Panther Clipper as an exploration vessel.

But where's the fun in that?
Triggering the meta-zombies on FB/Reddit is hilarious! :LOL:

You're not wrong, though. Good advice.
There’s two or three in the Facebook group “Elite Dangerous Community” who have taken major offence to me using the PC II for exploration. These “adult men” just can’t get over the fact I’m not using a “dedicated explorer” to play how I want 😂
 
The TLDR version is kinda that you can use what you like, as long as it makes you happy. Just be aware though that what you choose might not make your chosen profession easier, and that can imact on that happiness. i had this w/ the Caspian ~ loved her, Engineered her...and then, given i am dropping to virtually every exobio planet i find and hunting in difficult terrain, the landing issues started to be slightly more than an issue. then a LOT more of an issue, as it was really impacting my enjoyment. Lovely ship, but every time my sensors said there was a Fungoid down there, my heart would sink. Thankfully, the Nomad has put the love back. But just be aware that speed/jump/manoeuvrability concerns of something like a Panther might start irritating you if you do a lot of planetary landings etc.
 
.... But just be aware that speed/jump/manoeuvrability concerns of something like a Panther might start irritating you if you do a lot of planetary landings etc.
IIRC he wroze that he fitte a Nomad, so landing is relative.....
But I get your gist - the slow turns of a Plipper are not really ideal if you want to go to a lot of different targets insystem....
 
IIRC he wroze that he fitte a Nomad, so landing is relative.....
But I get your gist - the slow turns of a Plipper are not really ideal if you want to go to a lot of different targets insystem....
But the Annie isn't that much better it's didn't turn it waited for the universe to rotate round it . Yet for some reason people rave about it as an explorer ( weirdos the lot of them 😉) my opinion of course
 
But the Annie isn't that much better it's didn't turn it waited for the universe to rotate round it . Yet for some reason people rave about it as an explorer ( weirdos the lot of them 😉) my opinion of course
at its time Annie had the highest jumprange and you could fit all your needs, incl double-afm....
but nowadays its an oldtimer...
 
But the Annie isn't that much better it's didn't turn it waited for the universe to rotate round it . Yet for some reason people rave about it as an explorer ( weirdos the lot of them 😉) my opinion of course

at its time Annie had the highest jumprange and you could fit all your needs, incl double-afm....
but nowadays its an oldtimer...
For me the potential jump range of the Anaconda did not compensate enough for its turn rate in super cruise which annoyed me so much that I have never bothered building it for exploration.
 
IIRC he wroze that he fitte a Nomad, so landing is relative.....
But I get your gist - the slow turns of a Plipper are not really ideal if you want to go to a lot of different targets insystem....
yeah, i was just citing my example. but yeah, a Panther can really make you slow down and take landings more carefully, and if you have limited play time like me that repeated delay can start chewing at you - as i found out collecting CMMs when building colonies.
 
But the Annie isn't that much better it's didn't turn it waited for the universe to rotate round it .
For me the potential jump range of the Anaconda did not compensate enough for its turn rate in super cruise which annoyed me so much that I have never bothered building it for exploration.
The Ship definitely requires engineering for QoL.

Thing is, "exploration" (for me, at least) creates it's own mindset.
You don't need to be "reactive" to anything else that's going on around you so you can just kind of amble around, at your own pace, smelling the roses.

The only quantifiable drawback of the Annie, IMO, is the lack of SCO but that's mitigated, these days, by the FSS, which allows you to scan a system before you commit to travelling 160,000Ls to see a barren rock.
That (again, for me) creates a couple of "benefits" by making me feel like I'm doing sciencey stuff while I'm exploring and makes me feel like I'm actually doing something significant when I do decide to travel a huge distance so I can be the first person to stand on some planet.

at its time Annie had the highest jumprange and you could fit all your needs, incl double-afm....
but nowadays its an oldtimer...

TBH, that's always been the case.
In lore, it's supposed to be a ship design that's hundreds of years old and, to me, it looks like it.

It's kind of like buying an old-fashioned clinker-built fishing boat which, despite it's age, might still be superior to a modern fibreglass boat for certain sea conditions and be easier to repair in the event of damage, which kind of fits in with the "vibe" I want for an exploration ship.

I'm sure FDev would hate to think it's what they've done but, by giving us the FSS a few years ago, and recently giving us the Nomad, they've helped ensure the Annie continues to be a viable exploration ship. :p

Still boldly going...

Annie-1.jpg


Annie-2.jpg
 
Any ship can be an explorer really , Ive built a few my fav is the dolphin before it's 5 slot was locked for passengers and after it was unlocked.
I have a type 11 explorer just waiting for the CG for Colonia to see what is happening.
Jump range is the least of my worries I for what I think I need ( my flying and crashing abilities are legendary 😂) then engineer for it's best jump .
So enjoy the Plipper and exploration as long as you are happy the rest don't matter ... 👍🥃
 
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