Players should be able to own and name stations, planets, and systems.

OP, grand ideas but I don't think you have thought this through. How much do you think a station will cost? Considering it takes a CG of 1,000's of Commanders to build one, even just an outpost will be outside the limits of a single Commander.

And since you will proclaim yourself Lord and Master of the station, then it is up to you to provide all the fuel, ammo, repair facilities, ships if you want a shipyard, plus you should be liable for the cost of any system security ships you want protecting your station. You have to have the inventory to sell the inventory or the cash to pay for anyone bring inventory to your station to sell (hope you don't want to buy Void Opals, you will be broke within 24 hours).
I envision the CMDR as more of a building manager, not so much a "Lord and Master.". In other words, the CMDR is leasing facilities for housing, repair services, shipyards, markets, etc. These generate income, which is used for station repairs and security costs. After building a station, I'd expect it to generate a small profit margin or a small deficit, which could vary based on the systems political state, amount of thru traffic, etc.

Now a camp, on the other hand, seems like it is kind of a one man rodeo or a commune system or something. If you think about it, the CMDR basically IS an Engineer, thus should be able to set up small base operations on their own or with small groups of cohorts.
 
I envision the CMDR as more of a building manager, not so much a "Lord and Master.". In other words, the CMDR is leasing facilities for housing, repair services, shipyards, markets, etc. These generate income, which is used for station repairs and security costs. After building a station, I'd expect it to generate a small profit margin or a small deficit, which could vary based on the systems political state, amount of thru traffic, etc.

Now a camp, on the other hand, seems like it is kind of a one man rodeo or a commune system or something. If you think about it, the CMDR basically IS an Engineer, thus should be able to set up small base operations on their own or with small groups of cohorts.

The X-games do space mogul better than ED (which doesn't do it at all), ED does space pilot better than the X-games. Own both and play the one you want at the time, trying to mash them all together would degrade/break everything star citizen style.
 
I envision the CMDR as more of a building manager, not so much a "Lord and Master.". In other words, the CMDR is leasing facilities for housing, repair services, shipyards, markets, etc. These generate income, which is used for station repairs and security costs. After building a station, I'd expect it to generate a small profit margin or a small deficit, which could vary based on the systems political state, amount of thru traffic, etc.

Now a camp, on the other hand, seems like it is kind of a one man rodeo or a commune system or something. If you think about it, the CMDR basically IS an Engineer, thus should be able to set up small base operations on their own or with small groups of cohorts.

Then you need to drastically edit your original post because you stated quite clearly 'OWN and NAME'. As for your suggestion of being a manager and just rake in the profits with zero input won't work in the ED universe, there is nothing free here, everything costs something.

Now for your statement that the Commander is an Engineer - umm can your Commander modify an FSD for increased range without going to either an Engineer or provide the blueprint to a qualified technical shop at a station? No of course you can't so why say it now.

On topic, the most I would expect to see is FD gives the player the ability to pay for a single pad outpost to be located in an asteroid. Depending on the how much the player want to pay will determine what size pad the outpost has, and how many ships can be stored there. That I could see but a single individual owning and operating a Coriolis station, definitely a no from me.
 
Forget owning and naming them.

We should be able to BUILD our own custom star bases in space and settlements on the landable planets IMO. Give pilots an alternative to just logging off in deep space or some lone planet when far from the bubble. That would make for a far more immersive and emergent game play experience.

This exactly....I envision that we build these on planets.But they would never generate any income, they do not offer trade/missions/remote engineers etc. but it would offer outfitting for stored modules, if we build that part of the base. And with lots of effort, we can build a grand underground hangar, where we can marvel at all of our ships we have moved here, and perhaps a first peek at limited spacelegs... yup, unable to run and then walk around your ship on the outside, and perhaps even on the inside, will give a new dimension on how big our ships really are.





To OP, FDev have stated that we are not part of the running of the Galaxy, we are just a single pilot,etc,etc.that is why there is basically no difference between between a player created faction or a generated faction. And we already have a scale on what it takes to build and repair stations... just look at the requirements for the community goals for this, and the stations attacked by Thargoids..... keep track on what FDev have said and envisioned about the game, it is hihgly unlikely they are going down the route to become some sort of EVE Online when it comes to owning/controlling stuff.
 
To OP, FDev have stated that we are not part of the running of the Galaxy, we are just a single pilot,etc,etc.that is why there is basically no difference between between a player created faction or a generated faction. And we already have a scale on what it takes to build and repair stations... just look at the requirements for the community goals for this, and the stations attacked by Thargoids..... keep track on what FDev have said and envisioned about the game, it is hihgly unlikely they are going down the route to become some sort of EVE Online when it comes to owning/controlling stuff.

