Playing Elite with Google Cardboard

Yes, colorcross are best gogles 'in reasonable price'. Large lens, small distortion (no correction needed at all) and good quality.

I just received my ColorCross NEJE LJ-01 goggles today & they are fairly useless for the HTC One M7.

Biggest issue is that the phone is too far from the lenses, so you can see part of the hardware buttons at the bottom edge of the phone, the split in the image on the phones screen for each eye, and you can also see part of the plastic divider & some of the surrounding plastic too.
 
I just received my ColorCross NEJE LJ-01 goggles today & they are fairly useless for the HTC One M7.

Biggest issue is that the phone is too far from the lenses, so you can see part of the hardware buttons at the bottom edge of the phone, the split in the image on the phones screen for each eye, and you can also see part of the plastic divider & some of the surrounding plastic too.

Strange. I am using them on galaxy s3 and s4 and they are ok.
 
OK folks, some update here. You streaming horizontal squizzed image. There is workaround. (Thanx to Nicus for help)

1) add custom resolution - 1920x2160 (nvidia - in nvidia panel, ati- in registry)
2) in DisplaySettings.xml put 1920x2160 need set to windowed mode
3) set SBS in game
4) run stream in trinus as always, without fake3d. Trinus will just fit streamed large window to his sbs view.
5) enjoy SBS without horizontal squeeze

Cool finding! I finally got this working by rotating my 2nd monitor to portrait mode. That allowed me to run Elite in the ludicrous resolution of 900x1600. It looks horrible on the monitor (and pretty bad on the phone), but this absurd aspect ratio does remove the distortion when tilting your head.

Further thoughts
Trinus Gyre is not actually running full screen on a Nexus 5 (1920x1080). The space for the system buttons is still reserved, so the actual resolution is 1776x1080. Ideally that would be the resolution to run the game in - or something with the same ratio, e.g. 1332x810. But as we've discovered, this looks pretty bad.

If the vertical resolution needs to be doubled to avoid distortion, this is a bug. Since I can see the distortion on my monitor, as well as on my phone, I'm pretty sure the problem is with Elite. Time for bug reports...

I looked around in my Registry to enable custom settings for a Radeon card. After giving up, this tool did the trick: Radeon Custom Resolution Manager http://www.tomshardware.co.uk/forum/322663-33-radeon-custom-resolution-manager
On my machine, custom resolutions fail if they're larger than the monitor - Elite dumps me down to 1280x1024 - but it might be useful for somebody.

Where to edit Elite's resolutions:
%AppData%\..\Local\Frontier Developments\Elite Dangerous\Options\Graphics\DisplaySettings.xml

Edit: I've submitted a ticket (ID 36546)
"If you use the 3D side-by-side view, the screen aspect ratio is taken from the full resolution (e.g. 1600x900 or 16:9) where it should use the aspect ratio per eye instead (1600x900 becomes 800x900 or 8:9)." + examples provided. I'm pretty sure that's where the problem lies.
 
Last edited:
Hi, could you tell me how you got Freetrack working? I've set it on Trinus Gyre but Elite doesn't seem to recognise it. Is Freetrack contained within Trinus or do I need to run another application?
Do I need to change any settings inside Elite?
thank you so much for any help.
Morat

I'm afraid I'll have to ask for help on this one as well.
 
Ok... THIS is funny...
I ordered the DX ultra cheap cardboard headset from China...
It arrived about 10 minutes ago.
There was 1 thing missing but I can fix that (the part that old the magnet button to the cardboard place...

I haven't built it all the way but I can see where all the parts go, and how to put it all together....

Now, the funny part... I have a nice new Nexus 7, thinking this could be interesting having the newest highest unit to do my 3D... ummmmm....except...
The Nexus 7 I got is a 7" WIFI tablet... NOT a phone.. about 100% larger than the phone and no WAY it will fit in that cardboard frame....
4 months of savings shot because I got the wrong part and I used my trade-up to get it which I have been told is a non-refundable event.

Not a happy Fox
 
Ok... THIS is funny...
I ordered the DX ultra cheap cardboard headset from China...
It arrived about 10 minutes ago.
There was 1 thing missing but I can fix that (the part that old the magnet button to the cardboard place...

I haven't built it all the way but I can see where all the parts go, and how to put it all together....

Now, the funny part... I have a nice new Nexus 7, thinking this could be interesting having the newest highest unit to do my 3D... ummmmm....except...
The Nexus 7 I got is a 7" WIFI tablet... NOT a phone.. about 100% larger than the phone and no WAY it will fit in that cardboard frame....
4 months of savings shot because I got the wrong part and I used my trade-up to get it which I have been told is a non-refundable event.

Not a happy Fox

You might want to check out the "ColorCross" headset. If I remember correctly, it will accomodate devices up to 7"...It's not as cheap as cardboard, but I wouldnt hardly call it expensive either :)
 
You might want to check out the "ColorCross" headset. If I remember correctly, it will accomodate devices up to 7"...It's not as cheap as cardboard, but I wouldnt hardly call it expensive either :)

The Colorcross won't take a Nexus 7, it's not big enough.

Up to a 6" device should fit but nothing larger, even though most of the sites that sell the Colorcross headset advertise otherwise.
 
You might want to check out the "ColorCross" headset. If I remember correctly, it will accomodate devices up to 7"...It's not as cheap as cardboard, but I wouldnt hardly call it expensive either :)

MoodyB pointed this out...
I borrowed a ColorCross... and he is right, if I got the 7" in there, the frame would crack. (this sound like a **** issue...)
 
