Pilot transfer

So since there is ship transfer which is cool. Why can't there be pilot transfer? There are passenger ships and cruise ships in the game now. So why cant for instance that if you wanted to get to a station somewhere you pay an amount of money and a time frame to get delivered to the station or outpost you wanted to go. That way you could have a ship in colonia and the bubble. And just have to sacrifice playing time and money to be there.

Just a thought
 
Because they said no when it was brought up, several times, prior to this. It would make things far too casual and render distance meaningless.
 
I think that once ship transfer was instituted, it makes the argument against pilot transfer less defensible.

Humans are transferred all over the galaxy in ships as passengers, prisoners, slaves, in escape pods and whatever.

Some of those being transferred are obviously pilots (see crews).

So basically CMDR's aren't able to transfer just BECAUSE FD SAYS NO.

CMDR's should be able to book passage to ports where they have ships stored once they fly them there. They should be subject to the same time constraints as ships.

All that should be argued is the cost.
 
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Because they said no when it was brought up, several times, prior to this. It would make things far too casual and render distance meaningless.

Not if implemented right. For example to go to colonia. $40m cr and a 4 days that you cant play the game. Just for example. People already have made 2 accounts one for the bubble one for colonia so technically that also renders distance meaningless. So have a high price and a decent time that you couldn't play would make it a personal choice. Either get in your longest jump ship and spend many many many hours or days jumping. Or pay a decent price and have a decent count down that you couldn't play the game. And I'm not talking hours I'm talking days. Its very plausible both in price both cr and personal time unable to play and lore.
At least lore wise it would make more sense since there are passenger ships already in game but you dont see any haulage vessels capable of carrying multiple ships or even one corvette or cutter.
 
I'm cool with this.

However when logging in, the game could put you in a passenger lounge, staring at Witchspace unfolding before you through a large observation window.
Top middle of the screen: "Time to arrival: DD : HH : MM : SS"
#OnlyHalfSerious
 
So, you get to your new port and then what? Do you just magically appear in the shipyard screen... If the station has a shipyard...
Not seeing how this makes my game better.
 
So, you get to your new port and then what? Do you just magically appear in the shipyard screen... If the station has a shipyard...
Not seeing how this makes my game better.

Yeah pretty much. Either you can go to places which have a shipyard so you can buy a ship or to where you have a ship docked.

Because they said no when it was brought up, several times, prior to this. It would make things far too casual and render distance meaningless.

Originally they said NO to ship transfers when people asked for it.
 
So, you get to your new port and then what? Do you just magically appear in the shipyard screen... If the station has a shipyard...
Not seeing how this makes my game better.
If you prefer to think of it magically...
Kinda like how cargo magically appears in your hold....
Or how our ship magically loses all it's cargo space when you remove cargo racks (despite the fact that the cargo racks had to go somewhere in the ship in the first place)...
Or how you magically jump from one ship to another....
Or how you magically change weapons in the Outfitter with the push of a button...
Or...


I don't see how the C&P changes make my game better. I'm always in Mobius, and fighting NPC interdiction is not difficult in the slightest. C&P will have no impact on my game at all.
Not all improvements will benefit everyone 100% of the time.
And if it doesn't benefit you, that doesn't mean it should be left out. That's quite a self-centered position to take, IMHO.
 
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I think it would be nice to be able to pay (quite a lot) and spend the time to be transported to anywhere you have a stored ship or shipyard. They could add these missions into the passenger section to allow players to take them but if not taken in a certain time they have an NPC ship do it. I could see spending some time (with enough financial incentive) in shipping other pilots to their destinations particularly along the Colonia/Sol route.
 
I think it would be nice to be able to pay (quite a lot) and spend the time to be transported to anywhere you have a stored ship or shipyard. They could add these missions into the passenger section to allow players to take them but if not taken in a certain time they have an NPC ship do it. I could see spending some time (with enough financial incentive) in shipping other pilots to their destinations particularly along the Colonia/Sol route.

Exactly. It would open all sorts of Avenues and different options for all.
 
So, you get to your new port and then what? Do you just magically appear in the shipyard screen... If the station has a shipyard...
Not seeing how this makes my game better.

It would be kind of funny if the game let you travel anywhere and then you just arrived at the new location, saw the station menu but couldn't access any options if you didn't have a ship there to use, thus forcing you to hitch another ride to somewhere else.
I can see it now: "Help! I blew all my credits on a ride out to Colonia and now I don't have enough left to buy a ship so what do I do?" :p


It might be nice if there was some way for one CMDR to give another one a lift somewhere, in real-time, allowing them to multicrew on your ship during the journey.
Perhaps it could be set up so the "passenger" could only leave your ship at a location where they had a ship of their own to transfer to?

Course, this would probably have the people responsible for multicrew banging their heads against the nearest wall, after all the effort they put into the nonsense that is "telepresence".
 
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Because they said no when it was brought up, several times, prior to this. It would make things far too casual and render distance meaningless.

As long as your ship isn't transferred with you and it takes a few days time until you reach your destination I don't see how it's casual. The problem is that this mechanic would actively encourage you to not play the game, which would be pretty bad game design.
 
Hitchhikers - we need hitchhiking enabled
mat.gif
 
As long as your ship isn't transferred with you and it takes a few days time until you reach your destination I don't see how it's casual. The problem is that this mechanic would actively encourage you to not play the game, which would be pretty bad game design.

To be honest, I doubt very many people would use it - but I can see how it would come in handy for those with limited play time who wanted to be somewhere; or people who were planning on going to Colonia but had to go on holiday instead.
 
Hmm. Let's see.

Firstly NPCs seem to have to pay a fortune for anybody to bother to transport them somewhere. It'll be too expensive.
Secondly, I enjoy blowing up these NPCs - passengers and all.
Thirdly, I'd rather do something else whilst my ship was being transferred, rather than wait in silence for hours wondering whether another player will blow up the NPC transporting me.

Surely all that is actually wanted is a "Send Ship" function, where you can send a ship in your current station to anywhere else for a fee.

But this will never happen. It just lessens the scale of the game even more.
 
...or people who were planning on going to Colonia but had to go on holiday instead.

They really should have a megaship jumping between the bubble and Colonia one a month or summat.

Make it infrequent enough that people sufficiently motivated would travel by themselves but it'd also provide an opportunity for "tourists" to hitch a ride there to see what it's like.

Also, for those who operate out of Colonia, it'd mean they could load all their ships onto the megaship, take them back to the bubble, offload them again, get them engineered and then ship them back to Colonia on the megaship the following month.
 

Robert Maynard

Volunteer Moderator
Originally they said NO to ship transfers when people asked for it.

Ship transfer has been in the plan since the DDF.

  • Players can store their ships at multiple locations
    • Registering a new location for ship storage costs a fixed one-time fee
    • Once registered a player can visit that location or any other registered storage location they have to arrange ship transfers between them which costs a fee to transport them, based on distance and law level of the intervening route (though the transfer happens magically – perhaps on a giant freighter).

  • Players can only swap their current ship whilst in a registered storage location
    • If the desired ship isn’t present then the player must arrange a transfer which costs a fee and takes time based on the distance the transferred ship needs to travel to get to the current storage location
      • The same restrictions and pricing as above are applied here too

.... unlike CMDR transportation.
 
I'm cool with this.

However when logging in, the game could put you in a passenger lounge, staring at Witchspace unfolding before you through a large observation window.
Top middle of the screen: "Time to arrival: DD : HH : MM : SS"
#OnlyHalfSerious

It is a thought though. You put forward the reward and other commanders accept or decline the contract. Then you can't log on until you are delivered?
 
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