Yep, thankfully it'll never be an EVE clone. For example the squadron carriers plan is executive control IIRC a mobile resupply mission generator that you jump to systems presumably if your PMF has a presence there. You'll never be able to park it right outside your enemies letterbox with the guns set to kill everyone. Anything that would impede CMDR Johnny Random isn't likely to happen.
 
As someone else alluded to, I'd be totally cool with ED giving us the tools that allowed us to build small outposts on landable planets in uninhabited systems like in No Man's Sky. Heck, if a person has the time and resources, they could build themselves a small town out there. Base-building is one of my favorite things in NMS, and not just the building, but exploring other player bases. It adds a lot of variety to the game.

Now there's no promise or even hint that ED will ever add this, but NMS shows it can be done. I'd love to see ED borrow from some of the better parts of NMS! However, if this stuff comes, it won't be before New Era.
 
So your sole CMDR against the universe is... dependent on everyone else's infrastructure? ;)

Yes indeed - just like in real life even if one was one of those crazy survivalists that live in the woods somewhere.- (In which case how come you are on the internet? ;) )


I envision the CMDR as more of a building manager, not so much a "Lord and Master.".........

So you are changing your tune, or in other words hadn't thought through your proposal to bring X4 etc to Elite before posting your OP?
 
As someone else alluded to, I'd be totally cool with ED giving us the tools that allowed us to build small outposts on landable planets in uninhabited systems .........

I actually thought that was what the meant when they said that Horizons will bring "caches" to the game - shame they just meant "NPC's caches" that you could steal from.
 
Yeah, and the game sucks more because of it. :p It will continue to suck harder if they continue down that path.

What is bad for you is good for other people. I’m seeing a lot of old players rejoining the game because of the squadrons. Feel free to feel miserable, but this is the way ED will be developed. In order to survive the game must provide wider multiplayer experience.
 
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What is bad for you is good for other people. I’m seeing a lot of old players rejoining the game because of the squadrons. Feel free to feel miserable, but this is the way ED will be developed. In order to survive the game must provide wider multiplayer experience.
Oh, cool! You're the one with the roadmap! Pls share!
 
The OP's general idea is nothing new and in general I agree with those that say cross-instance persistent station/outpost building should not be implemented on an individual player basis and even if it were implemented (notionally as groups of players supporting the expansion of NPC factions) it should not provide income to the players themselves beyond the initial building mission (c/f Community Goals).

The principle of being able to set up a single TEMPORARY camp that get is not persistent across all instances OR buy multiple configurable personal spaces on NPC owned/controlled facilities would not be entirely unreasonable. However, all of this would notionally require space-legs to be of any true value and certainly should not provide any income.

As for naming of stations/systems/planets/moons or other persistent object - beyond what FD currently supports in this area it should never be done IMO.
 
The X-games do space mogul better than ED (which doesn't do it at all), ED does space pilot better than the X-games. Own both and play the one you want at the time, trying to mash them all together would degrade/break everything star citizen style.
Funny thing, I was kinda hoping ED would become the new Star Citizen. I think that's too much to ask of FDev though, they don't seem organized or creative enough to pull it off.

Now for your statement that the Commander is an Engineer - umm can your Commander modify an FSD for increased range without going to either an Engineer or provide the blueprint to a qualified technical shop at a station? No of course you can't so why say it now.
All of the Engineers tell you it's a pleasure to work WITH YOU, not FOR YOU. I see them as mentors to the budding CMDR Engineer who is modding their own ship. You never pay anyone to use a Remote Workshop, it seems like a complimentary service where pilots can utilize the shop facilities of the station where they are docked if working on their own ship.

So you are changing your tune, or in other words hadn't thought through your proposal to bring X4 etc to Elite before posting your OP?
Not at all. OWNING and NAMING can be something that a controlling properties organization can do. I never really envisioned a CMDR getting into the nuts and bolts of micromanaging the station's renters and subfactions, just being able to commission, build, and name them.
 
Funny thing, I was kinda hoping ED would become the new Star Citizen. I think that's too much to ask of FDev though, they don't seem organized or creative enough to pull it off.

If SC ever gets released I'll be very surprised. As it stands its 50/50 catastrophic failure and outright scam, maybe both wait and see is the only sensible option for that.
 

Yaffle

Volunteer Moderator
I'm with Ducky here.

It's not a building game, though building games can be great. Having a themed building game could be good fun though.
 
First off, I doubt the backers pledge was to be used as a shackle against POS (Player Owned Structures) naming rights. I get that backers get to name things that already exist, but not able to name structures they own and built themselves is pretty moronic.

Squadrons SHOULD be able to build their own stations, and name them (profanity filter of course). Even if there is the limitation of not being able to build it in already claimed territory, that still leaves an entire galaxy to players.

