Path Improvements?

while i get that braggarts like bitter jeweler have found workarounds around the glitchy nature of the path tool, i feel the need to make it clear that this still puts people off of planet coaster. Last year, when i bought this game, i was livid with the absence of a tutorial. After watching all the tut videos on youtube, i ran into issues with the path tool and gave up on planet coaster. After decideing to re-download it, i was mortified to find the same exact problems i faced last year. People shouldn't have to trick the path system into building a plaza. I shouldn't be getting a your ride isn't connected to the park entrance error. Why on earth would two paths refuse to intersect? How can i not place a path underneath another? Simply put, a workaround is not a solution. Just because there are people like bitter jeweler who have the time and energy to find workarounds doesn't mean we all have the luxury.

I HAVE ALL OF THE LUXURY!
You just jelly.
 
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At this point there are only 3 things i would like the most in this game:

A social multiplayer experience of visiting parks online. There are beautiful parks but i can't keep track of them so i don't bother any more. And downloading a park in steam, 1 minute and i'm gone. Cause i can't discuss how beautiful they are in a chat function directly in the park itself.

Include path's in workshop items. I know this ain't possible its also no deal breaker for me but still i would like it a lot though!

And then my last point, paths in general. Allowing you to ramp up or down path leveled with ground. Or ramping ground in general. Straight walls of ground i'd wish there was a better tool for this.

I wanted to recreate a fort common here in the Netherlands vestingstad Bourtange. Well that costed me lots of hours and i gave up eventually and i now haven't touched Planco for a month and i still wont any time soon mainly because of these reasons. Off course ill keep track on the forums but i wanted to put this out here. I don't expect nothing by the way. Cheers!
 
While I get that braggarts like Bitter Jeweler have found workarounds around the glitchy nature of the path tool

Maybe he is just one of the guys that took effort and time into understanding the pathing tool and the principle it is based on.
 
Well, while certain things are possible with the path tool, as Bitter Jeweler has showed, getting these results often involves very tedious and ridiculous methods to achieve something rather simple. It is no wonder people keep complaining about the tools. And it is not just the path tool that suffers from this oversimplification that make them a chore to use sometimes.
 
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While I get that braggarts like Bitter Jeweler have found workarounds around the glitchy nature of the path tool, I feel the need to make it clear that this still puts people off of Planet Coaster . . . Just because there are people like Bitter Jeweler who have the time and energy to find workarounds doesn't mean we all have the luxury.
I HAVE ALL OF THE LUXURY!
You just jelly.
I'm still jealous of the successful Whirly Gig setup that you showed off but won't share, so, yeah. [rolleyes]
 
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Maybe he is just one of the guys that took effort and time into understanding the pathing tool and the principle it is based on.

So in order to be good at path making, we have to devote how much time into learning one specific aspect of the game?? I mean coaster building is a lot more complex than it was in RCT3 (obviously thats a good thing, but they could be improved), the terrain tools are by far way more time consuming and need major advances for walls and basic shapes, and pathing is not simple or fluid... paths are the most basic of feature and even though they are capable of doing cool things they take tons of work and the entire UI could have been better organized... I almost feel like the devs intentionally made certain things tedious and time consuming in order to appeal to a select type group of builders rather than appeal to a mass audience, maybe they dont want casual gamers to enjoy playing the game... still new players who are just starting to play are constantly posting "wheres the tutorial" over on the steam forums
 
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WingardiumLevicoaster

Volunteer Moderator
So in order to be good at path making, we have to devote how much time into learning one specific aspect of the game?? I mean coaster building is a lot more complex than it was in RCT3 (obviously thats a good thing, but they could be improved), the terrain tools are by far way more time consuming and need major advances for walls and basic shapes, and pathing is not simple or fluid... paths are the most basic of feature and even though they are capable of doing cool things they take tons of work and the entire UI could have been better organized... I almost feel like the devs intentionally made certain things tedious and time consuming in order to appeal to a select type group of builders rather than appeal to a mass audience, maybe they dont want casual gamers to enjoy playing the game... still new players who are just starting to play are constantly posting "wheres the tutorial" over on the steam forums

I would say that people on these very forums have been begging for more complex features over and over again which have made it more complicated when Frontier delivered on them.
 
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I would say that people on these very forums have been begging for more complex features over and over again which have made it more complicated when Frontier delivered on them.

Theres two sides to it though. With the terrain, the devs made things more complex which is why we are limited to the number of terrain paints, and the park skirt has a glitch when trying to change it. It sucks that we had to lose the background images from RCT3 where we could choose from 20 different backgrounds, I mean I get the voxel terrain is far more advanced, but it certainly could be a lot easier to work with too.

