Deceleration values should just be the reverse thruster's acceleration values.Haven't seen this thread before, nice! Essential reading for Buckyball Pilots everywhere (shhh, don't tell the others).
P.S. any chance we could get some deceleration figures in there too? (all I know is that I keep twatting the back wall of the station in my Asp but can usually get away with an overzealous entrance in the Cobra).
For speed; This thread has the speed multiplier for different rated thrusters relative to thruster optimal mass, so multiply the speeds given in the OP's table by the speed modifier to find the speed the ship would manage at a specific mass (though http://coriolis.io/ can do it for you)Hello !
Thank you for theses great mesures !
By the way, if I understand why mesures were done with optimal mass, can we have an idea of difference provided by better thrusters (like +2% or +20% ?), and an idea for each ship if available thruster improvement is significant or not.
(for example, corvette get better mesures than anaconda, but anaconda is way much lighter with same thrusters ... It wouldnt be fair to consider corvette is more agile due to better thrusters used)
As for maneuverability, I'm not aware of any formula for calculating its change, testing in game always works though.