Look mate, you’re just salty that the game story is advancing (albeit only tiny bit) and you got caught with your metaphorical pants down. Not our fault, not FDEVs fault - it’s yours. You wiped your save. Mixing up the status quo will always inconvenience someone, and this time it’s you. Next time it might be me. But that’s the nature of things and that’s ok. Stop trying to bring everyone down because you’re in a bad way.
Let's get a few things straight.... What story exactly? The one where alien incursions happen when the servers are offline and suddenly when they come back online, the Thargoids have arrived? If anyone calls that good game design they need their head examined and should never be let near any form of game design ever again.
It's a game marketed as 'blaze your own trail' yet, at every corner you might like to turn on that trail, some 'game designer' with the imagination of a brick, throws a curve-ball, that never actually makes any sense, in your way.
Then we have the game mechanic of let's make it harder. Fine. Even for the newbies. Oh no, wait we'll add a nice learner system. When they leave that we'll hammer them with engineered NPCs and all the other bug ridden infestations we have collected since launch.
But they can wing up!! Oh right! It's an MMO. Well they missed out on the coding required to make it 'multiplayer'.. They must have missed out on the 'NET topology for MMOs' lessons. Cause the current moronic design is '80 and not fit for purpose. So that tosses MMO right in the bin. But they can multiplay in their ships! Oh right. So they can exploring together? Well.. No.. not exactly.. They can travel but they won't get any experience. Why? eh.. shrug.. dunno mate.. They can trade and share the profits? Well.. kinda.. It's a funny one.. Combat? Hell ye! They can fire the turrets!! Ok... So they can gang up and have huge PvP fights, like 10 on 10? 20 on 20? meh.. no.. not really... That'll crash the instance mate, wouldn't advice it.. So which part is MMO? Hello darkness my old friend...
Well let's look at massive, there are lots of system to explore and planets to land on and walk around, oh wait, that's another game developed by a small in-house team, not Elite developed by a team of 100+. Oh no, they give us the same ad-nauseam planets time after time.
Then we have engineers, where to get grade 5 modules you need to collect grade 5 materials. That's fine. Except... Those grade 5 material are so rare and to be uncollectible. It is so bad! They had to add a broker so you could swap materials. Show me one other MMO [sic] that requires this?
And then we can have a little look at random. Used as the common get out of coding real content card. I swear, I've been coding since '79 and I have never, ever, seen randomness used so much in a game. I think the 'exponential curves' class was also skipped in Frontier.
And crucially, in every MMO, we have the crux of all, 'Balance'. Except in Elite of course. Elite is so Elite is doesn't need balance. Let's let newbies mine ore and have the biggest ships in the game within 24 hrs playtime. Then let's make trading obsolete as an income generator, and let's make exploration, while grindy, be very simplistic.
And finally, to the Thargoids. A main game-driving story. Hidden in a USS. This story line, has more curves than pro-baseball game. But unlike the baseball-game, the Thargoids story moves once a week. And makes as much sense as on a bull.
Elite is graphically astounding. It is living on it's procedural galactic generation, with the addition of exploration and trading, both of which have been over-shadowed by the design choice to make mining simple and so rewarding as to render all else not worth doing except for a bit of fun. And let's not forget that the generator is 1980's design, and the trading pre even that. Elite '84 was a game pulling ideas from a game before it.
And now in 2019, some 35 years later, the very best they can muster between them is an alien race only ever to act, once a week, while the servers are down.