Its cool the devs removed collision, and added the scenario editor. But theres also been a ton of requests for UI and QoL which I'm still hoping will come in future updates. I remember the devs saying they were looking into a lot of UI/QoL fixes but they havent shown up yet :(

I also really wish management was a little better, the devs add security and staff restrooms, but theres still a lot more that could be improved for management gameplay, especially regarding balance
 
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I would say that people on these very forums have been begging for more complex features over and over again which have made it more complicated when Frontier delivered on them.
“Choice. The problem is choice.” Neo, The Matrix Reloaded

PlanCo is more of a toy than a game -- a toy that can be used to play games, kind of like a baseball can be used to play a full game of baseball to a backlot game to a backyard game of catch to bouncing it against a wall. Each of us bought this because we saw it and said “Wow, I can do X!” Sometimes X was what the game could do right off, sometimes X was something that needed a little bit of work that got done over the last year, and sometimes X is something we're still waiting on.

But the problem is still choice -- every feature, every bit of complexity, has to be optional. People just into park-building don't want management issues, we should be able to turn that off and get a worry-free park. I'm not into coaster-building -- the coaster-building system is complicated, but we can download plenty of user-made coasters so it's practically optional.

What about paths? Can I download a blueprint that includes its path design? No I can't, so the complexity of the path system is not optional -- we're stuck with it, there's no way around it that's not worse and no way to download what we need. Do we have "advanced" path tools like editing access to the path's nodes, or a hole-patching tool? That additional "complexity" could simplify a lot. I've gotten reasonably good at pathing, but it took a lot of time, trouble, and effort that not everybody wants to put in just to play with the park-making toy. As long as that's true, it's costing Frontier money, costing them the sales they could be making.
 
I would say that people on these very forums have been begging for more complex features over and over again which have made it more complicated when Frontier delivered on them.

What features are you talking about? I'd argue that many of the 'complex' features added to the game made the game easier to use, more user friendly, instead of more difficult.
 
I would say that people on these very forums have been begging for more complex features over and over again which have made it more complicated when Frontier delivered on them.

The path system was extremely complicated and tedious to begin with. It's also up to the developer to make a UI that's streamlined and intuitive while also containing options and flexibility of whatever systems they're part of. Don't blame the community for making things complicated by asking for more advanced features, it's Frontier that made very strange decisions that made everything extremely hard to grasp and difficult to work with.
 
If there's one thing I want to see them focus on with path improvements it's how it handles terrain and the ability to have terrain/path snapping functionality so I can do the examples that Bitter has shown easily. Like editing a coaster track, you'd select different slope grades for the path and the terrain would snap to it underneath.
 
So in order to be good at path making, we have to devote how much time into learning one specific aspect of the game?? I mean coaster building is a lot more complex than it was in RCT3 (obviously thats a good thing, but they could be improved), the terrain tools are by far way more time consuming and need major advances for walls and basic shapes, and pathing is not simple or fluid... paths are the most basic of feature and even though they are capable of doing cool things they take tons of work and the entire UI could have been better organized... I almost feel like the devs intentionally made certain things tedious and time consuming in order to appeal to a select type group of builders rather than appeal to a mass audience, maybe they dont want casual gamers to enjoy playing the game... still new players who are just starting to play are constantly posting "wheres the tutorial" over on the steam forums

Well, you can either jump in the game and do random stuff and everything goes bad or you invest in learning the basics of the game.

Does everything in life need to have a manual?
Does everything have to be told by somebody else?
Don't we think for ourselves anymore but let someone else do the thinking for us?

Oh, how much joy I can get from the game without path problems and rides not being visited.
Excellent sales from shops.
No unhappy vendors.
Picnick benches being used.

How does coaster building be more difficult than it was in RCT3?
If you keep measurements at 4 mtrs and use angle snap you can make the same (❤︎❤︎❤︎❤︎) coasters as you could in RCT3.
 
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. . . Does everything in life need to have a manual?
Does everything have to be told by somebody else?
Don't we think for ourselves anymore but let someone else do the thinking for us? . . .
Again, this is a choice -- some people will enjoy figuring things out for themselves, others want manuals and tutorials. Demeaningly dismissing that limits the choice to do/don't play the game, which drives away potentially paying customers, which isn't good for Frontier or the rest of us.
 
I admit, the Pathing System on Planet Coaster isn't perfect. And will probably never be perfect. - The addition of extra features/functions for the Paths would bring in more complications for the Developers, and potentially us. - It's pretty simple finding ways to get the paths to do what you want them to do currently, if not, people have found ways, and have probably made Videos and Tutorials of how to do this on YouTube.

As much as I'd love extra pathing capabilities, it's not going to happen in the near-future!

-Charlie
 
As much as I'd love extra pathing capabilities, it's not going to happen in the near-future!

Why would you say such a thing lol? Didnt you know the devs announced auto-tunnel for paths?? It was supposed to be released already but was delayed due to it still being glitchy. So yes paths are still being worked on and improvements will continue to happen in the near-future. Now, lets also hope that in the not-so-near future even more improvements can be made :)

- - - - - Additional Content Posted / Auto Merge - - - - -

Well, you can either jump in the game and do random stuff and everything goes bad or you invest in learning the basics of the game.

Does everything in life need to have a manual?
Does everything have to be told by somebody else?
Don't we think for ourselves anymore but let someone else do the thinking for us?
Not sure what your going on about, I've completed all scenarios and achievements, but you should take a look at the Steam forums where a lot of new players tend to post questions. Theres a lot more new players asking questions on the Steam forums, and many of them have trouble with very basic aspects of the game.

