Playing Elite with Google Cardboard

While it removes the 3D aspect (and probably breaks "presence") has anyone tried it with basic elite running and the "fake3d" option ticked in gyre server? I'm yet to receive my colorcross glasses but I stuck the game on to try, just see how it looks to be running and was very pleasantly surprised with the results. Obviously didn't have it strapped to my face but holding it up and moving the phone around it looked pretty fluid and the tracking was working ok.

Using:
I7 2600k
ATI-7950
Galaxy S5 usb 2 tethering with the latest gyre release.

What resolution? 1080p streams poorly for me. Fake3d streaks ok-ish. Lower the resolution the smoother it gets, never really playable, and below 1080p the text isn't readable at all.
 
stage viewer

Recently I found that with the larger lenses of a stage viewer you can do the same.
mine I got for free at a local fare.
So visit a theater and eat piza :)
Btw don't push it vr sickness has been reported to be permanent in some cases.
Your brain starts to associate vr with being nauseous.
 
What resolution? 1080p streams poorly for me. Fake3d streaks ok-ish. Lower the resolution the smoother it gets, never really playable, and below 1080p the text isn't readable at all.

What headset and lenses are you using? Ive been trying a lot with a Durovis Dive (with LG Nexus 5), with varying results. I then purchased new lenses, but these wont fit the Durovis lens holders.

Instead, I just purchased a Homido headset instead (http://homido.com/) hoping that its lenses are better and that text finally can become readable. If this doesnt work, I'm done experimenting and will simply wait for Oculus to drop their consumer product...
 
In the future with higher precision tracking and lower latency streaming solutions this might actually be the ready for prime time. But right now its a surrogate.
Disclaimer: I've only used Durovis Dive for any amount of time (I like that the Dive is IPD adjustable, however flimsy that feature is), maybe cardboard or other adapters are better when it comes to immersion (better lenses, less lightbleeding, more comfortable).

In my experience this "Adapter VR" thingy compared with "Oculus VR" is like night and day. The Dive felt like more of a glorified stereoscopic 3D viewer with so-so headtracking attached to my face. It did not feel like VR at all. Just saying that out loud so that people who try this expecting to be WOWed don't make the error to think this is actually comparable to a full blown VR experience. It is not. I don't want to discurage people from experimentation though, so please keep it up, this is an interesting thread.
 
What headset and lenses are you using? Ive been trying a lot with a Durovis Dive (with LG Nexus 5), with varying results. I then purchased new lenses, but these wont fit the Durovis lens holders.

Instead, I just purchased a Homido headset instead (http://homido.com/) hoping that its lenses are better and that text finally can become readable. If this doesnt work, I'm done experimenting and will simply wait for Oculus to drop their consumer product...

View attachment 766
Cardboard, some eva foam, and a couple lenses with a focal of 45mm. The phone is a OnePlus.

[video=youtube_share;YChjuA_H6Qg]http://youtu.be/YChjuA_H6Qg[/video]
 
I tried it yesterday with a Galaxy Nexus and Google Cardboard, over wlan. it was both great and disappointing : I had to lower the resolution to 800x600 to get an halfway acceptable framerate (on the phone! The desktop was completely fluid), so text was unreadable and additionally I had compression artifacts. Felt like being part of a movie recorded on an old VHS tape. I didn't use the phone's headtracking though, but used Freetrack instead. the 3D effect was really fun, especially near the station (I only played tutorials with that setup... no point in damaging one of my perfectly good ships in open play;). Stations looked suddenly *BIG* ... much bigger than when viewed in 2D. I did the first two tutorials (take THAT, people who think docking is too difficult!) without too much problem, but honestly, the image quality was so bad that I can't see myself playing often like that ... still .. definitely worth th 10 or so euros I paid for the lenses and other bits, and gave me a glimpse of what it must be like with an OR :)
 
Exactly as pointed out by Mr Moon and Mr Wretched; this experimenting with phones and phone headsets should definately be taken as a cheap (?) alternative while we wait for the real thing to arrive.

If nothing else, it does work for your regular "couch-VR-experience" or the occassional movie watching. For serious gaming however, it seems to be lacking in so many areas.

