Ships Passenger liner - very low range?

You know before they put passenger missions into the game I think they need to rethink this ship. It's jump range is extremely low - I cant really figure this out because the ship is supposed to be a liner? Surely the jump range should be long not short? I mean in its basic config the ship can barely make it out of the system.

The ship is very expensive for what you get - I doubt passenger missions are going to bring enough money in to justify the very high cost.
 
You know before they put passenger missions into the game I think they need to rethink this ship. It's jump range is extremely low - I cant really figure this out because the ship is supposed to be a liner? Surely the jump range should be long not short? I mean in its basic config the ship can barely make it out of the system.

The ship is very expensive for what you get - I doubt passenger missions are going to bring enough money in to justify the very high cost.

If it were as simple as hauling cargo labelled as passengers to a location, I'd agree. However, I feel like passengers are gonna need a very different style of gameplay to cargo.

I figured, as an example, that the passengers will have requirements to fulfil between destinations, such as stopping off at a certain station along the way or attempting to obtain a certain item for your passengers. The Orca seems like a private jet, so you'd have very influential clientele that would probably even make requests of you during flight for a substantial tip, such as performing fancy manoeuvres, getting certain cargo that's illegal in the system, stolen or otherwise, or as simple as doing a few laps around a sun at Fuel Scoop range to give them a view during dinner.

A lower jump range may not be as much of a problem, as you'd have to stop at interim systems anyway to fulfil these optional objectives for rep and/or money. FD will have the last say in how passenger gameplay is implemented, but until then, you can just use it for something else. It's large and very expensive, but you may get some use out of it if you really want a flashy ship like the Orca.
 
You know before they put passenger missions into the game I think they need to rethink this ship. It's jump range is extremely low - I cant really figure this out because the ship is supposed to be a liner?

I'm guessing it's more like a cruise ship with an open bar: you go from place to place and passengers get on and get off and it's a great big rolling party. If someone just wants to get from point A to B they'll take an Asp Explorer and be there in 10 minutes.

Edit: Admittedly, I wish that FD would have things like "black hole viewing excursions" where you take a bunch of rich punters to go look at the event horizon and oooh and aah, then a return trip via the flesh-pots of Louche Station...
 
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If I was designing this game I'd make it so flying an Orca would get you access to "tourism missions", it would involve carrying a lot of tourists from that station to the destination, usually a tourism based economy, or from that place, back to their home. Or simply fly for a while in x system and come back.

Federal Dropship would get you access to "Marines missions", you take them from that station, to a station in a system with a warzone. When the game allows for planetary landings, it should be updated to drop them directly into combat areas.

Imperial Clipper would get you "ViP escort missions" You take the ViP and his bodyguards to whatever area is stated on the mission.

The profitability would be: Orca > Dropship > Clipper, but still all should be very profitable.
You would need allied standing with the local station to get the mission.
Failing the mission would hit your reputation considerably.
 
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Well, admittedly, any of us in The Empire who can buy a Clipper are already VIPs.

It would mix up the missions a bit for new players if they had to escort VIPs in a Clipper that they didn't own. How would you stop a player just running off with an expensive ship?.. Well I'm sure any VIP in the Empire would have ways and means of dealing with such a situation.
 
Well, admittedly, any of us in The Empire who can buy a Clipper are already VIPs.

Hehe, or you've been a loyal enough pet for the real VIPs to give you a little treat.

I find the Orcas short range a bit off too, no deep space tourism. As for passenger missions, it would be cool to take an NPC through a series of stops, whatever they are up to causing increasing heat as the mission progresses. Increasing cash and rep rewards for not bailing out.
 
