Some of this, if incorporated, would bore players to death.
Sure, instant cargo loading/unloading and instant escape pod recovery on ship destruction are obviously there for gameplay reasons. Although the exact same arguments could be made for a supercruise autopilot, or autolanding on planets, so it's the issue of inconsistent gameplay decisions that's the problem here.
Other stuff was done for gameplay reasons and argued out in Betas.
If by "argued out" you mean players told FD that certain game mechanics didn't work well, but they went with them anyways? Then sure, I suppose they were "argued out" but they certainly weren't addressed. The issue here is that we're still stuck with a set of very arbitrary and very inconsistent game mechanics that don't even stay consistent with previous decisions on gameplay issues. For example, FD decided that we should lose NPC pilots on ship destruction because "more grind" somehow makes the game better? Yet we don't lose Engineered weapons because reasons? Yeah, that makes perfect sense.
Nice thread hijack though so you can get on your soapbox again.
The topic of this thread was the inconsistent supercruse acceleration/deceleration which led into a larger discussion of other unnecessary and annoying game mechanics. It's hardly been hijacked.
There are always other games if this one isn't meeting your requirements
Unfortunately they aren't due to be released for a few more years so at the moment Elite is the only space-sim game on the market, although I've already started decreasing the time and money I've been spending on Elite and have started spending it elsewhere.
because, and I hate to break t to you Sweetie, no matter how much you complain and whine, some things won't change as they'd involve a major reworking of the whole game.
Yes, some things won't change, but many things can.
Take a look at gimbals, they're completely reworking them for no particular reason other than "metrics" and ignoring other major problems with the game. They can easily put that effort into improving mission rewards or multiplayer or powerplay instead, but they would rather force players to play the game a certain way instead of listening to balanced feedback from the player community.
As long as the white knight segment of the playerbase takes whatever FD gives us and loudly proclaims that it has no flaws then the game is only going to keep getting worse instead of better.