Olokulu ?
Just asking. It it has to be Apalok, ok.
The CC yield of Olokulu is not as good as Apalok.
Yes, but only a few.
And if we want expand later in this direcktion we have to fly always the long distance to Apalok station for goods.
Edit:
in my opinion it counts not only the profit. Also the distance to station and possible trading profit with other controled systems.
Thats why Tsim Binba is running . Just think a bit on our Commanders.
I am not telling to prepare or expand to systems lets say under 50.
But may be i am wrong. Im just a noob with some thoughs.
The distance is only a LY or two also. Not worth splitting hairs over that to me, but eh, just my opinion.
Heres another pic
http://i60.tinypic.com/2vchzt5.png
I put in the average income per system, so 6.5-7.5 is the average range, so there must be some 8+ systems out there.
Also Fed and Alliance space has the better systems.
Torval and Winters are at their break even point, we were on around 320 when PP started.
This is when you have enough CC to expand to 10 systems, but every system hurts your income, and because the number gets cubed, it gets bad very quickly as we have seen.
Last bit of maths from me, my head is hurting
http://i57.tinypic.com/117y1aw.png
Here is the break even points for the number of systems for a given average system income.
This is when you will have 0 CC to expand with, this doesn't take into account fortification or undermining income increases and decreases
If these numbers I'm posting here are correct a Power wants to get as many control systems with as much profit in them while they are small so they have more CC available the next cycle to get even more profitable systems.
Once you get to around 400 systems (more for federation and alliance space, less for independent and imperial) you need to completely switch your targets. At this point the cc profit of the targets is nearly useless, the number of systems in the 15ly exploited bubble needs to be as low as possible. Every expansion will cost you cc, so systems with strategic value, such as rare goods, good outfitting, close to enemies, etc are what needs to be targeted.
The best way to harm a small Power (under 400 systems) is to undermine their expansion into high profit places, but the best way to attack a large Power is to undermine their expansion into low number of system in bubble places (which will also be low profit).
Control.
Command.
Consolidate.
Patreus Prevails!
We do consider station distance when looking at systems - but CC yield is more important to us, and we consider anything above 3000Ls distance from star to be unreasonable - at 2200Ls or so, Apalok's station could be closer, but we didn't deem it unreasonable.
Control.
Command.
Consolidate.
Patreus Prevails!
I'm sure Cmdr Fergus from Lavigny's forces won't mind me borrowing this handy illustration of why we at Senator Patreus' strategic advisory are putting the brakes on this cycle and telling our commanders to take our Expansion and Prep slow and steady. Don't worry - we're not losing power - we're doing this in order to create a more precision approach and secure Senator Patreus' power by only going after a few carefully selected systems per cycle. We still want to expand, just steadily and only into the systems we want.
No I certainly don't mind you using them and I envy the position your Power is currently in.
We have been expanding at a terrific rate, but that has now been rewarded with us going bankrupt next cycle or the one after, and most of our players time is spent fighting preparation wars with our own members.
I don't believe there are 5th column elements involved, just merit grinders, most whom I have found in game thought getting more merits was helping our Power, and they genuinely didn't understand most of the game concepts.
Its the 4th week, it will be interesting to see how many defections there will be after they shiny new toys are available.
Does this mean, we work for the senator, or he works for us ?
I know in the past and the presence the voted leaders are thinking we have to work for them.
Click back on link to original post
Yep. Fortification. Honestly, with the new changes to Powerplay, we cannot stress enough how important Fortification is. This is our number one priority from now on, Commanders, every cycle. We want to knock out the Fortification every time. Because now it takes a lot more effort before a system is Fortified. The threshholds have been set higher by FD in the recent update.
We need commanders on Fortification way more than we need commanders on Prep right now.
Is there merit to being somewhat savvy about fortification? FD said they did this for things to be more tactical... consider this:
Parsi is currently under threat. Undermine trigger is 8400ish, fortify trigger is 3400ish.
Meanwhile, CF 464 is already fortified. Fortify trigger was 5000ish (more than Parsi), but the undermine trigger is 46,000. If that system was going to be threatened, we'd see it coming well and truly before it was close to being threatened.
We're in a bit of a race on Parsi now, with the undermine trigger close to being hit, and the system still a ways off being fortified. If we'd fortified that rather than CF 464
- We wouldn't have been in this position
- Parsi being under threat has happened over the course of a few days, not overnight. If this were CF 464, they'd only be 20% of the way there, and we'd have plenty of time to get the 5000 merits up for fortification if needed.
tl;dr I think we also need to prioritise which systems to fortify.
Might I suggest the following as a list to fortify (until further notice)
Parsi, LTT 47, Wangal, Lao Zi, Turbacobo, Guguroro, Smei Tsu, HIP 117865, Turir
This list is just based off which systems have low (=~ 10,000 or less) PP to undermine. It takes no consideration of cost to fortify...
Smei Tsu will cost 8000 to fortify, and 7000 to undermine, but will cost us 161 instead of 22 if we don't. This is a difficult system for us. Meanwhile Wangal will cost a similar amount if undermined, but only has a fortify cost of 2000. This is another pretty important factor to consider.
We should also consider this for systems to attack. If there's a cheap undermine target, that is more expensive to be fortified, we could target that to get some opposition off our back.