So in short, you want traders in open play, and you want them bad enough for you to easily kill them ? These already exist: They're called NPCs.
As for your question: Asp masslocks Type 6. Interdiction cost is hwoever going to hurt.
So funny to see Saunders, the pirate who a week ago bragged about being the Blackbeard of Space, now here complaining that there's builds he doesn't understand how to deal with and wants nerfed so he can have easy kills again. What about your I-Win button against haulers with smaller mass and no defenses?
It's like your reading comprehension gets worse, with every new thread. How is that possible? You would think spending so much time on a forum would make comprehension improve... not decline. Its as though you've read an entirely different post and accidentily posted in this thread -- cause nothing in my post suggests anything you're talking about.
When did I brag about pirating? Please point to the thread. I created one about how piracy is fun. No bragging or "im the best pirate EVA!!!" was ever mentioned. Oh I know... ignore this point and keep on shooting out absurdities. You seem to be good at that.
"now here complaining that there's builds he doesn't understand how to deal with"
Remember that comprehension thing? Yeah, here it is again. Try reading the post, this time more slowly. Sound out the words if you have to because it's clear your lost.
"What about your I-Win button against haulers with smaller mass and no defenses?"
When was this requested or asked for? And what haulers are totally defenseless? With the submit, boost, warp technique, who exactly is defense? Please, tell me about this group of people. I'm in a cobra, with no mass lock. Every hauler can submit, boost, warp away. I-win button? At least half of them do this.
As for the haulers that choose to be completely defenseless? Pffff, they can go play solo if they want to play safe and stupid. Not my fault they traded shields for more cargo space and expected everything to be fine.
I don't know if you're trying to be dense or simply trolling for a reply, either way, it's pretty clear what my "issue" is and it's not that traders can get away and use tools to help them do so (which is GREAT) -- it's the submit, boost, warp within 5 to 8 seconds that makes interdiction pointless on any ship even slightly larger than you. If you still don't know what my issue is even now, then like I said, work on your reading comprehension skills.
And if you've read through any of the posts, I've already said several times that it seems a ASP would help with this (as pointed out by other members)... but that remains to be seen for me. I'd like to see how much time the mass lock actually adds to the engagement.
I'm not looking to shoot fish in a barrel, I just don't want to hunt fish that can instantly teleport away as soon as I got them hooked because of some weird game mechanic.
The guy I pulled over would have easily survived 20 to 30 second encounter with his goody bag of tricks and that's awesome. He was prepared and he deserved to escape; he didn't need that cheap tactic to evade me. I wasn't "upset" he got away, I was "upset" that the interaction was so short and definitive because of said mechanic.
That concludes my response your absurd reply. Remember, read slowly and reread if you don't understand something.
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WHAT IS THIS NONSENSE!! They should not be able to get away?!
You got BEAT and you want a game mechanic change so your prey has no hope. He's not going to Fight you, and you know that by his load out, and his strategty is obvious, get the FA. And you want dev to investigate this as a world crushing design failure.
Great story but the only sadness is your whine.
Another one of you.... my god. Where do you all come from.