Pilot transfer

So since there is ship transfer which is cool. Why can't there be pilot transfer? There are passenger ships and cruise ships in the game now. So why cant for instance that if you wanted to get to a station somewhere you pay an amount of money and a time frame to get delivered to the station or outpost you wanted to go. That way you could have a ship in colonia and the bubble. And just have to sacrifice playing time and money to be there.

Just a thought

I think it's because you'd effectively be locking yourself out of the game for the duration of the trip.
 
I think it's because you'd effectively be locking yourself out of the game for the duration of the trip.

Which is kind of a point. If there was no down side to it it would become just an easy option. Same as having to have a ship there or having to buy one there that is another down side. Because lets say they allowed your ship to be sent there with you in it. Or a stargate mechanic. That would be too easy and no downside unless they put in place some type of long timer that you were locked out of game play and if you logged in there would just be hyperspace graphics with a timer thats all.
Any type of transfer has to have a downside just like ship transfer. Ship transfer has a large price and a timer that your not allowed to use that ship even if you wanted to till the timer is finished.
Most of mechanics to have pilot transfer is already there in the mechanics of ship transfer. It would just take some tweeking. Ok maybe more than just tweeking lol.
But as I have said lore wise there is already are reason and ships that could do it unlike the ship transfer where there isn't any lore or ships that could do it. I haven't seen or heard of any haulage vessel capable of transferring multiple ships or even one cutter or corvette that type of distance in that amount of time. And before you say a mega ship they dont have the range and speed or a hold to house such ships. And the capital ships well they are military ships and wouldn't carry pilot ships and not sure if they have the range.
 
I fail to see how this would be a good idea.

Either you're asking for completely magical teleportation powers, or you're suggesting that players consign themselves to sitting in a ship unable to really interact with anything in the game for hours to potentially days/weeks at a time.

In a game like Elite where the galaxy is shared and running in real time, this kind of single-player fast-travel time-bending convenience is a sheer impossibility.
 
Because putting in a game feature which essentially doesn't let you play is counter to gaming.

I fail to see how this would be a good idea.

Either you're asking for completely magical teleportation powers, or you're suggesting that players consign themselves to sitting in a ship unable to really interact with anything in the game for hours to potentially days/weeks at a time.

It would be interactive, and maybe even fun, if it was possible for a player to simply "board" another player's ship and operate just as they do in multicrew while they're aboard.

It could be fairly simple to manage.
Just set it up so the "passenger" can only disembark at a station where they have another ship stored to avoid stranding a player at a location where they have no ship and set it up so the passenger can choose to "eject" (returning to them to their point of origin) if they aren't happy with the journey and they automatically "eject" (again, returning them to their point of origin) if the pilot's ship is destroyed or they log out.

Course, that's mean it probably wouldn't be any use for transporting people to, say, Colonia but, as I said, if they wanted to create an "easy" way to get there it'd rather it be via a "supply megaship" that makes the journey once a month.

Also, while I'm thinking about it, I guess payment might be an issue.
If you could pay to be a passenger aboard another ship, it might be an underhanded way to introduce "gold-farming" by creating a situation where the passenger could hand-over, say, a billion credits for a 5 minute trip which the pilot has bought for real currency.

The simplest solution to that would be, simply, to make this a "hitch-hiking" activity that requires no formal payment.
The passenger could still offer to buy commodities and drop them for the pilot to scoop after arriving at their destination but it'd be an informal agreement.
 
Last edited:
I f you want to fly your ship to wherever you're going, there is nothing to prevent anyone from doing that. You can play the game by jumping x number of times to get there.

However, if there was an option to transfer your CMDR to a port where you had a ship stored from a port where you also had a ship stored (this would be the only option for CMDR transfer), where's the harm?

The cost to be determined.
 
I fail to see how this would be a good idea.

Either you're asking for completely magical teleportation powers, or you're suggesting that players consign themselves to sitting in a ship unable to really interact with anything in the game for hours to potentially days/weeks at a time.

