It's a Sunday, I'm here, so are you .. so here goes
So you're going to use an autopilot AND keep just sitting there watching the screen while you do even less than now? Yeah that sounds thrilling.
No. I'd suggest that if doing anything to automate SC, I'd go the whole way and make it a programmable flight system. Instead of inputing command controls "live", you could (perhaps and along the lines of) load the co-ordinates in prior, editing them in flight, and see how you did. This is only shifting the control, away from the event, like fly by wire .. It could mean working on improving your course between two regular runs that you do again and again, or developing exploration routes that take you around all the bodies in a solar system.
Again, you're going to use an autopilot so you can sit and watch the screen tick over?
Actually it's to stop you from having to stare at the speed indicator.
So now you want a FAULTY autopilot? So that we have to tolerate a certain amount of gold farming bots, but they crash 10% of the time?
Yeah, they MUST break down. I LIVE for things breaking in ED .. and only just making it home (phew, pint).
Really suggested as a way to spot gold bots .. and kill 'em.
Do you really think an autopilot would be enough content and desired by enough players to warrant it being a paid expansion? The only reason for an autopilot is so you don't have to pay attention and the ship flies itself.. that's what an autopilot IS. Any suggestion that people will still remain attentive to the screen while on autopilot is disingenuous.
It depends how involved the flight computer is. Point to point with no hands, no, is not worth a paid for expansion. A more sophisticated (and parallel to flight stick) "programmers way" to PHYSICALLY fly your ship MIGHT be? (discuss?)
So, why do you want to waste the devs' time creating a mechanic that you'd eventually get bored with? Noone is saying SC is perfect, but doing LESS in SC isn't the answer. I'd much rather the devs spent their time creating EXTRA to do in SC and improving SC.
If people are already getting bored of always having to fly manual (given the OP which is not mine) I suggest giving choice is a possible answer to that. I think you'd find people switch back and forth between the two, esp. of course on milk runs.
I've mentioned above, exploration gameplay, but no I don't want to waste developer time. That's partly why I suggest a full on (pay for it type) upgrade which justifies the development. I have some experience of computational science (Fortran would you believe) and (could tell you but then would have to kill you) team built projects. I have a gut feel here, that predicting a here-to-there flightpath (which an autopilot would have to follow, virtual NPC) could, in software, help smooth SC exit. Not telling FD how to do their job, and they MIGHT be doing it already, but it's a smallish team, they ruled against auto early on, and you never know. Helpful suggestioning only, hopefully.
What else, would you put into SC (if not this) as you mention, extra content? Definitely open to hearing ..
Happy Sunday Afternoon
