I got it all working, thanks for the guide, props to ya.
Unfortunately, even though my game is rendering at 100+ fps in side-by-side mode 1080p full highest settings. Elite sipping a cool 20% cpu, trinus takes up about 10% cpu, AND the experience is unplayable. Tracking seems perfectly in-sync, but when you put the cardboard on the video is delayed and stutters a lot. I tried 5ghz wifi(im sitting in the room with the router which is a netgear nighthawk), I tried USB 2.0 tether with airplane mode, I tried different capped framerates in ED and in trinus, I tried fast mode rendering, I tried like 4 different usb cables....
Disappointed that is is so bad. The demo apps for google cardboard run so good no noticeable lag, no stuttering. The game in 3d looks amazing though, I wish it was playable like this. I suppose usb and wifi just dont have enough bandwidth for the video...
What's the bottleneck? Is it the video stream is too big to stream properly?
i7-3770k running at 4.7ghz
r9 280x running at 1200/1700mhz
2200ghz ram low timings
ssd
...etc
OnePlus One for the phone, and a nice thick and log well shielded USB 2.0 cable...
Shouldn't this work? I mean if the bottleneck for smooth quality video is the connection and bandwidth to the phone I'd think the 5ghz wireless would be smooth because of all the bandwidth on 5ghz but lag behind by a bit, ping from my pc to phone on 5ghz wifi is average of 65ms, so the capture->compression->stream over wifi process makes the lag I get that, but then why are there stutters and not smooth?
Before we get into why the oculus is better, I have seen and used apps that do FAR better streaming. Kinoni comes to mind, there is a lag sure, but it's butter smooth, the latency is like 100ms or less, which makes it not usable for VR, but it uses wifi only. Which gets me to the crux of the matter, with a usb tether is there no way to send a 1080p compressed video with latency closer to single digits and good quality without stutters?
Just curious why every one is doing this when it seems so bad to me, so laggy and jittery.