Phase 3: Features, Fixes, and Known Issues

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Bruce G

Community Manager
Greetings commanders!

Thank you all for the excellent and valuable feedback you have provided during Phase 1 and 2 of the Elite Dangerous: Odyssey Alpha. Here’s what you can expect in Phase 3:

  • Expanded playable galaxy to approximately 50LY
  • New “Artemis” suit available for purchase
  • New genetic sampling gameplay loop
  • “First footfall” experience of setting foot on a newly discovered planet 
  • Missions and rewards rebalance

Fixed Issues
  • Fire damage’s area of affect has been reduced
  • Fixed issue where communication in the flight tutorial was duplicated
  • Fixed issue where in some cases Data Delivery was not possible 
  • Fixed issue where skimmers would jitter around the screen
  • Fixed issue where not all fires could be extinguished making some missions impossible to complete
  • Fixed issue with pixelated scan line in FSS
  • Fixed issue where the passenger in multicrew would disconnect (Orange Sidewinder)
  • Fixed issue with transferring consumables from the ship's inventory
  • Fixed a crash when inviting another player to multicrew when both on foot
  • Fixed an issue where the 'Long Distance Planner' in Apex galaxy UI would ‘softlock’
  • Fixed an issue where the victory Credits shown at the end of a Conflict Zone were incorrect
  • Fixed a ‘softlock’ when interacting with a terminal shortly after loading the game
  • Fixed an issue where players would move through the counter if sprinting while interacting with a vendor or terminal
  • Fixed an issue where the main menu would appear much smaller if the player had the system map open whilst on foot
  • Fixed an issue where players were stuck in an aggressive pose on the concourse
  • Fixed an issue where players couldn’t access containers due to lack of authority level with no way to obtain them in some Settlement Salvage Missions
  • Fixed an issue where players became stuck behind the counter at Pioneer Supplies

Known Issues
  • When the player approaches plants they’ve already sampled or have obtained the complete sample for, the UI text says ‘Insufficient Diversity’ instead of ‘Already Sampled’
  • The sample burning animation is unclear in that samples are being destroyed or that it can be cancelled
  • The quick item wheel is very hard to use with a mouse
  • Players may find themselves outside of the concourse when interacting with certain vendors or elements
  • ‘Cuttable’ panels can get stuck in housing after being cut
  • Players may arrive at an empty Conflict Zone
  • Settings menu options are cut off at the bottom of the screen
  • Players are unable to target a system and manually jump to it when using the Galactic Map
  • Large numbers of AI are seen in Savitskaya Vision’s social space
  • Players may find an empty ship hangar when attempting to board host ships in Teams
  • Players are not able to pick a side at a Conflict Zone when on foot via their comms panel
  • Oculus Rift HMD does not display the game. The monitor Viewer displays correctly and shows headtracking is working
  • If players perform a melee attack or throw grenades, obstructive defects block their visor
  • Graphical artefacts are present on assets (such as player arm & organics) when visor is on
  • Collection mission objective will only update for one person in the instance
  • Players sometimes experience that missions are not showing as completed until they re-log
  • Dropships will sometimes attempt to dock with settlements rather than drop players in a Conflict Zone
Thanks again for participating in the feedback and letting us know what you think! Phase 3 feedback and suggestions can be posted in this thread.

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