but also all lines in the fss. They are suddenly back, I can see the orbits of moons, which wasnt the case before. Also it seems that the blue line for orbital cruise is sharper, the yellow ones around non-landables as well. Its now way easier for the eye than before.
Yes the fix will probably affects all types of ellipses if they use that shader :)
 
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13-05-2023 update : version 0.3 correct some orbit lines parts that were not drawn in front of textured planets (download on the first page)

Version 0.2 :
Version 0.2.jpg


Version 0.3 :
Version 0.3.jpg
 
Is Frontier Ok with this ?
A better question might be "are Frontier finally going to be embarrassed into actually fixing the bug now?" given that a shader fix by a "mere" user has apparently done what they couldn't/didn't for a heck of a long time. (Over 2 years now, right?)

Fantastic work though! (y)
 
Stupid question: After each update one must apply the mod again?!
Sometimes, An Elite upgrade will delete all files that are not part of the game,
so you need to install the mod files again :rolleyes:

If the files are still there, there's nothing to do.
 
I wonder if there is a shader or set of shaders for specular highlights? If so perhaps a similar improvement could be possible for the most glaring aliasing issues in the rest of the game.
I guess that would go with the PBR material and shaders. I've dropped the link to this old presentation a few times, in the context: http://media.steampowered.com/apps/valve/2015/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf
Aliasing/anisotropy talk starts at page 24.

I am sure newer and better mitigation techniques have been conceived since then, and that more technical, and in-depth papers on them should be available somewhere, but it would seem that taking care with how one balance and produce one's normal- and environment maps (EDIT: ...and their mipmaps), and how one's shaders sample/filter them, can go a long way toward better results against specular aliasing, by not producing so much of it in the first place. :7
 
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Sometimes, An Elite upgrade will delete all files that are not part of the game,
so you need to install the mod files again :rolleyes:

If the files are still there, there's nothing to do.
It did remove all mod files, new installation is a must after an update.

So I put some more lines of xcopy into my cmd to start elite and done forever.
 
If it could fix the actual rings getting funky though that would be even better - I normally have the orbit lines toggled off anyway. I can fix the rings getting all discoloured and moire patterned by exiting to menu and back for a while, but after engaging in some AX POIs the rings always come back messed up after a short while.
More examples here in my Reddit Examples


20230607095453_1.jpg

20230607083907_1.jpg
 
Radeon RX 6750 XT driver 22.5.1
ASUS ROG STRIX X570-E GAMING SOCKEL AM4
CPU AMD RYZEN 7 3700X AM4 8 core 16 threads
RAM G.SKILL RIPJAWS V DDR4 3600 MHZ 32 GB

With the latest versions of Elite Dangerous Odyssey, performance has dropped and occasional stuttering has started to occur, especially at the end of the jump when dodging the star.
The orbital line as usual when it's nearly horizontal becomes tremendous.

After long investigation I updated to the driver 23.2.2

The situation has not changed, indeed the stuttering has become more evident.

Intrigued by the solution to fix the orbital lines I wanted to try - 3Dmigoto-1.3.16.zip + EDO Orbit Lines Fix v0.3.zip

Unbelievable suddenly the graphic card looks transformed.
Perfect orbital lines, completely eliminated the stuttering, the fps almost doubled, the 4K resolution I was able to bring it to ultra and have 60fps synchronized.
Never had such detail and fluidity in conflict zone battles.

Really, many compliments to whoever worked on this solution. (y)
I wonder, why doesn't FD use these libraries in the program? :unsure:
 
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If it could fix the actual rings getting funky though that would be even better - I normally have the orbit lines toggled off anyway. I can fix the rings getting all discoloured and moire patterned by exiting to menu and back for a while, but after engaging in some AX POIs the rings always come back messed up after a short while.
More examples here in my Reddit Examples


View attachment 357843
View attachment 357844
I have almost the exact same system as you, but i don't have this problem.
X570, 5800X3D, RX6800, 16 Gb.
I applied the shaderfix, and it works great.
 
I have almost the exact same system as you, but i don't have this problem.
X570, 5800X3D, RX6800, 16 Gb.
I applied the shaderfix, and it works great.
It works great for the orbit lines. Just not for the rings themselves. Odd. Do you spend a lot of time in a system with rings where you drop out e.g. for missions/poi and such and back into supercruise a lot? Seems to be quite common in those situations for me.
 
It works great for the orbit lines. Just not for the rings themselves. Odd. Do you spend a lot of time in a system with rings where you drop out e.g. for missions/poi and such and back into supercruise a lot? Seems to be quite common in those situations for me.
I have only edited the shader for the 'space' lines (orbit, exclusion, etc). It makes sense that other things are not impacted :)
 
Radeon RX 6750 XT driver 22.5.1
With the latest versions of Elite Dangerous Odyssey, performance has dropped and occasional stuttering has started to occur, especially at the end of the jump when dodging the star.
The orbital line as usual when it's nearly horizontal becomes tremendous.

After long investigation I updated to the driver 23.2.2

The situation has not changed, indeed the stuttering has become more evident.

Intrigued by the solution to fix the orbital lines I wanted to try - 3Dmigoto-1.3.16.zip + EDO Orbit Lines Fix v0.3.zip

Unbelievable suddenly the graphic card looks transformed.
Perfect orbital lines, completely eliminated the stuttering, the fps almost doubled, the 4K resolution I was able to bring it to ultra and have 60fps synchronized.
Never had such detail and fluidity in conflict zone battles.

Really, many compliments to whoever worked on this solution. (y)
I wonder, why doesn't FD use these libraries in the program? :unsure:
Why not the 23.5.x driver?

But basically I think this game was never expected to run well on 4K rigs.
 
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