Fun is supposed to be the key.I would likely just be sightseeing. I can't be bothered catching up on all the hamsterwheeling. I found the SRV quite fun.
However, I'm away today, I need 5-6 hours to get back home.
Fun is supposed to be the key.I would likely just be sightseeing. I can't be bothered catching up on all the hamsterwheeling. I found the SRV quite fun.
Have you tried contacting support? Maybe they can sort things out for you.It's not just that. I'd need to figure out if I coulde even play since I lost access to the E-Mail account I registered with at Frontier. They did something with the log-in thing.
-However you implement this, allow all materials to be traded between players; this way, those who want to explore can trade with those of us who want to blow up ships and rocks.
-You already have the technology to implement trade within fleet carriers, and all you need to do is add the ability to process ores and construct parts of ships or entire ships that players could sell.
-Add complex PvE content to guarantee we lose ships and keep the economy going.
engineering killed it
They're related to prawns which are related to woodlice... and woodlice apparently taste like prawns and turn pink when cooked...When i was a tyke I declared i hated lobster because it's basically a giant sea ant.
Wait, what? We have the Kickstarter pledgers to thank for that bonehead move? Good lord, I need a time machine in order to process all the facepalms I want to project back through time over the past 9 years.Shortly before the release of Elite Dangerous, the DDF convinced Frontier to abandon their plan for in-system jumps (which would probably have made the exact star separation largely irrelevant) and replace it with supercruise [1] (where it becomes very relevant whether it's 4,000 Ls, 400,000 Ls, or 4,000,000 Ls). Not the only case - nav beacons, USS, piracy - where that late change in a fundamental mechanic left a lot of the rest of the game a bit disconnected.
[1] Strictly the original announcement by Frontier was that they were going to have both supercruise and in-system jumps be available; I'd guess that they ran out of time to implement two separate travel mechanisms before release and always had something more urgent to do after that since supercruise mostly works well enough in most systems.
But why grind combat rank? It comes all by itself from just playing the game..
I did relog on my main due to tutorials.. On my alt I'm slowly achieving the same without relogging and IMO it's way more fun!
When speaking of "most players" that have quit playing the game... well obviously most players quit games because they don't want to do the activities anymore. Isn't that true of every game that people don't play anymore?
This could be in the first 30 minutes of gameplay because they simply don't like the genre, gamestyle, steep learning curve, cryptic and frustrating UI, or overall game quality (see Odessey launch!).
This could be after 500 hours of gameplay because they are just simply tired of the activities they have played.... for 500 hours!
And of course many players are just casual. They don't explicitly quit the game. They just play for a while then move on. And maybe revisit periodically. Or just completely forget.
Every RPG game I have played has barriers to enter further content. This is a generally accepted concept in video games, not much surprise to anybody. It is completely normal for a game character "level up" requirement in some method to progress and engage in further content. As a gaming concept I don't see this as a major contributor for players quitting ED.
I'm not saying engineering is perfect or couldn't be improved upon. I just disagree that the specific activities surrounding engineering is the reason why "most players" have quit playing ED.
The thing I have found about the Odyssey grind is that it is almost totally ignorable, the fact that you can by G3 suits and equipment from the shops on the concourse with special effects fitted means that unless you want to go higher the engineers are unnecessary obviously chasing around the shops looking for something specific can be considered a grind if you want to.
As Ian says, the original ideas was to have essentially POIs in space that you would jump between - sort of like the old Wing Commander games, or like Starfield and all the complaints it gets about space travel in thatWait, what? We have the Kickstarter pledgers to thank for that bonehead move? Good lord, I need a time machine in order to process all the facepalms I want to project back through time over the past 9 years.
There's still several possible ways to address the supercruise timesink issue, if it ever gets any attention at all, but wow, that...really kinda upsets me that some privileged few with money were responsible for a decision that has negatively affected all other players since.
The particularly strange thing there is that Frontier had already implemented CQC, where the "upgrades" are genuinely mainly well-balanced alternatives - with the exceptions being too weak rather than too strong - which can help with a particular play style or goal but don't make the ship as a whole more powerful in general.
