Pay2Win made it to Elite

And a lot of people feel the game could use some improvement in those same areas but simply consider it extremely poor development for the answer to be "just swipe your CC" as if everyone has the disposable income to turn the game into their ideal one swipe at a time.
And that's totaly fine for you. Fly around and get mats to your hearts content ... however I don't consider it poor development to offer the player base options ... because again ... not everyone engages with ED in the same way.
 
And that's totaly fine for you. Fly around and get mats to your hearts content ... however I don't consider it poor development to offer the player base options ... because again ... not everyone engages with ED in the same way.

Do some of you think that the only sense of choice that exists has to come in the form of spending cash?

Also, what do you mean by "that's totally fine for you"? Did you read what I wrote? I said a lot of people would like to see changes to how things function currently, but that cash was a bad way of doing it.
 
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Also, what do you mean by "that's totally fine for you"? Did you read what I wrote? I said a lot of people would like to see changes to how things function currently, but that cash was a bad way of doing it.
It's totally fine for you to consider it poor development.
Do some of you think that the only sense of choice that exists has to come in the form of spending cash?
The irony ... when we we are suggesting that the devs can supply MULTIPLE options without it being an issue, you turn that into "you see that as the only option". My sense of choice is ... I am free to engage with the game as I choose and having a payment option is ONE option I'd like ... you seem to be in the .. "Our way is the only way camp". Just how it reads.
 
The irony ... when we we are suggesting that the devs can supply MULTIPLE options without it being an issue, you turn that into "you see that as the only option". My sense of choice is ... I am free to engage with the game as I choose and having a payment option is ONE option I'd like ... you seem to be in the .. "Our way is the only way camp". Just how it reads.

No, you're not actually suggesting multiple options. You're saying you'd pay to skip. That's one option. And the context of that post going back through replies mentioned nothing about other methods to rework engineering, so I guess I'm missing those other suggestions.

And none of that really addresses the issue of a cost based method not being viable for some. But I do see that this division in experience based on IRL income is something either not considered or not cared about and ignored when brought up.

Also, apparently saying one specific choice, the one you were discussing, has issues reads as there can only be one option? That's a new one on me but ok.
 
No, you're not actually suggesting multiple options. You're saying you'd pay to skip. That's one option. And the context of that post going back through replies mentioned nothing about other methods to rework engineering, so I guess I'm missing those other suggestions.

And none of that really addresses the issue of a cost based method not being viable for some. But I do see that this division in experience based on IRL income is something either not considered or not cared about and ignored when brought up.

Also, apparently saying one specific choice, the one you were discussing, has issues reads as there can only be one option? That's a new one on me but ok.
errr no ... it's one EXTRA option on top off what is alrealy available ... thus making it ... multiple options
 
Totally ... if I could pay FD $50 .. hell $100 to skip Engineering all together and just get access to the upgrades ... I easily would. These aspects of the game, while perfectly enjoyable by others (which is 100% valid), I find to be completely laborious and an antithesis to my enjoyment of the game. A lot of players here really struggle with other people enjoying the game in a way that isn't EXACTLY the way they do.
You're right, the game is a bother to play. Maybe they could sell us indestructible ships for $500. Then I could enjoy the game my way... like a god!

Engineering definitely needs an adjustment, though.

It used to be that all we could do was buy A-rated gear with credits, which put everyone on a pretty even playing field, although credits were harder to earn back then. But people wanted to be able to tweak their ships to gain an extra advantage and thus engineering entered the game. If players could just buy fully engineered modules off the rack, there wouldn't be much point to adding them to the game in the first place.

While there's plenty of disagreement over whether selling prebuilt ships/early access counts as P2W, I'd wager we'd see a lot more players agreeing that granting access to G5 modules for $100 is indeed P2W.
 
Engineering definitely needs an adjustment, though.
sorry to interject here but ... Isn't Engineering already getting some type of "revamp" or whatever sometime soon?

i feel like i read it within some DEV post but of course i can't find the link at the moment... --- FOUND it--> https://www.elitedangerous.com/news/engineering-and-pre-built-ships

* Or did you just mean "needs an adjustment" as like a validation of that ^ announcement link? ( if so, please disregard my superfluous post lol )
 
Now I understand why they axed the DDF and put the remains through the wood chipper...
Anything that involves players trying to make decisions that affect all players is going to be a dog's dinner.
Just look at the many interpretations of what ED should have been, rather than what it is, and each vision of perfection differs from the other!
 
Now I understand why they axed the DDF and put the remains through the wood chipper...
I think you missrepresent the DDF. everything which made it to a design decision was fully signed off by FD. I still think the game in the DDF would be a compelling game that i would pay to play.
The bit about the godlike powers for the DDF special ones however was always going to be a none starter.
 
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So, an individual is not permitted to decide what they wish to do, but a committee of players instead?

No direct statement was made on individual ability to chose. A statement was made on the relevance of discussing perception of a design decision, to which the question of an individials ability to chose is already acknowledged in the premise (if they can't chose, perception is irrelevant), and isn't invalidated by that question being asked.
 
No direct statement was made on individual ability to chose. A statement was made on the relevance of discussing perception of a design decision, to which the question of an individials ability to chose is already acknowledged in the premise (if they can't chose, perception is irrelevant), and isn't invalidated by that question being asked.
Ah, so you agree that an individual has free choice to do as they wish, if only you'd made that simple thing clear from the outset, so many words need not have been typed.
Excellent!

The thread is yours, I've laughed too much over it already and have nothing bar levity to offer, of which I have plenty, for sure...
 
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