There's a lot of discussion on how hard it might be to include species in Planet Zoo, including certain tree-dwelling animals, and species too small to be in normal habitats but too big to be in an exhibit box. For instance, sloths spend almost ALL of their time in trees. Habitat animals are programmed to spend most of their time on the ground, and the sloths would look silly crawling around on the ground. Marmosets are TINY and are contained in aviary-type exhibits in most real zoos. Large reptiles like anacondas would also look silly in a fenced enclosure, but the exhibits we have are too small for them. Furthermore, the idea of flying birds being added to Planet Zoo is a hot topic, because we don't even have diving in the game yet. Flying in a 3D space might be even harder.
Well I was thinking about the exhibit animals in game. And I think a bigger, slightly more complex version of exhibits would be the perfect blanket solution for all these animals. The exhibits would need to have more variety in size, and what they look like, (a caged/netted aviary for eagles would look different than a glass exhibit for caimans,) but I think they could use the same method for how the animals appear and behave.
They could have simple roaming animations where they wander from one side of the exhibit to the next, flitter from one branch to the next, and so on. They wouldn't need eating, playing, and sleeping animations like habitat animals do, but would move more than the small exhibit animals. Maybe they could be capable of climbing and perching on things we put in the exhibit, and swimming where we add water. But I'd be happy if that's the ONLY thing they could do. They could otherwise act like small exhibit animals, not needing a juvenile stage or the complexities that habitat animals do. It would be cool if we could customize the shape and size of the enclosures, piecing squares of them together like construction units.
Maybe they could all technically be "exhibit animals," there'd just be three kinds of exhibits:
Let me know your thoughts! The Smithsonian Zoo's small mammal house also shows some great examples for potential species:
Well I was thinking about the exhibit animals in game. And I think a bigger, slightly more complex version of exhibits would be the perfect blanket solution for all these animals. The exhibits would need to have more variety in size, and what they look like, (a caged/netted aviary for eagles would look different than a glass exhibit for caimans,) but I think they could use the same method for how the animals appear and behave.
They could have simple roaming animations where they wander from one side of the exhibit to the next, flitter from one branch to the next, and so on. They wouldn't need eating, playing, and sleeping animations like habitat animals do, but would move more than the small exhibit animals. Maybe they could be capable of climbing and perching on things we put in the exhibit, and swimming where we add water. But I'd be happy if that's the ONLY thing they could do. They could otherwise act like small exhibit animals, not needing a juvenile stage or the complexities that habitat animals do. It would be cool if we could customize the shape and size of the enclosures, piecing squares of them together like construction units.
Maybe they could all technically be "exhibit animals," there'd just be three kinds of exhibits:
- Small exhibits (for the animals we have in them already: insects, small reptiles, etc.)
- Large exhibits (larger tanks for animals like caimans, anacondas, Chinese giant salamander, Japanese spider crab?)
- Aviary/Netted exhibits (for flying birds and small/tree climbing mammals. Sloths, marmosets, bats!)
Let me know your thoughts! The Smithsonian Zoo's small mammal house also shows some great examples for potential species:
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