It might be debatable if all of these are truly "overlooked" by the community, since it's possible I've missed some discussions, but I'm just choosing issues based on how much I've seen other users discussing them. I also tried to pinpoint issues that I believe have a decent chance of being acknowledged by Frontier. If anyone has ideas that could also fit into this category, feel free to add them!
1. Multi-selecting / deleting benches, bins, donation boxes, and other path items.
1. Multi-selecting / deleting benches, bins, donation boxes, and other path items.
This one is pretty self-explanatory. It's ridiculous that we can only move or delete path-bound items one by one.
2. Controlling the degree of incline for ramping / staircases when building paths.We can now control the severity of a "ramp" with the terrain tool and build a path on that. But I believe the free "floating" paths themselves should also be more controllable. I suggest, instead of just hitting "U" and "J" to jump to a set degree of ramp or staircase, we should be able to hold these keys down and watch the ramp slowly change angle, and let go of the key when it's at the exact angle we want.
3. More habitat reptiles and habitat birds in DLC packsThere's plenty of talk about aviary birds, and exhibit reptiles. But personally feel there aren't nearly enough reptiles and (especially) birds added in DLC. We've had additions like the cassowary, red crowned crane, American alligator, and some caimans, which are all great. But I feel they're still criminally overlooked compared to mammals. Mammals are obviously going to be more popular, so prioritizing them isn't wrong or anything. But animals like the pelican, swan, secretary bird, shoebill, emu, and kiwi don't require aviaries... and are still MIA.
4. Transport rides are problematic / don't fit a zoo.I've brought this up before, but it fits here. The gondola is huge, clunky, ugly, and doesn't fit a zoo. The safari jeeps are on a track like a theme park ride and don't even have a driver. Only the monorail and train are well-made and fit a zoo environment. A lot of people also have problems with guests loading in and out, efficiency, and understanding what makes guests attracted to the ride. Most of all, a tour bus and proper chairlift are sorely missing.
5. Blueprints need an overhaul.
I've already posted a lot about this, but I'll link the Issue Tracker page because I think it still counts. Luckily, it's gotten some traction:
6. Can't "reassign" pathing, construction pieces, or rocks.This one probably can't be fixed in Planet Zoo, but should DEFINITELY be considered by Frontier for any future projects:
It's strange that Planet Zoo has a set of rocks for each biome, when those rocks are all the same, just with a different coat of paint. They should've made it so those were ONE set of rocks, with a flexi-color option-- and of course with the different biomes as presets if we want to choose those. The same thing can be said for paths and construction pieces. I feel like we should be able to highlight a section of path and change it to a different path-type, instead of having to click-click-click-click over an old path with the new one. Many construction pieces in different sets are also nearly identical "reskins" of each other. Maybe for any Planet Coaster / Zoo sequels, building sets should have interchangeable pieces, so they can be mass-transformed all at once if the player changes their mind.
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