It's 15 minutes in a fleet carrier. Go make a cuppa.
Hmm, after three waves of player-faction colonisation and spending most of the past 8 years in Colonia... I disagree.
I thought it was because they’d messed up the data transfer from FE2 - the orbits of Mitterand Hollow and Schneider Relay got swapped.(The adopted mistake you might be thinking of is Mitterand Hollow - another object carried over from FE2, but with the orbital period accidentally entered in minutes rather than days in ED - clearly ridiculous when you see it, but fun enough that they never bothered to fix it)
That said, I played my first ~9 months without a single engineering upgrade while exclusively bounty hunting. I turned Elite in Combat without any engineering, Powerplay, or Guardian module. And it was a (literal) blast, not at all a grind. Engineering is great but not a must to enjoy the game. Being able to upgrade our ships beyond common specs should entail significant work and require proper experience progression.
It is interesting the ED does not impose actual ingame roadblocks to players. There are gates... which can be opened with relatively low skill. But unlike other RPG games I have played there are not actual gameplay roadblocks. Every time you want to get specialty engineering mats a cmdr does not need defeat a high level boss. And to obtain G5 engineering access there is no requirement to defeat a super-ultra-mega boss requiring a team of 5 players.
In many games this presents an actual roadblock for players.
In ED a cmdr can purchase and engineer a top tier ship through sheer perseverance if they desire. Dav's Hope and Robigo Runs. Grind all day and night and you can get ships and ranks. Or like everybody else progress while doing normal game activities.
It would be nice if there was bigger skill based short-cuts to engineering. One that can't be cheated with power leveling noobs.
RNG is a tool for abstraction and need not take outcomes out of the player's hands. Some degree of randomness is needed to depict statistically credible results if one is not willing or able to get bogged down simulating minutiae. Hell, even if we simulate everything to the logical extremes of our ability to, we eventually come down to quantum effects that can only be described in terms of probabilities. RNG is not only easier, it's often more accurate, than an incomplete simulation.
When it comes to gaming I can scarcely think of examples where RNG implies facing consequences one has no say in, outside of explicit games of chance (e.g. a slot machine). Even the old-school tabletop RPGs I play, that have three rules, each specifying at least one die roll, for almost everything, do not do this. The player invariably has many opportunities to skew the the odds in their character's favor, or to negate the need for a roll at all. People cry about things like saving throws or skill checks all the time...not realizing that such rolls are typically only called for if the player already screwed up in a major way.
Can you stop derailing the thread and get back on topic.
I am not sure that I would still be playing after all these years if travel was allWait, what? We have the Kickstarter pledgers to thank for that bonehead move? Good lord, I need a time machine in order to process all the facepalms I want to project back through time over the past 9 years.
There's still several possible ways to address the supercruise timesink issue, if it ever gets any attention at all, but wow, that...really kinda upsets me that some privileged few with money were responsible for a decision that has negatively affected all other players since.
Well it didn’t take me weeks to get to Combat Elte even if it was the one I got first and it definitely didn’t involve more than a handful of missions at most* just going to some variety of RES or Nav beacon and shooting everything that showed wanted.That is not true. You are never going to get to Elite combat rank or anywhere remotely near it by 'just playing the game'. I would know, I went on hiatus for this specific task for over 4 years, partly owing to other frustrations but also because enduring said frustrations at the same time as a "sheer quantity" fish-in-a-barrel grind was not appealing to me.
And it was still that grind when I came back and pushed through it. From partway through Dangerous to full Elite still took me several weeks of focused grinding. You cannot possibly reason that players will accumulate the requisite thousands upon thousands of kills it takes to get to that point, by just 'doing missions' or whatever.
Having an alternative to having to engineer everything is a good thing especially if it lets you play the your own way.A game system that is best treated by pretending it's not there, is a bad system. That sucks. It shouldn't be just accepted as the norm.
Why would you think I'm singling you out?I don't intend to be testy towards those that continue to maintain these spaces, but I'm hardly posting off-hand one-liners and some gif like the average discussion thread seems to enjoy without interjection.