Well for a start I wouldn't describe any activity that can be repeated as grind automatically, so we obviously differ at least somewhat in how we define the term. You've also taken my viewpoint as being that any repetition at all is grind, which I havent stated anywhere so I hope is just an accidental strawmanning of my earlier post - or quite possibly a hell of a lot of hyperbole.
But, one thing I think that would help with the grind that's there is to not go too far into tailoring the game for the players with the most hours in such a way that when you get people (not saying you've said this, I honestly don't know) saying things like "I've played for 1,000+ hours and now everything's too easy", I largely think that the correct answer from the developers should be something like "Brilliant, we're delighted that you enjoyed the game for as long as you did. We're glad that our game provided half a working year's worth of entertainment for you and we hope you enjoyed most if not all of the gameplay mechanics and content. We hope you enjoy the next game you play even half as much as you obviously enjoyed ED".
Obviously if they can make and keep the game exciting and interesting for those of us with <100 hours and those with >1,000 hours, then that's brilliant, and I certainly don't think that there should be a limit to how long anyone plays the game. But, I'm glad it's finally in a state where there is more to do, and easier money to be made in the earlyish stages as after 4 years and 3 previous periods of playing, it's finally feeling somewhat complete (atmospherics excepted). And by easier money, I mean as in an early stage player can now try out a fair few ships relatively quickly, instead of slogging away to earn the next one as was the case about 3 years ago when I last played regularly. That said, I'm still glad that in the first few hours I had to think carefully about which 1 module to try next and it reminded me of the fun first few hours of the Gran Turismo games, when you have to think carefully about which one aspect of your ship/car's performance you want to upgrade.
EDIT: I also think the current state of credits are easy to get so you can try many ships out, but materials are trickier and require more of a grindy focus is quita a good balance of playstyles. For me, I can try out several ships, and do a bit of engineering, probably to G3 level. But those who wnat the G5 and/or enjoy the grindier side get the reward of a more tuned ship.
Also, to be fair (and, also to be fair, I could have been a bit clearer about), I was replying to the person who said "no grind no game", which I disagree with due to the absolutist nature of the statement. If, like you seem to, someone views any repetition of a gameplay aspect as being grind, then I could maybe see it. But I see grind as being more like excessive and/or needless repetition. So, having to dock I don't view as grind as it's part of the gameplay when you want to land at a station. However, if you had to dock 100 times at each individual station to earn a better docking pad there (ie not the ones immediately inside) I'd view that as a grind, and a poorly implemented one at that