Please automate Supercruise - its the most pointless gameplay element.

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Supercruise gameplay in a nutshell :

1.Find target and constantly adjust it because it often "wanders off"
2.Watch the time to destination counter until its exactly 7-8 seconds.
3.Reduce speed to 75%
4.Watch the screen until "quicktime" event of "press key" appears for again 2 seconds

So we have here 0 skill gameplay that forces you to be pointlessly glued to point on the screen , so you dont miss two 0 skill "quicktime" events.

Instead of looking at map, checking GalNet (in new update), planning next trip, talking with friends, checking for suspicious targets ... and many more things
You are forced to look at boring point in order not to lose that 2 second "quicktime window"

Gameplay benefit = none
If there is anything that could be easily removed and no one will miss it its this chore

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And there is such easy fix for it

1. Lock destination
2. Press autocruise
3. Computer will automatically take control of modifying speed and jumping out.

But , like in docking computer : It is slower , stupid ( it does not adjust course to avoid gravitation pulls ) ,
it can not plan smart routes to avoid pirates and switches to manual mode at interdiction.


It could be a module fitted on ship at cost of power drain and space ( in same way docking computer is )

lets automate this player completely so he needs to do nothing in the game but watch the screen typical question from the lazy xbox /playstation gamer era
 
On reflection, I can think of no reasonable argument against auto-pilot (which is what is being requested). As has been stated, we already have this today with airliners - why would we not have it in 3300? It wouldn't prevent any other game mechanic working (interdiction, etc.) and in fact would give the advantage to the interdictor if the pilot on auto had actually wandered off (and could add some excitement there... Having to run in from another room when you hear the sounds of laser fire, etc. and grab the controls to avoid destruction).

Marvellous!

Merge / don't merge. Close / don't close. It'll crop up again, bet you a ton of palladium.

Not about automating gamplay, it's more about augmenting functionality from where I sit.
 
As someone said already we don't really need autopilot - you point your ship at your target and... well... the ship fly in a straight line, not much to automate here. Only think that could be automate is SC exit but I don't really see the point...


The point is, in current state, i have to readjust direction, and watch out, that i dont miss the "exit event" or i have to go in circles another 20-30 seconds.

Even if we had automated supercruise, i would have, after entering system,

- to move away from the sun
- to go to the Nav panel
- to select Station
- to press the auto supercruise hotkey

After reaching Destination, to ask for landing clearance, to Start the docking Computer.
Which is all great and far away from anything like one button to play an all automated game.....but it releases me from waiting for some blue text to appear, using both of my hands and eyes....

... in the meantime, i would have time to relax for a well deserved moment, praising the emperor, reading the news or watching my superior empire vessel cutting trough space while getting a massage from one of my slaves. Shame that you cant trust them enough to let them do this stupid supercruise thing..... ;)
 
Play the game you've got, or play a different game.

Alternatively, move the thread, to Gameplay and Features, dangerous discussion fora?
(One day it will be also be nice, to have planet landings, or forget it?)



Even if we had automated supercruise, i would have, after entering system,

- to move away from the sun
- to go to the Nav panel
- to select Station
- to press the auto supercruise hotkey

As mentioned, I'd be in geek heaven, if I could control quite specific aspects .. not only of target .. but of routes, speeds, and positioning .. even ability to take automated timelapse, detailed astro-spectrum data, for sale, taken at specific intervals and angles by my "astonomical observation equipped" Cobra. Able to hold to specific co-ordinates, as controled by a sophisticated, and automatic, flight computer. This computer takes effort (and spatial awareness) to program.
 
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The problem with supercruise isnt that you have these large distances to travel and that you would need auto-pilot for it. The problem is how disjointed it feels from everything else. It's just so obviously take you into a spearate instance that make you fly in a straight line to your destination and then have you enter another instance for the destination area. People saying this is a space sim, you are supposed to fly. Yea that's true, but flying in a straight line, seeing mostly black space, stars in the distance and some planets (which by the way totaly lack sense of scale except for the earth-like planets and some look more like wooden spheres in space, but that's a different issue for another thread) isnt very exciting.
The transitions between supercruise and destination need to be more fluid for one. Having the actual station in sight and have the instance loading happening when you are getting closer to it, instead of these harsh transitions we currently have is one step closer to improving supercruise.
Another problem is that there's no surprises along the way except the occasional interdiction (that's more of an annoyence than anything). Where are the random asteroidfields you have to avoid? Where are other dangers of space? Seeing actuall things you WANT to go explore would make supercruise work better for exploring too. A random USS signal, removing you from one part of the game to another isnt fun to explore.