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Am sure that the next passenger ship to come on the market will be for long hauls. Hopefully some of the space can only be used for passenger cabins and conversely I hope that some of the cabins cannot be fitted on certain ships for instance even though the sidewinder and eagle have the same cargo capacity, the eagle can only have the stasis pods while the sidewinder can also have a better cabin but not a good cabin, also, even though the asp has enough room for a luxury cabin, one cannot be fitted due to some other requirement and therefore can only have a standard cabin etc
 
Well because I'm bloody minded I got one anyway. 9.75 ly jump range ftw. 38+ jumps to get from Alioth to Diso for rares. /flex - I'll make the work - somehow. I like hopeless projects :D

Well it does look pretty cool at least - and its bloody fast.
 
Doesn't seem that manouverable to me. Laterally its ok but pitch is abysmal. It takes almost a full minute to turn all the way round pitchwise. Made it back to Alioth - grand total of 90 jumps needed to get to Diso and back. Total number of interdictions - 10, all but one avoided. Boosted away from one I couldn't avoid.

Not too bad, about 1.2m credits profit from disco turn ins on the way and rares. Now fully armed with a ... wait for it... C5 FSD - an almighty 11.75 ly jump range. Rockin.
 
I owned one briefly, you can squeeze 20LY out of it. My main gripe was that the ship was too maneuverable, complete immersion breaker

http://www.edshipyard.com/#/L=60p,,2-8SA07_A06u6u6k,08c0720727TC07205U0Iw2UI

It is impossible to get it to 20 Ly. This is the most extreme setup thinkable (no shield and really nothing else either). http://www.edshipyard.com/#/L=60p,,2-3m8S7_A02C6u6k,0AA08c08c08c07205U03w03w

I haven't yet gotten an Orca. I am going to now thou, got the Alioth permit for that 20% discount there. Realized I still didn't have just enough money (and I don't want to sell any of my ships). Looking to set it up, take it for a few spins and park it somewhere waiting for a purpose.
 
If you could eke out at least 30ly jumprange I'd pinch pennies to make it my high class explorer, it is a sexy ship
 
You know before they put passenger missions into the game I think they need to rethink this ship. It's jump range is extremely low - I cant really figure this out because the ship is supposed to be a liner? Surely the jump range should be long not short? I mean in its basic config the ship can barely make it out of the system.

The ship is very expensive for what you get - I doubt passenger missions are going to bring enough money in to justify the very high cost.

I would guess that it might be expected to make many short hops rather than few big ones, like Cruiser liners today.
The Orca is the largest of the three planned Saud Kruger Liners, so might be what you should work towards rep wise on getting the right fares to justify it.
 
If you could eke out at least 30ly jumprange I'd pinch pennies to make it my high class explorer, it is a sexy ship

There's no possible way to get it to 30 ly. The max is somehting like 17 or so with an A5 FSD at 5 million credits.

Been trading a bit in mine now, got a C5 FSD - still less than 10ly jump range but its scary fast. I have D6 thrusters in it and with 4 pips to engines I get 320 wihout boost. Also got the cargo bay up to a respectable 176 tons. Thats not bad for a non trade ship. Gonna take a long time though to get the money for an A5 FSD and an advanced scanner so I can go on my luxury trip to Sag A*

Oh yeah another bizarre thing is that the fuel tank is half that of other large ships.

Taking the low range and small fuel tank I would guess the passenger ship missions will be ferrying either in-system or "take 50 passengers on a tour of..." then list 5 stations all very close by. Presumably there will be a long range passenger ship at some point where you could get missions to explore some nebulas with VIPs aboard or something.

Certainly the very low range of the Orca will restrict it purely to local excursions only.
 
It's a cruise ship, passengers are meant to stay a long time drinking, and lose all their money in the casinos/on board brothels.
 
Bought a Orca in Alioth and fitted it very lightly for trading (at Jameson Memorial, it was a bit frustrating to get there with E5 FSD). Must say I love the cockpit! Best in game imho. Maneuverability is also excellent even with D6 thrusters.
 
Rockin a B5 FSD now - I can fly a whopping 11.8ly laden now. The Orca must have the absolute worst jump range of all the ships in the game?
 
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