What do eye doctors and optometrists say?
Is this thing safe or us grown ups or our kids will end up blind?

You know, ever since computer screens eye doctors and optometrists say people use screens too much and glasses that are for entertainment should be limited no more than 2-3 hours in a week. So this would be a pointless question for them :)
 
well, my colorcross arrived today and I've been messing about with it. It's quite good apart from the fact my glasses are too big.

At least the cardboard is a little bit more forgiving for my glasses frames.

I am still getting a little problem with the open track. When looking left to right, I've had to reverse the yaw but looking up; looks up and rolls to the left and when I look down; it looks down a little an rolls to the right.

Any suggestions?
 
When looking left to right, I've had to reverse the yaw but looking up; looks up and rolls to the left and when I look down; it looks down a little an rolls to the right.

Yes, I had that for a while as well. I think it went away with the latest update. Remember to download the server again.
 
I have no clue if this will work or not, but I ordered some new lenses for my Durovis Dive. Atm, the text is more or less readable if the text stays in the center region of the screen. The more to the left/right/up/down it is, the harder it is to read.

The stock lenses that comes with the Durovis are flat on one side and convex on the other. Through ebay I have now bought biconvex lenses of the same size (25mm, 45mm focal length). With any bit of luck I will get them before the weekend so I can experiment with them during :)
 
I got it all working, thanks for the guide, props to ya.

Unfortunately, even though my game is rendering at 100+ fps in side-by-side mode 1080p full highest settings. Elite sipping a cool 20% cpu, trinus takes up about 10% cpu, AND the experience is unplayable. Tracking seems perfectly in-sync, but when you put the cardboard on the video is delayed and stutters a lot. I tried 5ghz wifi(im sitting in the room with the router which is a netgear nighthawk), I tried USB 2.0 tether with airplane mode, I tried different capped framerates in ED and in trinus, I tried fast mode rendering, I tried like 4 different usb cables....

Disappointed that is is so bad. The demo apps for google cardboard run so good no noticeable lag, no stuttering. The game in 3d looks amazing though, I wish it was playable like this. I suppose usb and wifi just dont have enough bandwidth for the video...

What's the bottleneck? Is it the video stream is too big to stream properly?

i7-3770k running at 4.7ghz
r9 280x running at 1200/1700mhz
2200ghz ram low timings
ssd
...etc
OnePlus One for the phone, and a nice thick and log well shielded USB 2.0 cable...


Shouldn't this work? I mean if the bottleneck for smooth quality video is the connection and bandwidth to the phone I'd think the 5ghz wireless would be smooth because of all the bandwidth on 5ghz but lag behind by a bit, ping from my pc to phone on 5ghz wifi is average of 65ms, so the capture->compression->stream over wifi process makes the lag I get that, but then why are there stutters and not smooth?

Before we get into why the oculus is better, I have seen and used apps that do FAR better streaming. Kinoni comes to mind, there is a lag sure, but it's butter smooth, the latency is like 100ms or less, which makes it not usable for VR, but it uses wifi only. Which gets me to the crux of the matter, with a usb tether is there no way to send a 1080p compressed video with latency closer to single digits and good quality without stutters?

Just curious why every one is doing this when it seems so bad to me, so laggy and jittery.
 
Last edited:
Cool finding! I finally got this working by rotating my 2nd monitor to portrait mode. That allowed me to run Elite in the ludicrous resolution of 900x1600. It looks horrible on the monitor (and pretty bad on the phone), but this absurd aspect ratio does remove the distortion when tilting your head.

Further thoughts


If the vertical resolution needs to be doubled to avoid distortion, this is a bug. Since I can see the distortion on my monitor, as well as on my phone, I'm pretty sure the problem is with Elite. Time for bug reports...

...

Edit: I've submitted a ticket (ID 36546)
"If you use the 3D side-by-side view, the screen aspect ratio is taken from the full resolution (e.g. 1600x900 or 16:9) where it should use the aspect ratio per eye instead (1600x900 becomes 800x900 or 8:9)." + examples provided. I'm pretty sure that's where the problem lies.

It is not a bug. SBS standard has two 50% squizzed screens. This is designed for 3D TV, not for VR.
Check SBS movies on youtube or SBS specification.

We need not to fix existing SBS, because it is correct. We need another non-standard SBS view without squeeze in correct aspect ration.

I created ticket too in beta 2. It was closed when beta 3 has been released, i renewed ticket today.
 
I have found out why I was getting the issues with the head roll when I look up and down. I've got a Ctrl-A set up on opentrack to reset the view. Before I reset the open track view IT pitches and rolls fine. As soon as I reset the vierw to look straight ahead it goes weird.

Is there any other way to reorientate the head tracking when if goes off a little?
 
Last edited:
I have found out why I was getting the issues with the head roll when I look up and down. I've got a Ctrl-A set up on opentrack to reset the view. Before I reset the open track view IT pitches and rolls fine. As soon as I reset the vierw to look straight ahead it goes weird.

Is there any other way to reorientate the head tracking when if goes off a little?

While it removes the 3D aspect (and probably breaks "presence") has anyone tried it with basic elite running and the "fake3d" option ticked in gyre server? I'm yet to receive my colorcross glasses but I stuck the game on to try, just see how it looks to be running and was very pleasantly surprised with the results. Obviously didn't have it strapped to my face but holding it up and moving the phone around it looked pretty fluid and the tracking was working ok.

Using:
I7 2600k
ATI-7950
Galaxy S5 usb 2 tethering with the latest gyre release.
 
Back
Top Bottom