We are driving the initiative. We will apparently decide whether we get a missile rack or a minigun. That is driving the outcome. They didn't lie about it. Just because a choose-your-own-adventure story book only gives you two choices of pages to flip to doesn't mean you didn't choose the adventure.Well that just makes the whole 'player driven initiatives' as being a big pile of baloney.
Either the players drive the outcome, or..
FDev whatever they want regardless of what players do.
Selling it as player-driven when it is in fact not so, is just disingenuous.
Don't get me wrong -- you can definitely complain that they are not providing you the level of agency to make the types of decisions that you are interested in, because that would be a valid argument. But to say they offer the players no agency at all to drive the outcome simply because the decision that they gave us the power to make is one you aren't interested in is not a valid argument.