Because putting in a game feature which essentially doesn't let you play is counter to gaming.
So since there is ship transfer which is cool. Why can't there be pilot transfer? There are passenger ships and cruise ships in the game now. So why cant for instance that if you wanted to get to a station somewhere you pay an amount of money and a time frame to get delivered to the station or outpost you wanted to go. That way you could have a ship in colonia and the bubble. And just have to sacrifice playing time and money to be there.
Just a thought
I think it's because you'd effectively be locking yourself out of the game for the duration of the trip.
Because putting in a game feature which essentially doesn't let you play is counter to gaming.
I fail to see how this would be a good idea.
Either you're asking for completely magical teleportation powers, or you're suggesting that players consign themselves to sitting in a ship unable to really interact with anything in the game for hours to potentially days/weeks at a time.
I fail to see how this would be a good idea.
Either you're asking for completely magical teleportation powers, or you're suggesting that players consign themselves to sitting in a ship unable to really interact with anything in the game for hours to potentially days/weeks at a time.
In a game like Elite where the galaxy is shared and running in real time, this kind of single-player fast-travel time-bending convenience is a sheer impossibility.
No what we are suggesting is that players have the option to consign themselves for hours/days/weeks in order to get to a location they would like to go without having to make all the jumps themselves. You've got some millions of credits and want to do some mining at Colonia for a change, you can pay your way over there and buy a ship to do some local exploring/mining.
It takes a little longer than doing it yourself and is far more expensive but for someone that only has time to play once a week or so it won't actually have any downsides to them (meanwhile it would take likely weeks/months to get to Colonia normally with a few hours a week).
It would be interactive, and maybe even fun, if it was possible for a player to simply "board" another player's ship and operate just as they do in multicrew while they're aboard.
It could be fairly simple to manage.
Just set it up so the "passenger" can only disembark at a station where they have another ship stored to avoid stranding a player at a location where they have no ship and set it up so the passenger can choose to "eject" (returning to them to their point of origin) if they aren't happy with the journey and they automatically "eject" (again, returning them to their point of origin) if the pilot's ship is destroyed or they log out.
Course, that's mean it probably wouldn't be any use for transporting people to, say, Colonia but, as I said, if they wanted to create an "easy" way to get there it'd rather it be via a "supply megaship" that makes the journey once a month.
Also, while I'm thinking about it, I guess payment might be an issue.
If you could pay to be a passenger aboard another ship, it might be an underhanded way to introduce "gold-farming" by creating a situation where the passenger could hand-over, say, a billion credits for a 5 minute trip which the pilot has bought for real currency.
The simplest solution to that would be, simply, to make this a "hitch-hiking" activity that requires no formal payment.
The passenger could still offer to buy commodities and drop them for the pilot to scoop after arriving at their destination but it'd be an informal agreement.
I f you want to fly your ship to wherever you're going, there is nothing to prevent anyone from doing that. You can play the game by jumping x number of times to get there.
However, if there was an option to transfer your CMDR to a port where you had a ship stored from a port where you also had a ship stored (this would be the only option for CMDR transfer), where's the harm?
No what we are suggesting is that players have the option to consign themselves for hours/days/weeks in order to get to a location they would like to go without having to make all the jumps themselves. You've got some millions of credits and want to do some mining at Colonia for a change, you can pay your way over there and buy a ship to do some local exploring/mining.
It takes a little longer than doing it yourself and is far more expensive but for someone that only has time to play once a week or so it won't actually have any downsides to them (meanwhile it would take likely weeks/months to get to Colonia normally with a few hours a week).
Another angle is this: I can be out exploring, thousands of lightyears from the bubble, and have another Commander telepresence into my ship and instantly be able to operate my ship's guns and other stuff.
Why can't I telepresence back and take one of my other ships out to do a bit or trading or passenger running when I need a break from the monotony of extended exploring trips?
To you it does, yes; but not everyone shares that opinion, of course.Just undertake the journey yourself. That's what gives the journey worth: having to make an *effort* to complete it.
To you it does, yes; but not everyone shares that opinion, of course.
Probably one reason why OP has suggested a pilot transfer feature.
Just how small are we going to keep making the galaxy, then? It's already become relatively quite tiny compared to the start of Elite Dangerous, must we really add teleportation space magic into the mix?
I mean this is a discussion that was already had and voted on in the past with ship transfers - thinking commander transfer would be okay in turn is, I think, completely missing the point of this game.
I'm not against a Pilot Transfer, but I'd never use it; as such it wouldn't affect my game, it wouldn't change my experience of the galaxy and it wouldn't alter the scale for me. Much in the same way that ship transfer doesn't alter the game for me either.
Just how small are we going to keep making the galaxy, then? It's already become relatively quite tiny compared to the start of Elite Dangerous, must we really add teleportation space magic into the mix?
I mean this is a discussion that was already had and voted on in the past with ship transfers - thinking commander transfer would be okay in turn is, I think, completely missing the point of this game.
Agreed. It would just be another option for everyone. It would actually be more immersing and be closer to lore. As there are passenger ships and missions. And the invisible ship carriers that transfer ships
I totally agree with you. You seem to have a logical and sensible head on your shoulders and person that sees that most people have a life outside of our hobby of gaming. And due to having a life outside of gaming have restricted time to play. If implemented correctly would be a nice addition to the game to give more options for people that want it and need it.
Granted but even so, I'd still be against not doing something simply because it may hurt someone's feelings, or it may impact their game. Especially given that I feel the odds of that happening, and the potential damage of the impact, are -at best- minuscule.While not using it yourself may not change your game, others using it may indeed change your game.