Planet Coaster 2: Speculation and Rumors

They are at a potentially natural stopping point with Planco now.. The engine seems to be at the limit of what it can achieve without major overhaul.. It does beg the question as to whether PlanCo would receive an engine upgrade and continue on (like Cities:Skylines has done) or if they would just use Cobra 2.0 (or even another addition to the series) to build using code from PlanCo and PlanZoo.

Wish we could get even a little sniff of what's to come. Either a "no more DLC" message or a "yeah, something is coming" etc..
Yes it would be nice if Frontier said if they are still developing Planet Coaster or not.
 
Even if they can't do anything more groundbreaking in the current game, I want at least a few more ride packs to flesh out the game before they call it quits. Because we can't create our own working rides like RCT3.
 
Robert K is right you could bring out so many Rides Packs like white Kiddie Rides Pack or a special Thrill Rides Pack :)
Sorry my English is not so good
 
I only write, if really a 2 arrives, make an effort at the management level, take the foundations of the "roller coaster" franchise.

"Jurassic world", "planet coaster" and "planet zoo" all three have a financial management and visitors completely broken, there is nothing behind, it is only figuration, really it shows.

visitors do figuration, they do not really "live" in the park, their mood and their needs have no real impact.. for me it's the dark point of his three games of recent management.
 
OK

Be me sitting around thinking how to make the best PlanCo2 possible. What are the things we love about PlanCo? Customization and Design.

What is the least designable, customizable thing? Flat Rides.

What does everyone always want more of in DLC? Flat Rides

My suggestion is one of the key features in PlanCo2 is the removal of premade Flat Rides, and include a "Flat Ride Editor"

Basic Idea is this

1. Select Flat Ride type, circle, wheel type, swinging arm, piston (could be many more that im not considering, would be interesting to figure out the specific "classes" of flat rides)
2. Select Arm type. Each ride type would come with a variation of "Arm types" Spidery top down things, under carriage mounts, rotating floor, ferris wheel, zipper style. In this menu you can also edit the number of arms as well as material type (steel lattice, I-beams, hydrualic pistons)
3. Select Carriage type - Carriage types again unique for each ride type / arm type - these are variable based off size, shape, seat count, and effects (spin, tilt, stationary, flappy wings, pendulum, motor driven)
4. Animation - I dont see this as a huge hurdle as each type would have their animation types and they'd just work in conjunction. The same can be said for sound. All assets would have pre recorded sounds linked to their style, and simply work in conjunction with eachother.
5. Physics and EFN - All of this data can be preloaded into the variable assets (as they already are in each flat ride) and we do not need active simulation of physics. A few sliders to adjust, speed, suddenness, and perhaps severity - all effecting a scalable Physics and EFN rating.


So what i am proposing is Planet Coaster 2 to include...basically a flat ride CAD tool ^_^. But seriously though, the possibilities would be near limitless, you know it would be popular with content creators on the workshop.

DLCs could include instead of full functioning flat rides, just new "themes" and "styles" of assets for flat ride designer tool. Vanilla can come with some pre-made well known styles (like we already have in blueprints for coasters), and include some scenery for those not interested in diving deep into ride design.

In addition, this answers the time honoured question among PlanCo players - can I make my own Flat Rides?


I know this is probably asking the absolute world and I will never really see this - but damn Fronteir, if you guys want to knock PlanCo2 out of the park, I really think this would be it.
 
I don't see why this custom flat ride creation tool wouldn't be entirely possible for Planco2. Then just take the fence style of building from Planet Zoo and apply it to how we construct buildings in place of the current piece system and we are on route to a winning sequel game.
 
Well it may be that the Ride Toolkit can not handle the technical features of Planco.
but it may also be that they do not introduce it on purpose because they do not know each other with Blender and can build so complex rides
 
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Personally, as a former RCT3 fan, I would be fine with Frontier doing Planet Splash before releasing Planco 2 (Planet Resort). Planet Splash could give Frontier an opportunity to figure out how to make a separate exit and entrance station (which is crucial when it comes to waterslides) so that they can give us two station rides us that in Planet Resort.

Other than that, I'd want the ability to create families and track them, on-ride photos, triggerable barriers for Railroad crossings, the ability for guests to actuatlly get wet on water rides... oh, yeah, I like the ticket booth idea too.
 
Parkitect has a tool to make custom flat rides. I believe Theme Park Studio does as well. I guess Planet Coaster rides are more complex. That’s why our only hope for more working rides is more DLC’s. Planet Coaster 2 could be at least five years away if that.
 
I would be fine with Frontier doing Planet Splash before releasing Planco 2 (Planet Resort)
Planet Resort should be combined with Planet Splash into 1 game called Planet Lagoon. Planet Splash would not have enough content without Resorts too. The full package for Planet Lagoon should include In-depth Hotel Management, Casinos, Stage Shows, Buffets, Golf courses, Water Parks, Pools, Slides, and some Water-themed Rides.

But at this point, with Planet Zoo being a stand-alone game, I'm concerned about how they will handle blueprints between Planco2 and Planet Lagoon. I really wish these games were cross-compatible with basic scenery blueprints :(
 
What do you guys think about the Disney rumor? I mean, I would like to have their characters and so on, but for me, it's not 100% priority. PlanCo can create theirs and, also, I dont want it to be only-focused on Disney or poor in other aspects in order to have their rights.

Would be perfect if it's a Planet Coaster improved, with much many rides and stuff including some Disney-based rides and rollercoasters as well as Disney parades and animators.

Wouldn't it be better to have more PC unique and original characters and themes than to have Disney?
 
Personally I'd rather see Looney Tunes characters over Disney, however I know that probably wont happen simply because Disney already has ties with Frontiers previous games, plus they have so much power($)... Disney would be nice considering how many characters they have, but thats the problem, they already have too much invested in so many different brands

Looney Tunes is less played out and has more potential freedom. Disney would be very restrictive with their properties, meaning any Disney content would have to match their specifications for quality control... but LT would be more open to violence such as exploding sticks of dynamite that blows off a characters limbs only for them to shake it off and regrow their missing limbs... of course thats just one example

Source: https://www.youtube.com/watch?v=8TtLD0pSUOY&t=1m12s

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Mickey Mouse would be boring compared to Looney Tunes imo
 
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