I think SC needs more work, definitely. There are 3 facts that can't be avoided:
Right now, it's like a cross between a location menu, interupted by the occasional game of "tag-of-war", and an old RPG random encounter table.
The location menu part is a bit flat. We need more stuff out there. Sure, space is vast and empty, yada yada yada - but the game consists of modular outposts, 2 and a half types of modular station, stars, and planets with/without asteroid belts. More stuff please, and soon!
The concept art showed externally-docked giant ships refuelling and being loaded/unloaded by smaller vessels, with all kinds of unexplained but cool-looking machinery, and generally stuff that made the inhabited galaxy look a lot more like a bustling hive of activity, as it probably would be if cheap FTL travel was a commonplace affair. If we had some of that stuff dotted around systems, it would give us a lot more travel choice and break up that standard travel cycle a bit.
The random encounters (namely USSs) are too obviously geared around you, a bit like the Truman Show ("LOOK! THERE's the red car, THERE's the guy on the bicycle, and THERE are the unattended gold canisters!"). When you can get a job and follow NPCs in supercruise, that will help. But USSs are still a sore point with some people, and I'm not sure that simply upping the variety will mask the issue.
A few temporary locations wouldn't hurt. Stuff that's a bit more permanent than a USS, but not as permanent as an Orbis. Here are some throwaway examples:
Monty Python's Spacefaring Circus - see the amazing Bugblatter Beast of Traal! Watch the Fabulous Flying Pimento Brothers strain specially-adapted Vipers to near-destruction in a synchronised display of piloting skill and daredevil antics!
(Psst....and buy some very illegal rare items...)
White-Colllar Dogfights - Are you tired of space trucking? Want to see if you've got the canisters to enter the arena? Come on down!
(If you want to bet on the suckers - I mean brave warriors - you're welcome to do that too.)
Space Racing Circuit - Hey Citizens! Want to show off your high-speed, max powered, spacefaring magnet? Want to try your luck against the best the galaxy has to offer?
(Want to bet on the whole affair?)
Seasonal Outpost - It's Harvest Time again, and we've got all the unhealthy and downright dangerous entertainment that you might want before/after a stultifying journey carrying megatons of grain in a godforsaken freighter. Come and spend your time and money with us!
Black Market Outpost - Hey, you! Yes, you! Hurry up, we won't be around here for long. We've come across a whole load of valuable items and equipment in a very unofficial manner, and we have to find discerning buyers sharpish before the Feds get wind of what we're up to! The quantities we're talking about here, a normal station couldn't hide! Get your credits out already!
On a related note: the exploration mechanic could contain a lot more depth and fun. Waiting for the Hans Zimmer Horn of Discovery to announce that we found stuff with a loud PARP (without us really doing much in the way of looking) is a bit lame IMO. Where's the spectroscopic analysis? Where's all the cool sciency stuff that we should probably be doing instead of just activating the "VascoDeGamatron 3300" and waiting for it to do our work for us like we're microwaving a pop tart? Making it harder to find stuff would mean that more gets missed out on, and it might mean that stuff could actually be hidden from us, even in inhabited space.
- You can't shoot guns in it.
- You can't make money in it.
- You can't complete missions in it.
Right now, it's like a cross between a location menu, interupted by the occasional game of "tag-of-war", and an old RPG random encounter table.
The location menu part is a bit flat. We need more stuff out there. Sure, space is vast and empty, yada yada yada - but the game consists of modular outposts, 2 and a half types of modular station, stars, and planets with/without asteroid belts. More stuff please, and soon!
The concept art showed externally-docked giant ships refuelling and being loaded/unloaded by smaller vessels, with all kinds of unexplained but cool-looking machinery, and generally stuff that made the inhabited galaxy look a lot more like a bustling hive of activity, as it probably would be if cheap FTL travel was a commonplace affair. If we had some of that stuff dotted around systems, it would give us a lot more travel choice and break up that standard travel cycle a bit.
The random encounters (namely USSs) are too obviously geared around you, a bit like the Truman Show ("LOOK! THERE's the red car, THERE's the guy on the bicycle, and THERE are the unattended gold canisters!"). When you can get a job and follow NPCs in supercruise, that will help. But USSs are still a sore point with some people, and I'm not sure that simply upping the variety will mask the issue.
A few temporary locations wouldn't hurt. Stuff that's a bit more permanent than a USS, but not as permanent as an Orbis. Here are some throwaway examples:
Monty Python's Spacefaring Circus - see the amazing Bugblatter Beast of Traal! Watch the Fabulous Flying Pimento Brothers strain specially-adapted Vipers to near-destruction in a synchronised display of piloting skill and daredevil antics!
(Psst....and buy some very illegal rare items...)
White-Colllar Dogfights - Are you tired of space trucking? Want to see if you've got the canisters to enter the arena? Come on down!
(If you want to bet on the suckers - I mean brave warriors - you're welcome to do that too.)
Space Racing Circuit - Hey Citizens! Want to show off your high-speed, max powered, spacefaring magnet? Want to try your luck against the best the galaxy has to offer?
(Want to bet on the whole affair?)
Seasonal Outpost - It's Harvest Time again, and we've got all the unhealthy and downright dangerous entertainment that you might want before/after a stultifying journey carrying megatons of grain in a godforsaken freighter. Come and spend your time and money with us!
Black Market Outpost - Hey, you! Yes, you! Hurry up, we won't be around here for long. We've come across a whole load of valuable items and equipment in a very unofficial manner, and we have to find discerning buyers sharpish before the Feds get wind of what we're up to! The quantities we're talking about here, a normal station couldn't hide! Get your credits out already!
On a related note: the exploration mechanic could contain a lot more depth and fun. Waiting for the Hans Zimmer Horn of Discovery to announce that we found stuff with a loud PARP (without us really doing much in the way of looking) is a bit lame IMO. Where's the spectroscopic analysis? Where's all the cool sciency stuff that we should probably be doing instead of just activating the "VascoDeGamatron 3300" and waiting for it to do our work for us like we're microwaving a pop tart? Making it harder to find stuff would mean that more gets missed out on, and it might mean that stuff could actually be hidden from us, even in inhabited space.