I'm yet to receive my Humodi headset, but if I can just make that text a little, little more readable, then I think it would suffice...atleast for the more gadgety-geeky of us....
 
Has anyone consider combining

ColorCross: http://www.dx.com/p/colorcross-univ...ideo-glasses-for-4-7-smartphones-black-336607

with a screen and controller board like:
http://www.ebay.com/itm/HDMI-DVI-VG...249?pt=LH_DefaultDomain_0&hash=item5d4edac369

and DIY head tracking like:
https://forums.frontier.co.uk/showthread.php?t=15316

to make your own VR headset like the Rift at about 1/3 the price and without using your cell phone?

I myself am no electronics expert so I am not sure if this would work as I think but if anyone here does know this stuff well it'd be interesting to hear your comments on this idea.


Addendum:
I just found this nice little panel http://www.ebay.com/itm/7-TFT-LCD-D...aspberry-Pi-/271504665741?hash=item3f36f06c8d. Just imaging having a 1080p VR headset. :D
 
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Has anyone consider combining

ColorCross: http://www.dx.com/p/colorcross-univ...ideo-glasses-for-4-7-smartphones-black-336607

with a screen and controller board like:
http://www.ebay.com/itm/HDMI-DVI-VG...249?pt=LH_DefaultDomain_0&hash=item5d4edac369

and DIY head tracking like:
https://forums.frontier.co.uk/showthread.php?t=15316

to make your own VR headset like the Rift at about 1/3 the price and without using your cell phone?

I myself am no electronics expert so I am not sure if this would work as I think but if anyone here does know this stuff well it'd be interesting to hear your comments on this idea.


Addendum:
I just found this nice little panel http://www.ebay.com/itm/7-TFT-LCD-D...aspberry-Pi-/271504665741?hash=item3f36f06c8d. Just imaging having a 1080p VR headset. :D

You end up at roughly the same point coming at it from either direction. The way you suggested being slightly more expensive in the end for the same effect (assuming you already own a current gen android phone already of course, if not, go with a dedicated screen).
Your way, the resolution is capped at 1200x800 (roughly the same as the Occulus DK1).

With the android rift setup you end up having to lower the resolution quite a bit to get a playable framerate but at least the pixel density is still higher.

Either way works, neither is quite as good as a DK2.

If anyone ever finds a MIPI to anything bridge board (electronics) THAT's the way to go. Buy a replacement panel for an LG 3G (1440p), run it through the MIPI bridge board and let it be driven by displayport/hdmi/dvi/vga. There's currently no consumer grade electronics that can drive a smartphones (MIPI) display though and no displays with a high enough resolution, small enough, that can be interfaced with a computer.

It's either:
Too low res
Too big
MIPI so can't be plugged into a computer
Android rift so too laggy

All of which make it "not quite a rift" even if you can get the tracking right.

The ONLY exception so far is the Nvidia Shield tablet which is 1920x1080p. You can clone your display to the tablet with the limelight driver built into "Nvidia experience" software and the tegra tablets have a hardware decode path that can render limelight in full 1080p with 4ms latency. The shield though costs more than a DK2 so there's no point :)

personally I'm using Trinus in fake3d mode on a galaxy S5. It does me well enough for now. Will pick up a CV1 when they come out or whatever becomes available once they start open beta testing in April.
 
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You end up at roughly the same point coming at it from either direction. The way you suggested being slightly more expensive in the end for the same effect (assuming you already own a current gen android phone already of course, if not, go with a dedicated screen).
Your way, the resolution is capped at 1200x800 (roughly the same as the Occulus DK1).

With the android rift setup you end up having to lower the resolution quite a bit to get a playable framerate but at least the pixel density is still higher.

Either way works, neither is quite as good as a DK2.

If anyone ever finds a MIPI to anything bridge board (electronics) THAT's the way to go. Buy a replacement panel for an LG 3G (1440p), run it through the MIPI bridge board and let it be driven by displayport/hdmi/dvi/vga. There's currently no consumer grade electronics that can drive a smartphones (MIPI) display though and no displays with a high enough resolution, small enough, that can be interfaced with a computer.

