thats cool, I wonder how this is going to work with slopes tho.
Yes ...
I guess this would work just as for coasters? Switching tunneling on and off ?
I'm afraid it wont connect to the terrain on a slope, but i hope it will
I meant more sloped paths. Like can we determine the exact angle? Or are we still bound to the 22 or 25 angles. If so, will it spawn stairs and not connect with the terrain anymore. [tongue]
Disappointing if it's only going to work on flat terrain. There needs to be some sort of system with using the U and J keys that raise/lower the paths in small increments with the terrain snapping to it underneath.
I miss the bug in Alpha where elevated paths could clip into the terrain and then you'd just carve it out. I'd love to have that back, it made it so much easier.
what bug is that exactly?
Two screenshots for everyone who has trouble re-watching the stream;
https://i.imgur.com/PRJi8ve.jpg
https://i.imgur.com/G353V8q.jpg
Will the shape of the tunnel hole be only square or only round I wonder? [weird]
my guess would be only round tunnels. but you can make it square with for example walls. and i know thats not what you want to hear but we will see it in a few days..[happy]Will the shape of the tunnel hole be only square or only round I wonder? [weird]
Yeah, I guess.If it is only one way, it can be tidied up or widened with the terrain tools I guess? The tricky part is digging the holes in the first place.
I wanna hear this feature comes with transparent ground view googles, just as in RCT3. [cool][up]my guess would be only round tunnels. but you can make it square with for example walls. and i know thats not what you want to hear but we will see it in a few days..[happy]
Its not exactly the same but You already can go with the camera through terrainI wanna hear this feature comes with transparent ground view googles, just as in RCT3. [cool][up]