I understand there are techincal limitations to this, but there has to be ways to improve it, and I hope this is something being worked on. Adding an auto-pilot to this would be the easiest way to fix the issue some have with supercruise but in my opinion the whole mode is very barebones and lacking at the moment.
 
Elite has always been filled with pirates. Always. It's part of the game and always has been. Solo doesn't change that nor should it. Solo just means you deal with AI only. If you want a mode that removes all risk...you're simply in the wrong game.

No, the risk I want in solo is the risk of playing a COMMERCIAL SPACE SIM.

Not a combat sim.

Understand?

There's 10000000000000000001 PvP EvE like space sims out there in MP/MMO mode. This is solo.

So you're telling me that a game with a star catalog like this is simply going to waste to those who won't even appreciate it? They're already playing in open the wrong way as it is due to the mechanics from EvE not fitting in FD (as it doesn't exist) but trying to make it work. -_-
 
No, the risk I want in solo is the risk of playing a COMMERCIAL SPACE SIM.

Not a combat sim.

Understand?

There's 10000000000000000001 PvP EvE like space sims out there in MP/MMO mode. This is solo.

So you're telling me that a game with a star catalog like this is simply going to waste to those who won't even appreciate it? They're already playing in open the wrong way as it is due to the mechanics from EvE not fitting in FD (as it doesn't exist) but trying to make it work. -_-

All the Elite games put you in a dystopian sci fi version of our galaxy, where human life is a trade resource of certain value and you can be vaporised for loitering and throwing away the garbage at the wrong place. I don't think that ED is going to be the exception man. This series of games always tried to make the fact that you are NOT special abundantly clear.

If you play solo, stick to the well policed trade routes and you should be fine if trading goods is your niche/interest.

Regarding the OP question, I imagine that we will get some form of more automated super-cruise when FP mechanics are implemented in the game and we can get out of our CMDR chairs mid flight to do things. Automation though for the sake of the player not playing the game while playing the game is never going to happen really.
 
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No, the risk I want in solo is the risk of playing a COMMERCIAL SPACE SIM.

Not a combat sim.

Understand?

There's 10000000000000000001 PvP EvE like space sims out there in MP/MMO mode. This is solo.

So you're telling me that a game with a star catalog like this is simply going to waste to those who won't even appreciate it? They're already playing in open the wrong way as it is due to the mechanics from EvE not fitting in FD (as it doesn't exist) but trying to make it work. -_-

With respect, I've no idea what you're saying. I know you're not even talking to me, but I would like to understand what your post meant, if you could clarify it.
 
No, the risk I want in solo is the risk of playing a COMMERCIAL SPACE SIM.

I enter a far off system with a number of astronomical bodies to scan. It's different from the last system I visited so, as I enter SC to visit the first body, I arrange the order I want to visit each further body. For some I will ask for a detailed scan, for some a basic scan but instead of hitting scan hotkey when I get there, I hit the same button, earlier. The ship has a memory for the instructions that I in put. (ergo it's a programmable flight computer)

Obviously any NPC pirates I encounter during my daydream daytrip, now programmed around the system, get gunned down (manually) for being the dogs they are before I resume. (Pirates being the tornado that wrecks your Sim City from time to time, are vaporised for being obstacles to my commercial progress)

Cmdr Scadvid, are you for or against optional SC autocruise? (Right On)
 
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eg. the NPC implodes in projectile weapon gunfire, just as a message from my wingman comes in .. engaged with a heavy shielded narcotics trader, 30 seconds away by supercruise, losing hull. I charge the drive ..

I've no time but I must change my energy weapon settings and ship balance for this, far different prey. I do so in winglocked supercruise, losing some maneuverability to weight, but offset by my better ability to respond quickly.

In instructing SC to point - point, the moment I drop out, deploying rebalanced firegroups, I unload upon the scurvy dawg!

?