It's either:
Too low res
Too big
MIPI so can't be plugged into a computer
Android rift so too laggy

All of which make it "not quite a rift" even if you can get the tracking right.

The ONLY exception so far is the Nvidia Shield tablet which is 1920x1080p. You can clone your display to the tablet with the limelight driver built into "Nvidia experience" software and the tegra tablets have a hardware decode path that can render limelight in full 1080p with 4ms latency. The shield though costs more than a DK2 so there's no point :)

personally I'm using Trinus in fake3d mode on a galaxy S5. It does me well enough for now. Will pick up a CV1 when they come out or whatever becomes available once they start open beta testing in April.

Oh, I thought that because this setup would connect to your PC directly by HDMI cable (both screen controller boards have HDMI connecters) you would get far better response times and higher fps than connecting by Wi-Fi or USB Tethering, I also thought you would be able to get full 1920x1080 if you used the second screen I found as the graphics card would see this setup as a second screen. Add to that the fact you are using a dedicated head tacking module (all be it a DIY one) instead of using the phone movement censers you should get better, more responsive head-tacking? I was never expecting it to be as good as the DK2 but I was hoping it'd be better than using a Cell Phone as a screen.:S
 
Thanks for the great guide!

I've got all the basics working on an HTC One S, but strangely when I place the phone in the GC the rotation seems to keep resetting to the centred position. I'm assuming the divider is pressing on the bottom of the screen and resetting it, but it's not actually displaying the 'sensor centered' text, so possibly not.

Anyone else experienced anything similar?
 
Golgot: sorry, havent experienced anything like that. Im currently using a Durovis with an LG Nexus 5.

With this setup, as far as text readability goes, Ive found the best resolution to use is 1024 X 1024 and to set Trinus Gyre to "Fake 3d" and *not* use the in-game 3d setting. Still waiting for that new headset to see if the lenses and adjustment abilities will make any difference at all...
 
Golgot: sorry, havent experienced anything like that. Im currently using a Durovis with an LG Nexus 5.

With this setup, as far as text readability goes, Ive found the best resolution to use is 1024 X 1024 and to set Trinus Gyre to "Fake 3d" and *not* use the in-game 3d setting. Still waiting for that new headset to see if the lenses and adjustment abilities will make any difference at all...



Not 1024x1024 - it has bad proportion. Do not use this.

For fake 3d and 1080p (720p too) screen in smartphone, please use 960x1080 and turn off SBS in Elite.
For True 3D - enable SBS in Elite and set resolution to 1920x2160

There need to be 8:9 proportion per eye. 1024x1024 is square, 1:1 aka 8:8 or 9:9 ;) You need 8:9. 960, because 1920/2=960.
 
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Not 1024x1024 - it has bad proportion. Do not use this.

For fake 3d and 1080p (720p too) screen in smartphone, please use 960x1080 and turn off SBS in Elite.
For True 3D - enable SBS in Elite and set resolution to 1920x2160

There need to be 8:9 proportion per eye. 1024x1024 is square, 1:1 aka 8:8 or 9:9 ;) You need 8:9.

Hmm, ok, thanks, I'll try 960X1080 as soon as I get home! So far though, 1024X1024 has been the best in terms of text, but maybe it will turn out even better with 960 :)
 
Hmm, ok, thanks, I'll try 960X1080 as soon as I get home! So far though, 1024X1024 has been the best in terms of text, but maybe it will turn out even better with 960 :)

Yes, it could work (1024), because it is almost 8:9. Your screen is 1920x1080. Half of screen is 960x1080, so you need that. You will have pixel-in-pixel alingment.
 
I got the head tracking to work - I stopped trying to run freetrack and used FreeTrackAlt in Trinus. I've tried with mouselook on and off and it makes no difference. As soon as I move my phone, the view moves in ED (monitor and phone). The only catch is you have to invert all axes on the Trinus Server control panel.
w00t.
now I just need a machine that can run ED at an acceptable frame rate.

Has anyone got a recommendation for a ready made cardboard/cardboard-a-like that will hold the Samsung Note 3?
 
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