lacking moral fortitude.
lacking in mental faculty
Can I get these things in the game store now?
lacking moral fortitude.
lacking in mental faculty
No, I have paid for exclusive rights to both....Can I get these things in the game store now?
er .... okYou're one of those "I have alternative facts!" people huh?
Er no ... It is simply early access.
Pay2Win equals bad, perspective, then the offended individual start painting the unoffended with negative traits, such as short-sighted, selfish, etc.
But the statement "Pay2Win equals bad" could be taken to mean "having to pay for games is bad", which then equates to "all game development must be given away for free", which based on the rest of your comment here isn't your standpoint at all. This is the issue people have with a term that has a definition so broad it can apply to paying for anything, including the core game itself.Pay-to-win equals bad, from my perspective, but the entirety of the blame is on Frontier. That Frontier is, entirely rationally and understandably, doing what they calculate to be in their best interest is both a given and excuses nothing.
I have no animosity toward those spending money to improve their subjective experiences in accordance with the rules of the game. I have a problem with the rules.
I expect players to play by the best set of de jure or de facto rules they're given access to--inconsistent and arbitrary self-handicapping is no way to balance a game--which is why it's important to put clear constraints on what players can do in multiplayer games. Constraints contingent on how much one spends out-of-game are always going to strike me as harmful to the game, no matter how good it is for the product.
Nah, too many people good at making theme parks, no one good at making other games.I used to attribute this to inexperience at running an lifesim style MMO. Recent events have now make me wonder if this is due to something else...
Nah, too many people good at making theme parks, no one good at making other games.
I'm not sure under what name he flies, but I see this in game:Speaking of David Braben, does he have any influence with / over the game now?...the last time he posted here was just after the Odyssey release and the discontinuation of Consoles I believe?
Unless of course he frequents here under a secret identity....and another thought springs to mind, does he even play this game now!
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Maybe he is just waiting for August to get the P2 for free?I'm not sure under what name he flies, but I see this in game:
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I will say that early access is a trap for players with poor impulse control. But I also acknowledge that not every player actually paying for the early access has poor impulse control. in fact I hope that for most it's an informed conscious decision to buy and not a FOMO impulse.
But the statement "Pay2Win equals bad" could be taken to mean "having to pay for games is bad", which then equates to "all game development must be given away for free"
But the statement "Pay2Win equals bad" could be taken to mean "having to pay for games is bad"
I don't mind buying newly developed things, but if a new weapon type came out, cost £100, and trounced anything otherwise available, then I'd be leaning towards fighting that implementation. If that same system came out for <£10, and was balanced among the rest of the sandbox, then I'm happy to support it.
But the statement "Pay2Win equals bad" could be taken to mean "having to pay for games is bad", which then equates to "all game development must be given away for free", which based on the rest of your comment here isn't your standpoint at all. This is the issue people have with a term that has a definition so broad it can apply to paying for anything, including the core game itself.
The elements of Pay2Win, or selling developed product, we now have gives you cause for frustration, and you consider them harmful to the game. That's an absolutely fair opinion to have, and despite my more accepting view of where we're at right now, I understand why players such as yourself feel the way you do over the situation. I certainly wouldn't want to see the game in such a state where the only way to achieve ones goals is to keep feeding the beast.
There's a fine line there, for sure. I don't mind buying newly developed things, but if a new weapon type came out, cost £100, and trounced anything otherwise available, then I'd be leaning towards fighting that implementation.
If that same system came out for <£10, and was balanced among the rest of the sandbox, then I'm happy to support it
But the statement "Pay2Win equals bad" could be taken to mean "having to pay for games is bad", which then equates to "all game development must be given away for free", which based on the rest of your comment here isn't your standpoint at all.
Odyssey players can log in to Horizons mode and keep any advantages they've gained from Odyssey for same-instance play with Horizons players, though.Horizons players cannot play directly with, or against Odyssey players.
"Offset" I'm taking to mean "with comparable efficiency" here, rather than "you can offset anything if you have enough players".So any advantages given by Odyssey should be considered only in the context of the shared background universe - and here I agree with you, that someone could be making this argument for P2W - but it gets really hard to judge which actions in Odyssey cannot be offset by actions in Horizons (honestly the only one I can think of is winning Odyssey settlements in a war by playing the on-foot CZ exclusively - does anyone have anything else?).
Would it therefore stop screaming if you had to pay 1000 credits or 3 Carbon or some other game-only asset every time you pressed the button? Or if rather than giving you pre-built ships that way, it enabled mining T6s as signal sources on planet surfaces, and you could fly up to them and steal them (undefended, counts as legal salvage) by boarding them on foot or with a SRV?Simply put, the PMKII and the pre-builts scream P2W because you just push a button in a menu and you get them in-game.
But the statement "Pay2Win equals bad" could be taken to mean "having to pay for games is bad", which then equates to "all game development must be given away for free", which based on the rest of your comment here isn't your standpoint at all.
Well yes, I was arguing against game expansions being considered P2W in a general sense. The introduction of the PMKII (and whatever other ships) with the current ruleset changes that. If we should now say that the PMKII is P2W, or the whole Odyssey is P2W because it includes the PMKII, this I don't know... and frankly I find it irrelevant.From August Odyssey gives access to the Python 2 (which the Horizons player can also pay cash to cancel the advantage, yes), and it seems likely the other three planned ships will follow the same pattern in the months after that.
To me yes. It would stop being blatant P2W if they would mask it behind some mission or other in-game effort.Would it therefore stop screaming if you had to pay 1000 credits or 3 Carbon or some other game-only asset every time you pressed the button? Or if rather than giving you pre-built ships that way, it enabled mining T6s as signal sources on planet surfaces, and you could fly up to them and steal them (undefended, counts as legal salvage) by boarding them on foot or with a SRV?
It was specifically about others players ..... "You're free to do whatever you want, of course, but that doesn't mean that everyone should behave like Cowslip. Some of us prefer to keep our wits about us, and sound the alarm when we begin to notice the silver wires."The comment wasn’t about others players' moral fortitude, or the lacking there of.
Again, you imply that you have some higher understanding of development and pricing practices that the majority don't, therefore their opinions, or "rebuttal" comes from a place of ignorance or brainwashing. Invalidasting their legitamate, thoughful responses. Perhaps they understand the same things, but draw a different conclusion, or apply that understanding in a way they see as valid in their experience.There is a huge amount of misinformation deliberately spread by the industry to suppress this information. Given the hundreds of studies by other predatory industries on the psychology of misinformation, it isn't all that suprising to see others echoing the most common "rebuttals."
Everyone assumes that their uncomfortable truth isn't the falsehoodA comfortable falsehood spreads much easier than an uncomfortable truth.
That's a very good point. ARX is basically just a second currency to the in-game credits.I presume that they don't get out of screaming on a technicality either just because I could buy one solely with my saved from-gameplay ARX. Pedantically I think that makes the ARX purchase itself the P2W element, though (you're paying to get an in-game currency) rather than anything you can then do with the ARX afterwards, for which the source doesn't matter.
Heck, they could even charge 1 Arx each time the player fires up the game, another Arx for landing, then another for take off, and 10 for each supercruise jump, 4 Arx per minute spent in Supercruise, 15 for engaging the SCO drive, another 10 when disengaging it, and 1,000 for each food, potty, phone or just stretch your legs break.You could highlight that by means of incorporating this currency into the game-play even deeper, like e.g. giving every credit transaction a "transaction fee" of 1 ARX. Refueling, repairing, restock, handing in bonds, purchasing a module, selling a module, etc... all would take 1 ARX as a fee.