Oh yeah .. don't think supercruise should be automated ..
I think cool if SC had automation available (bit of a difference)
 
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Supercruise gameplay in a nutshell :

1.Find target and constantly adjust it because it often "wanders off"
2.Watch the time to destination counter until its exactly 7-8 seconds.
3.Reduce speed to 75%
4.Watch the screen until "quicktime" event of "press key" appears for again 2 seconds

So we have here 0 skill gameplay that forces you to be pointlessly glued to point on the screen , so you dont miss two 0 skill "quicktime" events.

Instead of looking at map, checking GalNet (in new update), planning next trip, talking with friends, checking for suspicious targets ... and many more things
You are forced to look at boring point in order not to lose that 2 second "quicktime window"

Gameplay benefit = none
If there is anything that could be easily removed and no one will miss it its this chore

-----------

And there is such easy fix for it

1. Lock destination
2. Press autocruise
3. Computer will automatically take control of modifying speed and jumping out.

But , like in docking computer : It is slower , stupid ( it does not adjust course to avoid gravitation pulls ) ,
it can not plan smart routes to avoid pirates and switches to manual mode at interdiction.


It could be a module fitted on ship at cost of power drain and space ( in same way docking computer is )

Not sure if some one said this in this thread, sorry if they have. A main argument against automation, at least with 'Powerplay'; You'll miss random missions which will spawn in Supercruise...

Also (of course its been discussed multiple times including the DDF); Supercruise allows some random travel within planetary systems, ostensibly to give a 'scifi' feel to the game.
 
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Not sure if some one said this in this thread, sorry if they have. A main argument against automation, at least with 'Powerplay'; You'll miss random missions which will spawn in Supercruise...

Depends. If say the mission trigger has an audible alarm (as interdiction does now) then, assuming the player is in proximity to their 'pooter, they'd still have the opportunity to cancel the autopilot and respond. Alternately, the StarDreamer system in the previous games used to cancel the time acceleration if another vessel came into proximity of you ship, a similar mechanism could be employed here.
 
Not sure if some one said this in this thread, sorry if they have. A main argument against automation, at least with 'Powerplay'; You'll miss random missions which will spawn in Supercruise...

Also (of course its been discussed multiple times including the DDF); Supercruise allows some random travel within planetary systems.

They'd also miss mission targets that will be flying around in SC after 1.3. They also can't drop in at USS's in autopilot. They also can't avoid interdictions that happen in SC if they're in autopilot. They also can't look for ships with bounties if they're in autopilot. They also conveniently keep ignoring the fact that an autopilot would make gold farming bots a lot more achievable. So basically they want FD to spend months creating whole new mechanic which will increase the chance of gold farming exploits, in order to satisfy a small percentage of players who don't want to do missions, don't want to hunt bounties, don't like USS's, and don't mind getting interdicted so that they don't have to watch the screen for a few minutes coz they think it's boring.... and they think it's boring BECAUSE they don't want to do any of the stuff in SC that you can already do and that they'll introduce in future.

I keep saying it but the autopilot drones won't hear of it... the way to fix SC being boring is not to make it MORE boring and letting you ignore it, but to put more content in it so it's something you WANT to do.
 
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They'd also miss mission targets that will be flying around in SC after 1.3. They also can't drop in at USS's in autopilot. They also can't avoid interdictions that happen in SC if they're in autopilot. They also can't look for ships with bounties if they're in autopilot. They also conveniently keep ignoring the fact that an autopilot would make gold farming bots a lot more achievable. So basically they want FD to spend months creating whole new mechanic which will increase the chance of gold farming exploits, in order to satisfy a small percentage of players who don't want to do missions, don't want to hunt bounties, don't like USS's, and don't mind getting interdicted so that they don't have to watch the screen for a few minutes coz they think it's boring.... and they think it's boring BECAUSE they don't want to do any of the stuff in SC that you can already do and that they'll introduce in future.

I keep saying it but the autopilot drones won't hear of it... the way to fix SC being boring is not to make it MORE boring and letting you ignore it, but to put more content in it so it's something you WANT to do.

Thank you Sandman; -a much more complete response. I'm sure FD will be creating more things in SC for our involvement.
 
They'd also miss mission targets that will be flying around in SC after 1.3.

Who says you're ALWAYS looking for a USS? .. if you see one, disengage the AP

They also can't avoid interdictions that happen in SC if they're in autopilot.

