The point is, FDev are a commercial company, they hardly generate any revenues from ED, having chosen for far too few paid seasons/DLC (should have been strictly annual - and while we are at it, successful in terms of game play desired by the community) and running the servers, doing bug fixing and possibly even a bit of development likely costs more money than they earn with it. And that is effectively a given, not to be expected to change substantially.
So tell me, which company trying to earn money and pay their bills can afford to continue investing in a product they released a decade ago, which can only be expected to produce losses year over year? If this was my company, I would be looking to change this course of action - one way or another. But I would not consider it acceptable management to just let it continue as is.
ED should have been a life service game, with subscription fees and a proper roadmap with meaningful additions paid from this revenue stream. This was the big flaw in the entire concept of ED, creating a life service game based on a one-time admission fee with very few occasional DLC's. This isn't viable.
I've never doubted that this course of action would benefit Frontier.
I am however, continually astonished that people think what is good for Frontier is automatically good for
Elite: Dangerous. The best products are rarely make for good games.
The best case scenario for my Elite: Dangerous experience is not Frontier turning this into a financially successful product, as that product will, rather than being a severely degraded example of the game I originally bought into, one that bears almost no resemblance to it at all. The alternative where they have to shut down the game would likely be better for my continued or renewed enjoyment of Elite: Dangerous, because there is more of a chance at the game seeing either a willful offline/private server release, or, even better, a leak of the server software and development tools, if the game fails as a product. A successful product means less turn over of developers, less opportunity for leaks, and a more vigorous legal defense of a profitable IP.
I do need Frontier's servers for the MMO aspects of the game, which I enjoy (indeed I wouldn't have looked twice at the game if it wasn't an MMO), but Frontier has neglected or actively damaged these mechanisms to the point where I think I could probably have more fun hosting my own server for a few dozen like minded people and gaggle of bots (or the output of some ML software) to turn the BGS gears.
That's called gameplay. Opening a wallet isn't gameplay.
Had I a wallet, opening it to discover what's inside every time I wished for a new ship part would be at least as much fun, and barely less contextual, than this crap was:
Source: https://www.youtube.com/watch?v=LoHsE7ewxCY
And the gameplay to get the materials for those rolls isn't exactly engrossing stuff either. Of course, as I've always said, one bad thing does not justify another.