Player owned settelements

Would love to see the ability of building our own settlements and managing them. Preferably with restrictions to only being able to build in a system that don't have max possible factions in them. My idea is that it can only be built by player controlled factions but that it can be initiated in systems with a population of 0 in order to expand into new space. I think this could encourage groups to get out and explore more. Also limit it to only one settlement per economy type. And the economy type affects some of the features that settlement can have. construction process could require a fleet carrier hauling in an initial platform that can be deployed on the planet in order to initiate construction and then all resources required to build it could be managed in that platform. could have it so that once a construction is fully funded it becomes complete after the next server maintenance with a minimum of 5 days between full resources gathered and completed construction.
 
Would buy ;)

Cruising through the galaxy with my carrier, exploring here and there and having a small outpost somewhere on a lovely planet.

The problem here might be the economic influence on the game, since everything is connected to the background simulation.

You would need to purchase an outpost at Brewer Corporation (or is someone else known to build starports and/or outposts?)
  • How much should it cost? A Carrier is at 5 billion base, should an outpost be cheaper (no FSD etc needed) or should it be more expensive (I mean, you would "own" a whole planet)
  • Do you only need the credits or should it be like a CG event, where you have to deliver the neccessary materials like steel, aluminium etc...

I'm sure, FDev already thought about such settlements, but there is a lot to do in order to get it done right.

Nevertheless, I would be totally happy to have something like this and please, make it affordable and manageable not only for big playergroups ;)
 
Last edited:
As said in another thread: The Cobra Engine from FDev, which is used in their games, is capable of many nice things. Such as Raytracing etc...
I guess settlements and even ELWs will be coming some day and it might look like in Jurassic word. ;)
 
My idea is that it can only be built by player controlled factions
This is bad. Fdev has already become more and more restrictive when adding these. Better that when putting one down you can select a faction you are friendly or allied to.

Should need to be placed within the regular expansion range of a faction.
construction process could require a fleet carrier hauling in an initial platform that can be deployed on the planet
Don't require a carrier just a Hauler to put down some sort of marker then you can haul needed mats to it.



I would also like to see this expanded to space outposts and stations. With stations requiring huge investments impractical for smaller groups unless dedicated.


None of them should be self sufficient particularly in empty or underdeveloped systems.

The bigger problem is why would you want a settlement? What would they offer?

Credits? By the time you're putting one of these down you have plenty. Mats? For it to be worth it the regular gathering would be Trivialized. I could see building things like packs to be sold on a carrier but that doesn't seem overly worth it either.


Don't get me wrong I'd be happy with it just for the cool factor but I don't think that would go over well.
 
Would buy ;)

Cruising through the galaxy with my carrier, exploring here and there and having a small outpost somewhere on a lovely planet.

The problem here might be the economic influence on the game, since everything is connected to the background simulation.

You would need to purchase an outpost at Brewer Corporation (or is someone else known to build starports and/or outposts?)
  • How much should it cost? A Carrier is at 5 billion base, should an outpost be cheaper (no FSD etc needed) or should it be more expensive (I mean, you would "own" a whole planet)
  • Do you only need the credits or should it be like a CG event, where you have to deliver the neccessary materials like steel, aluminium etc...

I'm sure, FDev already thought about such settlements, but there is a lot to do in order to get it done right.

Nevertheless, I would be totally happy to have something like this and please, make it affordable and manageable not only for big playergroups ;)

Nope, you wont own a whole planet.
Merely a jurisdiction around it - something like 7km? 20km? Anyway, a limited area around your settlement would be under your own settlement jursdiction.
But since YOU cannot be a faction, then it would be probably treated like a Carrier - as in being part of the ruling faction in the system and being subjected to their security rules and having their ships or their guards patrolling your settlement or the skies above it...
 
Nope, you wont own a whole planet.
Merely a jurisdiction around it - something like 7km? 20km? Anyway, a limited area around your settlement would be under your own settlement jursdiction.
But since YOU cannot be a faction, then it would be probably treated like a Carrier - as in being part of the ruling faction in the system and being subjected to their security rules and having their ships or their guards patrolling your settlement or the skies above it...
So there could be more than just one player settlement on a planet.
Fights and Wars just for the best spot would be inevitable... love it!
 
So there could be more than just one player settlement on a planet.
Fights and Wars just for the best spot would be inevitable... love it!

i'm afraid those player owned settlements (if ever) will not be part of the BGS and will not be subjected to any BGS effects - so no wars.
 
None of them should be self sufficient particularly in empty or underdeveloped systems.

The bigger problem is why would you want a settlement? What would they offer?

Credits? By the time you're putting one of these down you have plenty. Mats? For it to be worth it the regular gathering would be Trivialized. I could see building things like packs to be sold on a carrier but that doesn't seem overly worth it either.


There are some absolutly beautiful planets out there. I feel it would increase exploration if you have people going out looking for planets to set up a base on. Would love to have a way for it to tie into the bgs. Ingame data shows that different settelements produce different commodities. Would be nice to be able for players to do that and help add to commodity production and expand out into other systems and other areas. I figure if your settelment can produce enough of a set type of comodoties then it can influence npc factions to work their way out to your settelements. give the options to broadcast your settelment location with some sort of mechanic to determine if npc factions take interest in your settelment and move that direction. and then the option to not broadcast your location and they can only be found if someone happens to come accross it naturally.

The idea is to
1. give players an option to create their own home system including the option for small managable outposts for small squads im thinking like (for immersion purposes) think of like a pirate outpost or something where a pirate faction bases out of. or a small exploration groups home base. Or literally just a way to have a stationary in game location where you can base out of if you so chose to. This small option should have a start point of like 1 bill credits plus mats to construct it. this small idea is mostly like for you long time solo players or dedicated solo players.