In a game like Elite where the galaxy is shared and running in real time, this kind of single-player fast-travel time-bending convenience is a sheer impossibility.

No what we are suggesting is that players have the option to consign themselves for hours/days/weeks in order to get to a location they would like to go without having to make all the jumps themselves. You've got some millions of credits and want to do some mining at Colonia for a change, you can pay your way over there and buy a ship to do some local exploring/mining.

It takes a little longer than doing it yourself and is far more expensive but for someone that only has time to play once a week or so it won't actually have any downsides to them (meanwhile it would take likely weeks/months to get to Colonia normally with a few hours a week).
 
No what we are suggesting is that players have the option to consign themselves for hours/days/weeks in order to get to a location they would like to go without having to make all the jumps themselves. You've got some millions of credits and want to do some mining at Colonia for a change, you can pay your way over there and buy a ship to do some local exploring/mining.

It takes a little longer than doing it yourself and is far more expensive but for someone that only has time to play once a week or so it won't actually have any downsides to them (meanwhile it would take likely weeks/months to get to Colonia normally with a few hours a week).

Agreed. It seems you are a cmdr with a logical and open head on your shoulders and shows you actually read the thread and understand it rather than just glance at the thread and automatically be negative towards it. And you seem to understand that everyone doesn't have all the time in the world to devote to there hobby due to life.

Thank you cmdr
 
Also i dont know why people keep thinking this is an instant transport with no downsides. It has been said many times in wouldn't be instantaneous it would take time and cr. And not forced it would just be an option for cmdrs that wanted or needed it.
 
Another angle is this: I can be out exploring, thousands of lightyears from the bubble, and have another Commander telepresence into my ship and instantly be able to operate my ship's guns and other stuff.
Why can't I telepresence back and take one of my other ships out to do a bit or trading or passenger running when I need a break from the monotony of extended exploring trips?

When I have had enough, I just exit the ship (say a 15 second log out thing to keep those who will complain about new ways to combat log, happy), and appear back at the ship where my "physical" body is. The other ship disappears from view to other players just like a telepresence crew member's ship does when they join me normally.
Wouldn't that work?
 
It would be interactive, and maybe even fun, if it was possible for a player to simply "board" another player's ship and operate just as they do in multicrew while they're aboard.

It could be fairly simple to manage.
Just set it up so the "passenger" can only disembark at a station where they have another ship stored to avoid stranding a player at a location where they have no ship and set it up so the passenger can choose to "eject" (returning to them to their point of origin) if they aren't happy with the journey and they automatically "eject" (again, returning them to their point of origin) if the pilot's ship is destroyed or they log out.

Course, that's mean it probably wouldn't be any use for transporting people to, say, Colonia but, as I said, if they wanted to create an "easy" way to get there it'd rather it be via a "supply megaship" that makes the journey once a month.

Also, while I'm thinking about it, I guess payment might be an issue.
If you could pay to be a passenger aboard another ship, it might be an underhanded way to introduce "gold-farming" by creating a situation where the passenger could hand-over, say, a billion credits for a 5 minute trip which the pilot has bought for real currency.

The simplest solution to that would be, simply, to make this a "hitch-hiking" activity that requires no formal payment.
The passenger could still offer to buy commodities and drop them for the pilot to scoop after arriving at their destination but it'd be an informal agreement.

The only way to make that work is to roll with the "telepresence" concept.

I hate the word "telepresence". Fdev would have been better off leaving it un-explained.

So to that I say "No Way".

Just undertake the journey yourself. That's what gives the journey worth: having to make an *effort* to complete it.

__


I f you want to fly your ship to wherever you're going, there is nothing to prevent anyone from doing that. You can play the game by jumping x number of times to get there.

However, if there was an option to transfer your CMDR to a port where you had a ship stored from a port where you also had a ship stored (this would be the only option for CMDR transfer), where's the harm?

