Suggestion for upcoming content that would allow for a more personal narrative:
The Below idea, I believe, would give players more of a stake in the Galaxy, and provide more of a sense of involvement, and a sense of ownership.
Perhaps it has been brought up before, or perhaps it's wishing in one hand, but... It would still be cool.
Personal Bases -
1. Implementation:
a. Simple one landing pad base similar to the INRA bases.
b. Perhaps obtainable by way of a broker similar to the technology broker.
(Collect X amount of materials to unlock, and open for purchase.)
c. Placeable by way of a dev mode or construction mode interface. Matching terrain.
d. Ideas for available placement options:
-On one of your first discovered planets / systems.
-On planets controlled by Factions or squadrons you are a member of.
-Not within x distance of existing bases.
Etc.
e. Only one personal base per player.
Base must be at selected location for period of time before being allowed to deconstruct and move.
Once deconstructed - period of time before allowed to build again in different location.
2. Services:
Minimal services, but should be able to:
Repair.
Restock.
Refuel.
Outfit stored items only. (purchases must be made elsewhere)
Shipyard and transfers. (Ability to transfer ships from other locations and change ships. Purchasing must be done elsewhere.)
Remote Engineering. (Unavailable. Remote Engineering must be done elsewhere.)
3. Upkeep -
a. Fuel- Perhaps limit the number of refuels per x time period or same as ships, except larger Purchase fuel for the base, and then ship refuels cost nothing, but you must by more fuel for the base when needed.
b. Repairs- Repair cost would be best perhaps as is and paid for.
c. Restock costs applied the same or having a stock same as the fuel.
More details needed, but if this were to ever become a thing, I’m sure it would be great for players.
Fleet carriers may be the same thing in a way, but this would be great for the individual.
The Below idea, I believe, would give players more of a stake in the Galaxy, and provide more of a sense of involvement, and a sense of ownership.
Perhaps it has been brought up before, or perhaps it's wishing in one hand, but... It would still be cool.
Personal Bases -
1. Implementation:
a. Simple one landing pad base similar to the INRA bases.
b. Perhaps obtainable by way of a broker similar to the technology broker.
(Collect X amount of materials to unlock, and open for purchase.)
c. Placeable by way of a dev mode or construction mode interface. Matching terrain.
d. Ideas for available placement options:
-On one of your first discovered planets / systems.
-On planets controlled by Factions or squadrons you are a member of.
-Not within x distance of existing bases.
Etc.
e. Only one personal base per player.
Base must be at selected location for period of time before being allowed to deconstruct and move.
Once deconstructed - period of time before allowed to build again in different location.
2. Services:
Minimal services, but should be able to:
Repair.
Restock.
Refuel.
Outfit stored items only. (purchases must be made elsewhere)
Shipyard and transfers. (Ability to transfer ships from other locations and change ships. Purchasing must be done elsewhere.)
Remote Engineering. (Unavailable. Remote Engineering must be done elsewhere.)
3. Upkeep -
a. Fuel- Perhaps limit the number of refuels per x time period or same as ships, except larger Purchase fuel for the base, and then ship refuels cost nothing, but you must by more fuel for the base when needed.
b. Repairs- Repair cost would be best perhaps as is and paid for.
c. Restock costs applied the same or having a stock same as the fuel.
More details needed, but if this were to ever become a thing, I’m sure it would be great for players.
Fleet carriers may be the same thing in a way, but this would be great for the individual.