Subliminal messaging cannot exist in frames of a moving picture, only supraliminal ones; and that's up for debate.
https://www.nickkolenda.com/subliminal-messages/
It's all up for debate, yes. That was essentially my point.
Subliminal messaging cannot exist in frames of a moving picture, only supraliminal ones; and that's up for debate.
https://www.nickkolenda.com/subliminal-messages/
I reject the OP's false premise that a lack of high end tessellation or any tessellation equals looking like 'asp.'
I haven't reached 'Elite' in the propper areas that would enable me to have the viewpoint that anything less than high end maxium = crap.
Oh, it does look like ASP! And FD knows it! They need to collectively figure out how to make tessellation work with the cobra engine.
In VR it looks especially bad.
Here's another twitch stream that shows how horrible the ground looks.
[video]https://www.twitch.tv/videos/237433569##[/url]
The graphics card is already busy building the planet thoughThis processing is offloaded to the graphics card.
Good luck. They barely managed to get the planet generation system to work as is, considering console hardware limitations (and average PC hardware considering what they're trying to do) and constantly battling tradeoffs between quality and performance just to get the planets working, never mind the systems on top of it. As the system is further optimised down the road and hardware gets more powerful we may see features and improvements like that, but I wouldn't expect it soon™
A 60hz monitor running 60fps at the side of a 144hz monitor running 144fps. Difference is night and day.
I should know, I have a 144hz as my middle screen, with 3 60hz monitors around it, one to each side and one above.
https://www.testufo.com/photo is the only suite of tools you'll ever need to see the difference.
I had ED running on my old laptop, when it first came out and that was on a i3 with intel onboard graphics and it worked fine lol. Anything less than that woudl literally have been a potato plugged into a walk socket. I don't think PC limitations are that big of an issue now.
The PS4 and Xbox are perfectly capable of doing high end tessellation, and for the PC it can be easily made a toggle in setup to give low end machines the option to turn it off. The consoles aren't the reason planet textures don't use tessellation. I'd wager that Frontier have messed around with it already and that the reason we don't have it yet is more due to performance issues with the Cobra engine than any hardware limitations. It probably just kills the framerates too much to have it enabled. They have been optimizing the game with each update though, so maybe they'll garner enough cycles to implement it someday soon. Or, maybe they just haven't bothered to try implementing it yet, that could also be the situation.
Even though I love the new 3.0 planets, I do agree that tessellation would be a welcome feature. The bump mapping they currently do on the planet textures does look pretty good, but tessellation would do a lot to make them look even better.
https://i.imgur.com/DzfmadH.jpg
I am pretty sure they already have all the neat stuff going on at their office. They are releasing better planet surface during q4 so at this point they must have some serious testing going on.
If only we can get some feedback from a dev whether or no they're using tessellation and if not, that they plan to.
Tesselation is elating.You just like using that word
*** TESSELLATION ***
They are flat textures that fool the uninitiated in 2D, but in VR it is very obvious. As good as you think it looks now tesselation would make it look even better.Planet surfaces are looking pretty good already in detail. If they get better, well <insert mind blown meme here> .....
Like I said, there’s a reason FPS esports pros exclusively use 144hz screens and are making the transition to higher refresh rates.