The harm is in destroying any credibility the game has. And in catering to sheer laziness by eliminating the need to engage in space travel, which is the central, primary aspect of the game.

__


No what we are suggesting is that players have the option to consign themselves for hours/days/weeks in order to get to a location they would like to go without having to make all the jumps themselves. You've got some millions of credits and want to do some mining at Colonia for a change, you can pay your way over there and buy a ship to do some local exploring/mining.

It takes a little longer than doing it yourself and is far more expensive but for someone that only has time to play once a week or so it won't actually have any downsides to them (meanwhile it would take likely weeks/months to get to Colonia normally with a few hours a week).

You've been spending too much time with Warframe's foundry system. It's not a good example of how to do things. Signing yourself up to being unable to do anything for that long is stupid, nobody in their right mind would want to subject themselves to do that. Warframe gets away with it by allowing you to A. be foolish and spend real-life-money-equivalent to speed up the process, and B. having LOTS of content you can do while you're waiting. Note that Warframe does not have even the *slightest* modicrum of space travel or commitment to any sort of realism.

You want to get to Colonia? A place that's famous for being a long ways away, isolated from the rest of human civilization, a chance for a new start free of the politics of the old bubble? Then put in the EFFORT and take on the journey yourself. Step up to the challenge. It's really not a high bar to reach if you simply try, especially with all the tools Fdev has been handing out to allow people to skip the galaxy a couple hundred lightyears at a time....

p.s. If you have only a few hours a week to play? Then you very likely have a fulfilling, busy real life and shouldn't be complaining. That's a good thing to have. If you can't commit enough time in this game to meet a goal like that? Then make up one that you can meet and leave Colonia to folks who don't have things to keep them busy and thus have plenty of time to lose themselves in the Elite universe. Congratulate yourself for having a life, because I would LOVE to be that busy.

__


Another angle is this: I can be out exploring, thousands of lightyears from the bubble, and have another Commander telepresence into my ship and instantly be able to operate my ship's guns and other stuff.
Why can't I telepresence back and take one of my other ships out to do a bit or trading or passenger running when I need a break from the monotony of extended exploring trips?

Because Fdev are nice people that tried to make multicrew activities to do together but made up something silly along the way, and now you are proving why we can't have nice things.
 
Last edited:
Just undertake the journey yourself. That's what gives the journey worth: having to make an *effort* to complete it.
To you it does, yes; but not everyone shares that opinion, of course.
Probably one reason why OP has suggested a pilot transfer feature.
 
To you it does, yes; but not everyone shares that opinion, of course.
Probably one reason why OP has suggested a pilot transfer feature.

Just how small are we going to keep making the galaxy, then? It's already become relatively quite tiny compared to the start of Elite Dangerous, must we really add teleportation space magic into the mix?

I mean this is a discussion that was already had and voted on in the past with ship transfers - thinking commander transfer would be okay in turn is, I think, completely missing the point of this game.
 
Just how small are we going to keep making the galaxy, then? It's already become relatively quite tiny compared to the start of Elite Dangerous, must we really add teleportation space magic into the mix?

I mean this is a discussion that was already had and voted on in the past with ship transfers - thinking commander transfer would be okay in turn is, I think, completely missing the point of this game.

I read a comment yesterday, I can't remember from whom unfortunately, but they said something to the effect of: "Some people just want to play a video game, other people want to immerse themselves in that game and experience the game."

For someone who just wants to play a video game, they couldn't give a fig's pip about the scale of the galaxy; all they care about is getting to their destination and doing what they want to do. So if someone wants Pilot Transfer and will use it then I doubt galaxy size is a consideration for them. :)

I'm not against a Pilot Transfer, but I'd never use it; as such it wouldn't affect my game, it wouldn't change my experience of the galaxy and it wouldn't alter the scale for me. Much in the same way that ship transfer doesn't alter the game for me either.

Which is all OP is suggesting really, ship transfer mechanics but for a pilot. It still costs money, it still takes time. Which is why I'm not against it; it benefits some Cmdrs, impacts none - unless there's an individual who feels their game is negatively impacted by ship transfers that is.

