Hey CMDRS !
I've made a video compilation of a few planets I visited in the past few days in Odyssey. I'm showing them from space, on approach and in the SRV or on foot. Went for the cinematic style so it's less boring to watch
I initially shared this video in a topic comparing Horzion VS Odyssey planetary tech but I think it would be interesting to share it here for people wondering what is the actual state of exploration in Odyssey and what it looks like.
I didn't cherry picked planets, I focused on diversity and didn't bother if they had an atmosphere or not. My process was to jump in a system, scan it, select a planet different from the previous one, arrive and decide on the go where to land and film during the process. This was filmed during 3 gaming sessions (around 25 systems explored - some of them having only stars or non-landable planets).
Source: https://youtu.be/ftBIUZEnCFY
Main problems I encountered while filming :
That being said, I'm rather impressed with where the planetary tech is heading right now and can't wait to see how it'll evolve in the future. Exploration for me is way funnier and exciting now than it was in Horizon.
My system : RTX 2060 AMD - Ryzen 3700X - 32Go RAM - Game on SSD - Playing on ULTRA settings (and ULTRA+ TQ).
o7
I've made a video compilation of a few planets I visited in the past few days in Odyssey. I'm showing them from space, on approach and in the SRV or on foot. Went for the cinematic style so it's less boring to watch
I initially shared this video in a topic comparing Horzion VS Odyssey planetary tech but I think it would be interesting to share it here for people wondering what is the actual state of exploration in Odyssey and what it looks like.
I didn't cherry picked planets, I focused on diversity and didn't bother if they had an atmosphere or not. My process was to jump in a system, scan it, select a planet different from the previous one, arrive and decide on the go where to land and film during the process. This was filmed during 3 gaming sessions (around 25 systems explored - some of them having only stars or non-landable planets).
Main problems I encountered while filming :
- LOD issues
- terrain morphing
- terrain too "roundish"
- shadow shimmering
- weird lightning behaviors changing the color of ground & sky
- other lightning issues
- "plastic" textures feeling out of place
- terrain changing of color a few meter from touchdown
That being said, I'm rather impressed with where the planetary tech is heading right now and can't wait to see how it'll evolve in the future. Exploration for me is way funnier and exciting now than it was in Horizon.
My system : RTX 2060 AMD - Ryzen 3700X - 32Go RAM - Game on SSD - Playing on ULTRA settings (and ULTRA+ TQ).
o7