Overheating FdL immediately I fire

Something's not right, pre-engineers I ran a specific PvP all beams shield stripping build and whilst it got hot doing its job and was next to useless once it had finished its job, it didn't heat up instantly. The FDL should be able to fire 2 pulse lasers indefinitely without overheating, you've messed something up with either binds or fire groups, as stated.
 
My Python has x3 class 3 incendiary multicannon, firing them with 1 pip to wep will cause overheating, 2 keeps the heat under control. But I'm with everyone else, you must be firing off your SCB for the overheating to happen that fast.
 
I would honestly advise using neither some else’s build nor an FDL if you’re just starting out in combat.

METAs are all good and well but you’ll be limiting your gameplay based on some one else’s play style.
Also the Zorgon Peterson ships are great but they’re tricky beasts without a bit of experience and some engineering.

I’d get something smaller or simpler like a Cobra/Viper/Vulture and take your time trying out a bunch of different weapons and modules.
Get your own feel for how the ships respond (they all fly differently) and find a set up that you like rather than what the META advises.
There’s so many combinations available that you might be pleasantly surprised by something you’ve never considered before.
It’s also important to take note of the Thermal Load of various modules/weapons, that’s where the heat problems come from.

Practice with some lower rank Massacre Missions so you’ve got plenty of targets that won’t give you much trouble and grab some engineering mats while you’re there.

Combat Elite is a long haul compared to the other ranks and jumping in head first based on playground gossip is only going to end with lots of re-buy screens.

Remember there’s a difference between Combat XP & Combat Experience o7
 
A few weeks and you are Elite.. it needs to be made much harder. In my day it tooks months if not years ..
Sorry I didn't play in your day. Was keen player in the original Elite game, contributed when I knew it was being rewritten (in 2013?) and got a Beta copy, bought a new laptop but still couldn't play it then. Recently changed laptop and did what I did. I am retired so possibly have a few more hours a week than others but found, as forcast, a very steep learning curve. Thanks for the info.
 
Build should be viable. Without engineering it won't be up to much, but a decent starter. Insta-heat? Fire groups (as spacer said above)? Take it out of the no-fire zone and experiment. Multi's don't generate heat much. Pulse's will fire for while. Shield Cells will boil you fast. Learn pips.
It's not quite as simple as you seem to think.
o7
Ok thanks, yes - it was the shield cells in same group. I think I've got the hang of pips just need to get a bit more intuative with it.
 
While I understand the sentiment put through by your sarcasm, I do in part agree with them, I mean, even as it stands I've been playing this account for... since whenever it was epic did their giveaway ( I have a fully paid for account on steam too, back when horizons was still purchasable dlc, just for the record) and I've been working on nothing but my fed rank / money to buy new ships to get bigger, better missions and I'm still only part way through Ensign.

I'm not saying combat rank should be harder "cause it used to be" but more to give a more relative progression to the other acheivables. Cause I did nothing but trading/mining&selling for the first few weeks and my trade rank still isn't great. But If I were to get into some combat it's easy enough to farm harmless hostiles and still get rank, Or jump into a combat zone and fire off a few rounds at ships that are already being bullied by the NPC and still get exp for it.

And while I'm in no way saying this is what the OP did to acheive combat elite this quickly. Only mentioning that combat elite isn't too difficult to acheive. Only reason I don't have it myself is cause I mostly stick to non-combat missions, I'm a peaceful freighter/explorer for the most part.
Apologies, didn't mean to be so sarcastic! I'm really grateful for the quantity and speed of advice. I'd have loved to have been playing from the start but graphics card wasn't up to much and i left everything in the big box (including the T shirt) until recently. Horizons is available to me, just thought that, considering there's now so much more to ED than the old Elite, I should try to keep this simple.
 
Yes! Thanks, seems to have significantly reduced the problem.
I actually never put SCBs in a fire group, there's far too much chance of pressing the wrong trigger. I just bind them to a key. The same for heat sinks, chaff and silent running. One advantage of this is that these things are always on the same keys in every ship.
 
