physics on flags (and other loose objects)

This is an issue back from planet coaster 1: Can you please make loose items like flags, the various chains, the fairy lights and so on, less static? We know can decorate our rides with stuff and some moving flags etc would be wonderfull, but every single option that seems to be loose is frozen in time on a moving ride it looks like a**. a big hairy one. I know your wind engine isn't the best but some natural movement with physics involved would be great and would add a lot of kinetic energy to our rides.
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For example this flags should swing down when they are rotated by the ride. A little physics here would do wonders when it comes to ride customization
 
Unfortunately I think that it would need too much calculation to implement it right or they might get a simple animation which doesn't fit to the speed and direction of movement if attached to a moving part...

In your case, do you want them as flexible shields (because they are upside down)? Then they just would need to swing to the right direction compared to the rotation and stand upright when not moving.
 
No i want them to behave like flags.

I want all loose items to have some degree of flex. This actually shouldn't be too much to ask for in 2025, but the lack of gravity and gravitational behaviour is really something, that puts me off, even since PC1 the flags in this game are plain ugly, most of them even look like plastic instead of cloth/nylon and i really want to use flags as decoration for many many things, entrance, lifthills, etc.

For example the new flying baloons are perfect, they don't stand still but move slightly in the wind and it feels good, if i look at a flag it feels like ultra hard plastic that doesn't move a thing.
 
I understand...
Then you might hope for a basic animation of flags. If they'll add it, the flags won't stop moving (or maybe as part of the animation sequence).
Would be cool, but I'm pretty sure that they won't add gravity and acceleration calculations to (attached) scenery pieces.
 
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