Pay2Win made it to Elite

it wont be cannot be rebought! that would be mental. it will be a zero rebuy.

edit ninjad
but am sure someone will be along to tell me i am wrong and that is completely balanced and fair!.
 
If the ship cannot be sold for credits, it's because they've set the values of the stock hull and modules to zero, which also means a free rebuy (for the stock config).

Apparently they don't want people buying nine-figures of credits at a time for Arx.
 
Thanks For the confirmation, with that said and 0 rebuy on the table it makes me wonder about Python Mk II purchases and how that will go. Did we get hard confirmation on it still costing credits?
 
30€ per month is a very significant chunk of my disposable income. It simply wouldn't be sustainable for me, and I imagine many other players, especially in the poorer countries (eg eastern parts of Europe).
Thats not really the question now is there. It might sound harsh, however, in FDEV's eyes a non-paying customer is wasted server space.


Also it seems fdev are fully intending to monetize engineering as the chieftain pack they have just showcased contains g5 engineered modules.
 
Apparently they don't want people buying nine-figures of credits at a time for Arx.
If the goal is to protect credits from having an interchangeable ARX value that is a strange commodity to decide to protect with how meaningless they have become, but that very well may be their intent.
 
If the goal is to protect credits from having an interchangeable ARX value that is a strange commodity to decide to protect with how meaningless they have become, but that very well may be their intent.

I'm sure the support costs of having to deal with new players blowing up their Arx-purchased vessels also weighed into the decision.

But yeah, the game should have been named Elite: Strange Intentions.
 
What if instead of buying prebuilt ships for ARX we salvaged shipwrecks from planets using odyssey mechanics?

If you MUST have predatory monetization in your game then they could still cost ARX to register/insure or whatever or it will blow up in a few days after first salvaging it if you don't pay up.
 
OK, but why do we "play BGS"? If I'm in a starter Sidewinder I'm not likely to care about BGS at all.
By your reasoning it seems to me that the people who just bought the game before me "paid to win". Why would I care about what everyone is doing in games I haven't bought yet?

I started manipulating the BGS for fun and profit as soon it was introduced, and I noticed what effects my actions had on factions I worked with. In a Sidewinder, and then a Cobra Mk III. Long before credit reward inflation started accelerating.

Granted, by that phase of the game’s early development, I was already an experienced pilot, and could easily make money, but BGS manipulation doesn’t require much ingame wealth.
 
Putting here my opinions:

Python MK2 early access: after all those years and tons of different cosmetics purchases it clearly is something what makes me tempting to use ARXes which I have becasue honestly there is practically nothing from current offer what makes me tempting to get it. Getting new ship earlier and then build it the way which I like is for me exactly a fun which I absolutelly have no issue to spent ARX.

Pre-built ships: imo Frontier showed really sensible approach to which ships and how they are equipped. Easier start for new player, but nothing what can make any real advantage in confrontation to anyone who is playing this game for some time (I see no problem that other player can start faster, it clearly is theirs own decision after all). Offered builds are for mining and for AX combat which both can be quite enjoyable/atractive activities, but that's all ... nothing game breaking, those players still will need allot time to learn how this game works (and maybe faster start can make them enjoy this game in long run) and definitelly not something what can change reasons for which I still like to play this game after all those years.
 
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where is pay to win?

let's do a little little duel, and we start at the same point from scratch. u cant use ARX but i do. we meet in an hour. you will arrive in your sidewinder with one new module that you can afford with credits you have, and I arrive in an FDL or Vette, which I bought for arx just to 'skip the grind'
Who do you think will win?
Slightly jumping the gun aren't we Fdev haven't even said what the packages will be or even whether ships that require a rank unlock will be included. Yes it could be communicated a bit better so people understood but it's a massive assumption to say a vette would be included when they have only mentioned an ax build chieftan if I recall. Think a lot of people need to wait for the details before assuming things and talking about them as if there facts, in essence relax until we know the small print then explode with pitchforks and torches if needed 😉
 
Slightly jumping the gun aren't we Fdev haven't even said what the packages will be or even whether ships that require a rank unlock will be included. Yes it could be communicated a bit better so people understood but it's a massive assumption to say a vette would be included when they have only mentioned an ax build chieftan if I recall. Think a lot of people need to wait for the details before assuming things and talking about them as if there facts, in essence relax until we know the small print then explode with pitchforks and torches if needed 😉
we have just met the builds, they are suck, but are still much better than the stock sidewinder. ;)
 
Any expenditure of real-world money on a game, beyond that required for basic access to the game (subscription fees or expansions), is a microtransaction. One could argue that a one-off expenditure like a ship unlock is more akin to an expansion, but if it becomes the norm to acquire such access piecemeal, I'd consider those microtransactions. A repeatable purchase like a pre-built ship is every bit as much a microtransaction as cosmetics, if not more so. Cosmetics after all, are infinitely reusable and can be duplicated (put on more than one suit/vehicle) without needing to be bought again. A pre-built ship is a discrete asset that must be purchased again to have another copy of it.
I have no real problems with spending "real money" for ingame items, as long as the loot box gambling is never introduced. If this was then, no matter how much I like the game this will end my Elite Damgerous gaming.
 
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