Good for the pirates if hunting fat traders

They also can't look for ships with bounties if they're in autopilot.

Probably an anti - grind mechanic (for traders) ..
but if you can do it in SC, no reason to stop you doing it in auto

They also conveniently keep ignoring the fact that an autopilot would make gold farming bots a lot more achievable

could build ... mechanic that degrades the auto SC precision (so you crash) the more percent of the time you use it. if AP and auto dock used 100% of the time, it crashes quickly (eg. the Police notice, no one at the wheel and kill you)

So basically they want FD to spend months creating whole new mechanic which will increase the chance of gold farming exploits

could be a paid expansion pass. (see above re: your gold farmers)

in order to satisfy a small percentage of players

"not ANOTHER thread on this?" (no idea myself)

iwho don't want to do missions, don't want to hunt bounties, don't like USS's, and don't mind getting interdicted

not necessarily all at the same time

so that they don't have to watch the screen for a few minutes

actually I was thinking about cramp! and a certain degree of repetitiveness

coz they think it's boring.... and they think it's boring BECAUSE they don't want to do any of the stuff in SC that you can already do and that they'll introduce in future.

there's an issue with supercruise exit optimising, a predicted flight path might help with

I keep saying it but the autopilot drones won't hear of it... the way to fix SC being boring is not to make it MORE boring and letting you ignore it, but to put more content in it so it's something you WANT to do.

suggesting an ADD .. detailed control over navigational systems .. is more content

retains manual over-ride, for ED core and combat ..
eventually you'd get bored with auto!! (but with option can mix it up)
 
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All the Elite games put you in a dystopian sci fi version of our galaxy, where human life is a trade resource of certain value and you can be vaporised for loitering and throwing away the garbage at the wrong place. I don't think that ED is going to be the exception man. This series of games always tried to make the fact that you are NOT special abundantly clear.

If you play solo, stick to the well policed trade routes and you should be fine if trading goods is your niche/interest.

That isn't even what I stated.

If a game is made to resemble a space sim, trade = COMMERCIAL SPACE SIM.

I careless of the story or the history, put in controls like this and it's a COMMERCIAL SPACE SIM.

I didn't get ED to be EvE 2.

I didn't get ED to be Buck Rogers.

If the mechanics is I have to freaking jump 200000000000000000000000000000000000000000x times to finance A ship, it better be more than some space opera. -_-
 
I really don't know how many more times I can ask this, but here it goes again. In A-10C your autopilot holds your heading (or climb, or bank.)

Yep, and ED's doesn't. That's the difference that you're not seeing.

That's A-10C's 'altitude and heading hold' autopilot mode, which keeps you on target by correcting for crosswind.
A-10C's 'flight path hold' autopilot mode is more like ED's supercruise - it keeps you going in the direction you're pointing with no correction.

When you're in supercruise, what's keeping you from pointing it in the direction you want, then letting go of the controls? You stay on the same heading! You can check your map, read galnet, plot your next route, go get a drink if you have the time, any number of things.

Sure I can set throttle to 75% when the SC countdown starts, point in the right direction, and hope. But there's no chance of accurately aiming at something that's several thousand light seconds away.

Just like in DCS - point yourself at a waypoint and activate autopilot in flight path hold mode, and you'll end up in the wrong place.

In short, you don't want to use the same type of autopilot as is in DCS... because it's already there. You want to press a button while the computer takes you from station to station. It's a completely different thing. It's not necessary and it's a 'win grind now' button for traders. I.E. press button to get to station, press button 2 to land, press button to buy commodity, launch, press button to get to station, whatever...
take some responsibility at least.

Now that's a great misinterpretation of what I've said.
You might be getting me confused with other posters in this thread.

I want the same type of autopilot as in DCS. In fact, not even, I just want the 'altitude and heading hold' mode from it in ED.
If I've aligned the blue dot of my destination in the little targeting thingy (whatever it's called) then it shouldn't be much to ask the ship's computer (which is already managing my throttle for me in SC) to keep that blue dot in the middle of the targeting thingy for me.


I don't really think that people want an 'auto trader' function to be added, or auto combat, or any of the silly predictions made by people who see this as the thin end of the wedge, or the final straw, or whatever.

I think that they just want something to make a dull element of the game a little bit less dull, that's all.
 
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