-

Unfortunately we can't call it "teleportation space magic" without looking at all the other features that effectively do the same thing, such as:
- cargo transfer
- changing ships
- swapping between ship and SLF
- swapping between ship and SRV
- ship transfer
.. and so on.

Anyway, I guess it ultimately depends on what each person considers to be the point of the game.
 
Last edited:

Robert Maynard

Volunteer Moderator
I'm not against a Pilot Transfer, but I'd never use it; as such it wouldn't affect my game, it wouldn't change my experience of the galaxy and it wouldn't alter the scale for me. Much in the same way that ship transfer doesn't alter the game for me either.

While not using it yourself may not change your game, others using it may indeed change your game.
 
Just how small are we going to keep making the galaxy, then? It's already become relatively quite tiny compared to the start of Elite Dangerous, must we really add teleportation space magic into the mix?

I mean this is a discussion that was already had and voted on in the past with ship transfers - thinking commander transfer would be okay in turn is, I think, completely missing the point of this game.

I'm not sure what game you are playing as elite is just as big as when I first started playing it in the preview program many years ago. I mean 99.something % of the galaxy hasn't even been seen yet. Its designed to play as you want. If you want to lose yourself in the stars exploring or trade or mine or combat. This game is for everyone and their thoughts and ideas are all equal. Everyone has the right to discuss on frontiers forums. And most people discuss. your posts make it seem like your thoughts and feelings is the only one that counts. If thats not your intent I'm sorry and maybe you should word your posts better. You have a voice and you are welcome to voice your opinions. But dont just say No and try to shut people down just because You don't like or want what other people say.
I'm sorry you don't have a busy life for what ever reason and i hope that changes for you. But dont seem like your voice is more important than other peoples just because you have an excess of time to put into elite and dont play other games as well.
Elite is a massive world and will never be fully discovered.
I used to game alot and i mean alot more than i do now but with work. A morgage. House to look after. Kids and my mother that has dementia that needs alot of extra help. Time to play games is limited. And theres many other people in similar positions that something like this would help and not diminish anything. The galaxy is huge. And the date 3304 not 2018.
 
Agreed. It would just be another option for everyone. It would actually be more immersing and be closer to lore. As there are passenger ships and missions. And the invisible ship carriers that transfer ships

Again, a mechanic that actively discourages you to play the game is bad game design, there is no way around this. Come up with a solution for that and I'll agree with you, as long as you don't address the core issue it's a waste of time to argue for it.

One solution would be space legs. If we could walk around and do all sorts of stuff like playing mini games or even take a few missions while aboard it wouldn't discourage you to play the game. Problem is that a) space legs are a long way off, and b) such a level of interaction is very unlikely.
 
I totally agree with you. You seem to have a logical and sensible head on your shoulders and person that sees that most people have a life outside of our hobby of gaming. And due to having a life outside of gaming have restricted time to play. If implemented correctly would be a nice addition to the game to give more options for people that want it and need it.

Ah I see, everyone who agrees with you is sensible and logical and everyone who posts valid counter arguments (that you fail to address) doesn't know what he is talking about... Makes sense ;) :)
 
Pilot transfer would make sense if they bring in Space Legs and you get to travel and walk round the passenger ship. The Colonia trip could take a week (real-time) and during the trip you get to chat with others at the bar, play the original Elite on gaming machines in the Games Arcade and maybe have some FPS fun down in the lower decks of the ship (away from the other passengers).

Otherwise I don't see the point of Pilot transfer where the point of the game is to be a space pilot.
 
While not using it yourself may not change your game, others using it may indeed change your game.
Granted but even so, I'd still be against not doing something simply because it may hurt someone's feelings, or it may impact their game. Especially given that I feel the odds of that happening, and the potential damage of the impact, are -at best- minuscule.
 
Last edited:
Back
Top Bottom