Me personally? I am well aware of all the tutorials and guides, I know how to play the game, but that doesnt change the fact that things could be simpler. When I make suggestions to improve the game, I think about new players and how it would help increase the player base if the game wasnt clunky in many areas (terrain and management being the #1 thing I talk about on these forums)

Are you only thinking about yourself?
Nobody else is allowed a different opinion?
New players should be ignored if they are confused?

Oh, how much joy I can get from the game without path problems and rides not being visited.
Excellent sales from shops.
No unhappy vendors.
Picnick benches being used.
I dont even know what your talking about lol

How does coaster building be more difficult than it was in RCT3?
If you keep measurements at 4 mtrs and use angle snap you can make the same (❤︎❤︎❤︎❤︎) coasters as you could in RCT3.
You should re-read what I wrote. I said coasters are more COMPLEX, meaning its a lot more time consuming and has more options. I am capable of building coasters but for new players to learn it can be quite overwhelming... obviously this "game" isnt a pick up and play type shooter, its a building game so yes a little learning is involved, but things could still be improved.

I could make a coaster in RCT3 in under 10 minutes. Everything in PC takes a lot longer, and you can go take a look at the dozens of pages or videos on coaster smoothing to see that even expert players wish things were better... so yea good job not understanding how different RCT3 is lol

I just dont get why anybody would say things are perfect as they are and should not be improved, thats just dumb
(this thread isnt about coasters btw)
 
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Well, you can either jump in the game and do random stuff and everything goes bad or you invest in learning the basics of the game.

Does everything in life need to have a manual?
Does everything have to be told by somebody else?
Don't we think for ourselves anymore but let someone else do the thinking for us?

Oh, how much joy I can get from the game without path problems and rides not being visited.
Excellent sales from shops.
No unhappy vendors.
Picnick benches being used.

How does coaster building be more difficult than it was in RCT3?
If you keep measurements at 4 mtrs and use angle snap you can make the same (❤︎❤︎❤︎❤︎) coasters as you could in RCT3.

What are you even talking about?? Games need tutorials or manuals, ESPECIALLY games that have as many features as PC does. It's a GAME, it's supposed to be fun and intuitive to play. I'm not saying that they should include how to make complex buildings a la Silvarret, but the basics should be explained in game in a tutorial... It's probably one of the biggest downfalls of the game when it comes to enticing new/casual players to stick around.

The logical thing would've been to include it in the career mode. And what they SHOULD have done was to include goals related to the building/design aspects of the game, and up the difficulty of it as one moves through the career. That way you slowly entice the more casual players into working with the building systems and getting more into the design aspects of the game - which is what will keep this game going for years. It was a huge missed opportunity by Frontier unfortunately.
 
Why would you say such a thing lol? Didnt you know the devs announced auto-tunnel for paths?? It was supposed to be released already but was delayed due to it still being glitchy. So yes paths are still being worked on and improvements will continue to happen in the near-future. Now, lets also hope that in the not-so-near future even more improvements can be made :)

This was in no way an attack to the Developers of Planet Coaster. - Just a fact that they're either being worked on currently, or aren't going to happen in the foreseeable future. :)

--MERGED--

My initial reply was mostly just the fact that people have been asking for things such as "Plaza Features that make plaza's easily" or something similar along those lines. : )
 
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This was in no way an attack to the Developers of Planet Coaster.
what? who said you attacked the devs??

Just a fact that they're either being worked on currently, or aren't going to happen in the foreseeable future. :)
either they are being worked on, or they wont happen... hmmm yes that is true... well hopefully its the former

My initial reply was mostly just the fact that people have been asking for things such as "Plaza Features that make plaza's easily" or something similar along those lines. : )
Plazas are possible, they are finicky, but theres a lot more requests then just plazas here. My big request is to have a grid for terrain to make walls of terrain easier, that would help make dark rides easier, and if it had a "snap-to-angle" feature that could line up with paths easier I think it would help alleviate a lot of the complaints [yesnod]

https://forums.planetcoaster.com/showthread.php/30228-Important-Terrain-Improvements
 
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what? who said you attacked the devs??

http://prntscr.com/htvqcw - *Why would you say such a thing lol?*

either they are being worked on, or they wont happen... hmmm yes that is true... well hopefully its the former


Plazas are possible, they are finicky, but theres a lot more requests then just plazas here. My big request is to have a grid for terrain to make walls of terrain easier, that would help make dark rides easier, and if it had a "snap-to-angle" feature that could line up with paths easier I think it would help alleviate a lot of the complaints [yesnod]

https://forums.planetcoaster.com/showthread.php/30228-Important-Terrain-Improvements

Yes, I know Plaza's are possible. [rolleyes] I said that in my initial reply. - I don't think you understand what I was saying:
I saw a reply in this thread in which someone asked for a Plaza Tool, in which would easily do it without having to use the glitch to make paths bigger, or having to use the Grid Selector.

-Charlie[heart]
 
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