Just pulled over a type 6 who was clearly very experienced. Had chaff, point defense, shields, and shield cell (from the look of the never weakening shields from the first volley). He wasn't trading necessary defense for more cargo space (fast cash) and he was hauling rare goods (scanned him) in the open. Major props to that; wish there were more like him.
The roughly 10 seconds I got to fire on him was incredibly fun and makes me realize why I love this game. This guy was hauling and he knew the dangers of the universe and he equipped accordingly. Threw out chaff, point defense destroyed my missiles, any shots incoming nullified by shield cell. He was ready to rock. Even though he got away, it was pretty damn awesome. This is how traders should be traveling and be ready for combat.
Of course.... this awesomeness was cut short by the fact that he submitted to interdiction and warped immediately away (3 times), essentially nullifying any chance of success against him -- thus cheapening the experience overall. Completely impossible to actually pirate a t6 or above in the current state of the game (any hauler that takes advantage of submit, warp, laugh technique).
It's a bit of a game spoiler at the moment and makes piracy far less fun when any juicy target can do this at will.
I am completely willing to lose these encounters and have the hauler get away (especially when he is so prepared like this guy was)... just want a bit more time to get the chance to succeed. 8 to 12 seconds (if your lucky) just isn't enough time.
How does this technique fair against a pirate asp? Is it the same thing or will the asp's mass stop this tactic and enable better piracy?
I personally hope they come out with FSD scramblers or something along those lines. Not permanent, but a 30sec to 2 minute delay, or something along those lines. Until then, I'll just grin and bear it every time I get a "submitter". Might actually open fire on those and not even give the option, because if you submit, you are likely going for that tactic.
Just want to hear opinions on this.
Saunders Out
The roughly 10 seconds I got to fire on him was incredibly fun and makes me realize why I love this game. This guy was hauling and he knew the dangers of the universe and he equipped accordingly. Threw out chaff, point defense destroyed my missiles, any shots incoming nullified by shield cell. He was ready to rock. Even though he got away, it was pretty damn awesome. This is how traders should be traveling and be ready for combat.
Of course.... this awesomeness was cut short by the fact that he submitted to interdiction and warped immediately away (3 times), essentially nullifying any chance of success against him -- thus cheapening the experience overall. Completely impossible to actually pirate a t6 or above in the current state of the game (any hauler that takes advantage of submit, warp, laugh technique).
It's a bit of a game spoiler at the moment and makes piracy far less fun when any juicy target can do this at will.
I am completely willing to lose these encounters and have the hauler get away (especially when he is so prepared like this guy was)... just want a bit more time to get the chance to succeed. 8 to 12 seconds (if your lucky) just isn't enough time.
How does this technique fair against a pirate asp? Is it the same thing or will the asp's mass stop this tactic and enable better piracy?
I personally hope they come out with FSD scramblers or something along those lines. Not permanent, but a 30sec to 2 minute delay, or something along those lines. Until then, I'll just grin and bear it every time I get a "submitter". Might actually open fire on those and not even give the option, because if you submit, you are likely going for that tactic.
Just want to hear opinions on this.
Saunders Out