Guardian missions paid out 100 million for scanning things, before it was dialed back to a measly 10 mil. (Edit: This is the bonus, not the payout)
100 mil (in my opinion) is too much of a payout for one mission, regardless of difficulty (and it wasn't that hard to do.) That's enough for a Beluga Liner with change or 2/3'ds of an Anaconda, and that got me thinking.
Should there be a payout cap on missions? An upper limit that will never be exceeded, no matter what. In my mind, 5 mil is enough of a payout to keep people interested in any given mission, especially when stacking is commonplace. Passenger missions offer WAY more than that for ultra long distance trips. There's folks who fly their A-rated Corvette with 35 mil+ rebuy who will say it isn't enough, but honestly, it is. No one ever promised mission payouts would always exceed your ship rebuy costs. There should be risks involved with all classes of ships when you clear the mail slot.
CG's pay out 25-35 mil for the top slots, but you do work for them. I think they should be maintained while enforcing a cap on regular missions. Why? Player engagement. If CG's are worth a lot, you'll get a lot of players going for it and interactions with other players are where the fun is. Keeping good payouts in CG's make sense.
I've never had issues making money since v1.0, but then again, I've always played Elite as a slow burn. Making money has always been secondary to me and my play style. I know there's impatience in some players to get the biggest and shiniest now, Now, NOW... However, that's on them and just means they'll burn out faster.
Regardless, I do feel some sort of mission payout cap is a good idea so people can play the game, instead of gaming the play.
100 mil (in my opinion) is too much of a payout for one mission, regardless of difficulty (and it wasn't that hard to do.) That's enough for a Beluga Liner with change or 2/3'ds of an Anaconda, and that got me thinking.
Should there be a payout cap on missions? An upper limit that will never be exceeded, no matter what. In my mind, 5 mil is enough of a payout to keep people interested in any given mission, especially when stacking is commonplace. Passenger missions offer WAY more than that for ultra long distance trips. There's folks who fly their A-rated Corvette with 35 mil+ rebuy who will say it isn't enough, but honestly, it is. No one ever promised mission payouts would always exceed your ship rebuy costs. There should be risks involved with all classes of ships when you clear the mail slot.
CG's pay out 25-35 mil for the top slots, but you do work for them. I think they should be maintained while enforcing a cap on regular missions. Why? Player engagement. If CG's are worth a lot, you'll get a lot of players going for it and interactions with other players are where the fun is. Keeping good payouts in CG's make sense.
I've never had issues making money since v1.0, but then again, I've always played Elite as a slow burn. Making money has always been secondary to me and my play style. I know there's impatience in some players to get the biggest and shiniest now, Now, NOW... However, that's on them and just means they'll burn out faster.
Regardless, I do feel some sort of mission payout cap is a good idea so people can play the game, instead of gaming the play.
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