I think the reason that DBOBE stated only has a point when the player space is limited to a certain number of systems, like in EvE that purposefully keeps players rubbing up next to each other because of the "Turf War" mechanic being such a critical part of that game.

In ED there is a galaxy of systems to go to, and so the turf war would be much less likely. That's not to say it would never happen, but that the idea of one player faction going OUT of their way to find another player faction on the other side of the galaxy to make war is unlikely.
 
Funny thing, I was kinda hoping ED would become the new Star Citizen. I think that's too much to ask of FDev though, they don't seem organized or creative enough to pull it off.
Wash your mouth out, I suggest you check your facts... :rolleyes:

Elite pre-dates Star Citizen, and Star Citizen is not what I would consider an example to be followed.
 
This exactly....I envision that we build these on planets.But they would never generate any income, they do not offer trade/missions/remote engineers etc. but it would offer outfitting for stored modules, if we build that part of the base. And with lots of effort, we can build a grand underground hangar, where we can marvel at all of our ships we have moved here, and perhaps a first peek at limited spacelegs... yup, unable to run and then walk around your ship on the outside, and perhaps even on the inside, will give a new dimension on how big our ships really are.





To OP, FDev have stated that we are not part of the running of the Galaxy, we are just a single pilot,etc,etc.that is why there is basically no difference between between a player created faction or a generated faction. And we already have a scale on what it takes to build and repair stations... just look at the requirements for the community goals for this, and the stations attacked by Thargoids..... keep track on what FDev have said and envisioned about the game, it is hihgly unlikely they are going down the route to become some sort of EVE Online when it comes to owning/controlling stuff.
Exactly. Follow the stellar lead and example of what Space Engineers and/or X4 have accomplished to date here.

And no I'M NOT TALKING ABOUT SPACELEGS which both Space Engineers and X4 excel at implementing by providing countless emergent and sandbox hours of gameplay.

ED already has the capacity to do this modular space construction feature since it has SRVs. So the next step is to provide several specialized construction space & land based vehicles. Which are designed to permit construction of said modular space stations & planetary settlements. Just like how Space Engineers/X4 perform said modular construction.

And all of this could all be accomplished in the upcoming Next Era or a new seasons pass. Which would add said specialized construction vehicles WITHOUT THE NEED FOR SPACELEGS.

For example, to construct an Orbis/Coriolis etc orbit (or even a spacecraft carrier) you would need to buy a specialized spacecraft. This would be outfitted as usual in a starport with various modules e.g. a construction claw for clamping/holding large modular units, a large drill like bit module etc etc. Then the Commander would fly to their owned oribit in space with this new construction spacecraft. Or launch it (the way we currently launch fighter planes) from a larger ship while in space. Then just begin the new space port construction effort.

For land based star bases, you would just fly to your plot of land somewhere on a planet. Land, exit your spacecraft with the new SRV like construction vehicle and begin base construction. Assuming you have the required materials for said star base construction.

Blueprints and construction materials would be sourced from the existing Engineers. If you wanted a special upgrade to your starbase/starport blue print i.e. make its structure/shields more invincible to PvP fire/attack while your spacecraft is on the landing dock (i.e. outside of the safety of the underground hangar), then the procedure to do so would be same as existing one to upgrade your ships. You would have to source/scavenge materials to make the blueprint customization work. The more customized, high level your blueprint design, the rarer the materials you would need to gather. So making your base/starport invincible to Thargoid attack would take a LOT of research and scavenging/collection of materials.

And finally, adding all these features would make for an excellent credit sink (next to adding a star system taxation feature). Which should be ideal for those Commanders who are complaining about how easy it is to make credits thanks to the gold rush. 😆
 
My ship is my home.

This is the way I look at it. Would I like to have a home for my home? Sure it would be cool but I wasn't thinking anything along the lines of a whole station. Maybe a small little surface site about the size of the bases you visit during planetary scan jobs or just randomly scattered around... with a pad and underground hangar of course. I'm not sure how realistic of an expectation it is (seems like it would be really hard to implement into the game) but I'm not losing any sleep over not having something like that.
 
.....
Squadrons SHOULD be able to build their own stations, and name them (profanity filter of course). Even if there is the limitation of not being able to build it in already claimed territory, that still leaves an entire galaxy to players.
..............

The arrival of carriers will, I think, be the nadir or squadron asset-owning. The actual economics of building and running even an orbital outpost would be astronomical (sorry) and probably far outstrip even the largest player-group.

Perhaps small planetary installations could be feasible and even then naming needs to be controlled as even on this forum we have user names of ipfreely and knobhead for example (and this is a forum that includes kiddies games as well as E D) so you can imagine the sort of filth that would be used in-game if they can get away with it.
 
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