2. for larger options it gives squadrons an option to create a location to base out of. ideally i want them to be able to store fit ships at their location that can be sold. Basically allowing for a way for people to straight up buy other people fits. This gives a more advanced trading option for decent sized squadrons but my main idea behind that is for squadrons like fuel rats having a stock of a set ship type that their members can land there and pick up one when they need to head out and refuel someone.

3. My reason for the player owned faction part was to help make it so players can have a little more influence over systems.

4. last but absolutely not least is immersion. Having this functionality would allow much deeper immersion into the game.

I think this would encourage people to move away from the bubble and make new areas of space more accessible.

I think there needs to be restrictions on par to faction restrictions. No more than x number of settelements on a planet and then a seperate number per system. Both those numbers should be based on planet size and system size. and npc settelements should be included in that cap. You should not be able to make one in a system in which your faction is incapable of being in or is not in already.
 
1 and 2 can/could already be covered by FC

3 there are many players and player groups who support natural factions not just player ones. The only actual difference is one you asked f dev to ask. Something that again they are becoming more restrictive with.

4 not sure that it actually would add immersion. You could actually say the opposite. Settlements aren't something a couple of people decide to put down they really would require the backing of a minor faction and would need more justification than a planet looks pretty.

I find this could easily be a case where gameplay trumps immersion though.
 
What if FDev implements a Base Builder?

Predefined Modules (like Hangar, Habitat...)
All with costs, materials, duration...
On a predefined space on a planet.

You would need to buy the property (in different sizes) but you could build the base as you want it.

But I'm not sure, if the game is capable and made for something like that. But it would definetely give players more options, more reasons to play the game, and for FDev a lot of more options for upselling through ARX specific modules / textures / gimmiks.


Edit: I have the feeling, that Elite Dangerous is the other way round...
In many games I would like to fly to the stars, but can't. In ED I can fly to any star but can't have my personal space where I want.
A little bit like reverse engineering from a very high perspektive down to the smaller parts.
 
Last edited:
Would love to see the ability of building our own settlements and managing them. Preferably with restrictions to only being able to build in a system that don't have max possible factions in them. My idea is that it can only be built by player controlled factions but that it can be initiated in systems with a population of 0 in order to expand into new space. I think this could encourage groups to get out and explore more. Also limit it to only one settlement per economy type. And the economy type affects some of the features that settlement can have. construction process could require a fleet carrier hauling in an initial platform that can be deployed on the planet in order to initiate construction and then all resources required to build it could be managed in that platform. could have it so that once a construction is fully funded it becomes complete after the next server maintenance with a minimum of 5 days between full resources gathered and completed construction.
What about us that dont have a PMF but want a base on a really pretty planet we found? I want these also but more similar to fleet carriers. (U can buy a "base model" then expand it with "modules") and i hope single players can get one like a carrier. Think of it as a carrier but for foot gameplay.
 
I would love to have a settlement, but...

FCs clutter up the system map horribly.
Personal Settlements would do the same thing.
FCs can be decommissioned.
Personal settlements probably would represent permanent fixtures adding clutter.

I think a more accessible solution would be personalized underground apartment / hangar complexes connected to existing settlements / surface cities. Pay arx or credits to upgrade facilities / personalize.

You can pretty much park your FC anywhere right now...
 
I would love to have a settlement, but...

FCs clutter up the system map horribly.
Personal Settlements would do the same thing.
FCs can be decommissioned.
Personal settlements probably would represent permanent fixtures adding clutter.

I think a more accessible solution would be personalized underground apartment / hangar complexes connected to existing settlements / surface cities. Pay arx or credits to upgrade facilities / personalize.

You can pretty much park your FC anywhere right now...
What if we change how the visibility of settlements works....
1. Solo, just viewable by you. and you are the only one who are allowed to land/dock here.
2. Friends/Squadrons, are allowed to see and land/dock at your settlement
3. Public, everyone is allowed to see and land/dock at your settlement.

To make the option 3 a bit less discouraging, lets make option 3 have an upkeep. Lets call it regulatory compliance checks or similar.

Now we could also add a few more filters to system map.
  • Friends Settlements
  • Squadron Settlements
  • Public Settlements

That way, you can reduce the clutter in your home system, as having a potential of 500 squadron settlements would make the current fleet carrier clutter seem like heaven...


And if we then could do the same thing with fleet carriers, then we should have reduced alot of clutter from all the non-public accessible Fleet Carrier, and then with the option to hide sub-selections of Fleet carriers like from Squadron, would improve on this.



Anyway, there are ways to deal with this kind of clutter. regardless if it potential new feature, player build settlements, or fleet carriers, the core problem is the same.
 
What if we change how the visibility of settlements works....
1. Solo, just viewable by you. and you are the only one who are allowed to land/dock here.
2. Friends/Squadrons, are allowed to see and land/dock at your settlement
3. Public, everyone is allowed to see and land/dock at your settlement.

To make the option 3 a bit less discouraging, lets make option 3 have an upkeep. Lets call it regulatory compliance checks or similar.

Now we could also add a few more filters to system map.
  • Friends Settlements
  • Squadron Settlements
  • Public Settlements

That way, you can reduce the clutter in your home system, as having a potential of 500 squadron settlements would make the current fleet carrier clutter seem like heaven...


And if we then could do the same thing with fleet carriers, then we should have reduced alot of clutter from all the non-public accessible Fleet Carrier, and then with the option to hide sub-selections of Fleet carriers like from Squadron, would improve on this.



Anyway, there are ways to deal with this kind of clutter. regardless if it potential new feature, player build settlements, or fleet carriers, the core problem is the same.
So if I am in open, I will have potentially 500 settlements on my system map?
 
Back
Top Bottom