Hmm, yea. One character, one guild (or squad). Once again, FD shows that in terms of multiplayer games, they're still on the 2001 standard. Just like apparently a number of people in this thread.
.
Multi-guilding is a thing in many newer MMOs. Prime examples being GW2 and ESO. And many of the "unsurmountable problems" people bring up in this thread were already solved there. There is no shame in looking at other games, seeing what's good and using that. It's not like those games have a copyright on how they handle their guilds.
.
Just for example the clan tag: you don't carry five of them. You decide which guild you represent at the moment. In GW2 that's a simple menu item, in ESO you put on the tabard of your guild. (It's an equipment slot only for this purpose, no stats or anything else. ) You want to claim a fortification for your guild? You have to show which guild you represent.
.
It's not that hard. All the problems brought up here were seen, discussed and solved in other games. But of course it's easier to disregard recent game developments and stick to the standard of almost two decades ago.
.
.
Multi-guilding is a thing in many newer MMOs. Prime examples being GW2 and ESO. And many of the "unsurmountable problems" people bring up in this thread were already solved there. There is no shame in looking at other games, seeing what's good and using that. It's not like those games have a copyright on how they handle their guilds.
.
Just for example the clan tag: you don't carry five of them. You decide which guild you represent at the moment. In GW2 that's a simple menu item, in ESO you put on the tabard of your guild. (It's an equipment slot only for this purpose, no stats or anything else. ) You want to claim a fortification for your guild? You have to show which guild you represent.
.
It's not that hard. All the problems brought up here were seen, discussed and solved in other games. But of course it's easier to disregard recent game developments and stick to the standard of almost two decades ago.
.