For me the line is crossed into P2W if the items or abilities one pays for cannot be acquired through gameplay. If the A-rated SCO FSD on the Python Mk2 prebuild can't be bought for credits, then that would qualify by my standard. I really hope that such modules are generally available and FDev needs to clarify.
i think there are lots of definitions of P2W and i certainly will not tell anyone else they are right or wrong. (my view is it is P2W and i would rather it not be there...... but at the same time
as it stands at the moment its not going to affect me much or change how i play the game.
My fear is (and not stating as a fact) but my fear is that once you can pay to get "stuff" in the online shop, the temptation is there for FD to artificially increase the time it takes to do stuff even more.
so historically when engineers 1.0 released with its insane time to get materials, and after a few months it got rebalanced, most people just accepted FD are rubbish at game balance and cut them slack........................... but next time a new feature comes out and it takes an age, but there happens to be a short cut on the shop allowing players to skip, i know i will be less forgiving myself, if players end up going to the cash store instead.
More important to me however, consistency is important. Star Citizen since its very inception has been accused of predatory P2W mechanics, with its life time insurance and ability to skip progress by buying ships with cash.
so is elite P2W or not? everyone can have their view but i would hope they use the same logic when discussing Star Citizen, or any other game with a shop which allows in game items to be bought for that matter.
I would hope people defending the cash shop to buy ships in elite would not be the same people accusing SC as being P2W.