If you hadn't skipped combat, and all combat ships, before getting an fdl you wouldn't need to ask this.
This is actually my 4th ship. I didn't skip combat for any other reason except that I'd remembered (from the 80's game) that it was useful to have a bundle of credits as a fall back. Even more important here because you have ship insurance so getting wiped out costs. Hence, with no other guidance and realising that there were now different routes of the alternative Elites, I picked trade to start. Sorry if so many think I 'cheated' by doing it this way. Most comments seem to indicate I should start with combat but then what happens when you get wiped out? Is there a 'proper' route to Elitism considered to be acceptable??
 
I actually never put SCBs in a fire group, there's far too much chance of pressing the wrong trigger. I just bind them to a key. The same for heat sinks, chaff and silent running. One advantage of this is that these things are always on the same keys in every ship.
Yes, thanks, during this evening's play I realise that your suggestion would be far easier - SCBs, heat sinks, hopefully scanners - and get most things off the triggers apart from weapons. That seems to me far more logical and certainly simpler (for me).
 
Easy money and lack of proper ship progression is to blame for this kind of lack of knowledge.
It wasn't easy money - lots of interdictions (which I've now become pretty good at avoiding, even when doubled), lots of virtually impossible supply missions. Not easy money.

What do you consider is
If you hadn't skipped combat, and all combat ships, before getting an fdl you wouldn't need to ask this.

the 'proper' way to approach upgrading one's status?
The only thing you can really do to avoid heat build up with no engineering is make sure you have 4 pips in WEP when firing, and let off before you have sapped the capacitor. The lower the capacitor gets the more heat (especially those pulse) you'll get.



Everybody has Horizons now, it is free. I've never used SCA so don't know there, but auto docking if enabled once you have been given docking permission you just go to zero throttle and it takes over. It isn't doing that? (Sorry, not trying to be patronizing)
That problem now sorted. Somehow it had got set to 'inactive' depite being 'on'. thanks.
 
If your not doing PvP then buy a Python or Krait Mk2
Pug
Still got a Python kitted for trade, that's how I achieved Elite. Before that Sidewinder / Cobra III / Keelback trading - then Python and also FDL. I play in Solo so that if I loose connection, it's less hassle. I also prefer just playing without having to chat.
 
Still got a Python kitted for trade, that's how I achieved Elite. Before that Sidewinder / Cobra III / Keelback trading - then Python and also FDL. I play in Solo so that if I loose connection, it's less hassle. I also prefer just playing without having to chat.
In that case definitely get yourself a chieftain or python or Krait or use different weapons as you do not need a higher involvement / higher maintenance ship like a maxed out PvP FDL to do what your doing.
Pug
 
Horizons is available to me, just thought that, considering there's now so much more to ED than the old Elite, I should try to keep this simple.
You have Horizons, so play with Horizons. If you don't want to use engineers you don't have to, but for example you can fit your ship with basic collector limpet controller and scoop materials after a kill. When you'll decide to start engineering, you'll have loads of materials already.

And I also suggest to consider getting yourself a Chieftain (available only if you're playing Horinzons) instead of FDL - it's great ship, very manouverable - FDL is not that agile without engineering and you'll see that being able to keep enemy in your crosshairs is better than having that huge hardpoint that will drain your capacitor in seconds.
 
If you hadn't skipped combat, and all combat ships, before getting an fdl you wouldn't need to ask this.

What a load of Flitzekacke and gatekeeping. What difference does it make if you make the mistake in a Viper or an FdL?

OP, the FdL is the best combat ship there is and then you get used to the flight model it's the most fun ship too. It's harder to learn but so much more rewarding once you get into the groove.
This is my open run-about: https://is.gd/MoK1cA.

I still recommend to do the engineering quest first or at least start it. Hint, look into the Colonia engineers. With hopping on a carrier there and back it's the best engineering experience there is. An engineered ship is a totally different ship compared to a non-engineered one.
 
Back
Top Bottom