Planet collision mitigation

HI
I've been out and about exploring in my ASP, but have come home and want to upgrade to a Phantom , so I got to thinking how to make it more robust incase of HighG mishap.
SO I thought just whack the Kin resistances to max on shield and hull.... but it seems that collision damage may ignore resistances? is this correct.
Whats the best defence other than the obvs not crashing.

heres my build. what to put in the empty slots.

O7 Cmdr aRadish
 
HI
I've been out and about exploring in my ASP, but have come home and want to upgrade to a Phantom , so I got to thinking how to make it more robust incase of HighG mishap.
SO I thought just whack the Kin resistances to max on shield and hull.... but it seems that collision damage may ignore resistances? is this correct.
Whats the best defence other than the obvs not crashing.

heres my build. what to put in the empty slots.

O7 Cmdr aRadish
collision damage ingnores all resistances.
as collision damage is afaik down to mass and speed, if collliding with a planet isn#t simply a percentage of damage, and the planet does not take any, i'd argue it is not worth it to fit armour or hullreinforcement package (as they will increase the damage taken by mass, or as the percentage of damage won't change) - but you can run a test to verify that.
 
So shield res is not important, just go for raw shield and hull, but boosters not worth it?

No.
Collisions do Absolute damage, ignoring resists.
So if you want to mitigate that, just go for raw/absolute values and ignore resists. That is instead of putting a thermal engineers shield booster just use a heavy duty one.


So heavy duty on bulkheads and heavy duty on shield boosters
For exploration you'd want to keep the free lightweight bulkheads and put heavy duty on them since it has no drawback
And for shield boosters, use E-rated with heavy duty and super capacitors
In case of small ships, you may want to augment shields with guardian shield boosters

This Phantom should survive a hard landing with 4 pips in shields -while still being able to jump 70 ly (with the new FSD++)
 
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