Mods please merge this thread with the countless others that are the same.
Seconded.
Mods please merge this thread with the countless others that are the same.
Supercruise gameplay in a nutshell :
1.Find target and constantly adjust it because it often "wanders off"
2.Watch the time to destination counter until its exactly 7-8 seconds.
3.Reduce speed to 75%
4.Watch the screen until "quicktime" event of "press key" appears for again 2 seconds
So we have here 0 skill gameplay that forces you to be pointlessly glued to point on the screen , so you dont miss two 0 skill "quicktime" events.
Instead of looking at map, checking GalNet (in new update), planning next trip, talking with friends, checking for suspicious targets ... and many more things
You are forced to look at boring point in order not to lose that 2 second "quicktime window"
Gameplay benefit = none
If there is anything that could be easily removed and no one will miss it its this chore
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And there is such easy fix for it
1. Lock destination
2. Press autocruise
3. Computer will automatically take control of modifying speed and jumping out.
But , like in docking computer : It is slower , stupid ( it does not adjust course to avoid gravitation pulls ) ,
it can not plan smart routes to avoid pirates and switches to manual mode at interdiction.
It could be a module fitted on ship at cost of power drain and space ( in same way docking computer is )
On reflection, I can think of no reasonable argument against auto-pilot (which is what is being requested). As has been stated, we already have this today with airliners - why would we not have it in 3300? It wouldn't prevent any other game mechanic working (interdiction, etc.) and in fact would give the advantage to the interdictor if the pilot on auto had actually wandered off (and could add some excitement there... Having to run in from another room when you hear the sounds of laser fire, etc. and grab the controls to avoid destruction).
As someone said already we don't really need autopilot - you point your ship at your target and... well... the ship fly in a straight line, not much to automate here. Only think that could be automate is SC exit but I don't really see the point...
Play the game you've got, or play a different game.
Even if we had automated supercruise, i would have, after entering system,
- to move away from the sun
- to go to the Nav panel
- to select Station
- to press the auto supercruise hotkey
Elite has always been filled with pirates. Always. It's part of the game and always has been. Solo doesn't change that nor should it. Solo just means you deal with AI only. If you want a mode that removes all risk...you're simply in the wrong game.
No, the risk I want in solo is the risk of playing a COMMERCIAL SPACE SIM.
Not a combat sim.
Understand?
There's 10000000000000000001 PvP EvE like space sims out there in MP/MMO mode. This is solo.
So you're telling me that a game with a star catalog like this is simply going to waste to those who won't even appreciate it? They're already playing in open the wrong way as it is due to the mechanics from EvE not fitting in FD (as it doesn't exist) but trying to make it work. -_-
No, the risk I want in solo is the risk of playing a COMMERCIAL SPACE SIM.
Not a combat sim.
Understand?
There's 10000000000000000001 PvP EvE like space sims out there in MP/MMO mode. This is solo.
So you're telling me that a game with a star catalog like this is simply going to waste to those who won't even appreciate it? They're already playing in open the wrong way as it is due to the mechanics from EvE not fitting in FD (as it doesn't exist) but trying to make it work. -_-
No, the risk I want in solo is the risk of playing a COMMERCIAL SPACE SIM.
Supercruise gameplay in a nutshell :
1.Find target and constantly adjust it because it often "wanders off"
2.Watch the time to destination counter until its exactly 7-8 seconds.
3.Reduce speed to 75%
4.Watch the screen until "quicktime" event of "press key" appears for again 2 seconds
So we have here 0 skill gameplay that forces you to be pointlessly glued to point on the screen , so you dont miss two 0 skill "quicktime" events.
Instead of looking at map, checking GalNet (in new update), planning next trip, talking with friends, checking for suspicious targets ... and many more things
You are forced to look at boring point in order not to lose that 2 second "quicktime window"
Gameplay benefit = none
If there is anything that could be easily removed and no one will miss it its this chore
-----------
And there is such easy fix for it
1. Lock destination
2. Press autocruise
3. Computer will automatically take control of modifying speed and jumping out.
But , like in docking computer : It is slower , stupid ( it does not adjust course to avoid gravitation pulls ) ,
it can not plan smart routes to avoid pirates and switches to manual mode at interdiction.
It could be a module fitted on ship at cost of power drain and space ( in same way docking computer is )
Not sure if some one said this in this thread, sorry if they have. A main argument against automation, at least with 'Powerplay'; You'll miss random missions which will spawn in Supercruise...
Not sure if some one said this in this thread, sorry if they have. A main argument against automation, at least with 'Powerplay'; You'll miss random missions which will spawn in Supercruise...
Also (of course its been discussed multiple times including the DDF); Supercruise allows some random travel within planetary systems.
They'd also miss mission targets that will be flying around in SC after 1.3. They also can't drop in at USS's in autopilot. They also can't avoid interdictions that happen in SC if they're in autopilot. They also can't look for ships with bounties if they're in autopilot. They also conveniently keep ignoring the fact that an autopilot would make gold farming bots a lot more achievable. So basically they want FD to spend months creating whole new mechanic which will increase the chance of gold farming exploits, in order to satisfy a small percentage of players who don't want to do missions, don't want to hunt bounties, don't like USS's, and don't mind getting interdicted so that they don't have to watch the screen for a few minutes coz they think it's boring.... and they think it's boring BECAUSE they don't want to do any of the stuff in SC that you can already do and that they'll introduce in future.
I keep saying it but the autopilot drones won't hear of it... the way to fix SC being boring is not to make it MORE boring and letting you ignore it, but to put more content in it so it's something you WANT to do.
They'd also miss mission targets that will be flying around in SC after 1.3.
They also can't avoid interdictions that happen in SC if they're in autopilot.
They also can't look for ships with bounties if they're in autopilot.
They also conveniently keep ignoring the fact that an autopilot would make gold farming bots a lot more achievable
So basically they want FD to spend months creating whole new mechanic which will increase the chance of gold farming exploits
in order to satisfy a small percentage of players
iwho don't want to do missions, don't want to hunt bounties, don't like USS's, and don't mind getting interdicted
so that they don't have to watch the screen for a few minutes
coz they think it's boring.... and they think it's boring BECAUSE they don't want to do any of the stuff in SC that you can already do and that they'll introduce in future.
I keep saying it but the autopilot drones won't hear of it... the way to fix SC being boring is not to make it MORE boring and letting you ignore it, but to put more content in it so it's something you WANT to do.
All the Elite games put you in a dystopian sci fi version of our galaxy, where human life is a trade resource of certain value and you can be vaporised for loitering and throwing away the garbage at the wrong place. I don't think that ED is going to be the exception man. This series of games always tried to make the fact that you are NOT special abundantly clear.
If you play solo, stick to the well policed trade routes and you should be fine if trading goods is your niche/interest.
I really don't know how many more times I can ask this, but here it goes again. In A-10C your autopilot holds your heading (or climb, or bank.)
When you're in supercruise, what's keeping you from pointing it in the direction you want, then letting go of the controls? You stay on the same heading! You can check your map, read galnet, plot your next route, go get a drink if you have the time, any number of things.
In short, you don't want to use the same type of autopilot as is in DCS... because it's already there. You want to press a button while the computer takes you from station to station. It's a completely different thing. It's not necessary and it's a 'win grind now' button for traders. I.E. press button to get to station, press button 2 to land, press button to buy commodity, launch, press button to get to station, whatever...
take some responsibility at least.