In my ideal world, every ship would have some niche they could fill, even at the very endgame. Something, even a small thing, that they do best among all ships.
The Keelback is pretty obviously a mobile fighter carrier. If you want to fly somewhere and fly fighters and NOTHING else, the Keelback should be there for you.
Unfortunately, the Krait Mk2 currently does the exact same thing, only better in every way. Identical jump ranges, larger class fighter bay, all other stats superior.
So it would be nice if the Keelback got about 5ly better jump range. That would put a Keelback set up exclusively for fighter deployment as clearly the best choice in this particular scenario. The Krait would still be a much better all-purpose ship, or for straight combat, but it would leave the Keelback with a niche too, if you wanted to jump somewhere and just fly the fighter around.
I don't think this would break anything about the Keelback either, or make it excessively powerful during its main time of use, so I can't see much potential harm in this. And I'd really appreciate it!
Thanks!
The Keelback is pretty obviously a mobile fighter carrier. If you want to fly somewhere and fly fighters and NOTHING else, the Keelback should be there for you.
Unfortunately, the Krait Mk2 currently does the exact same thing, only better in every way. Identical jump ranges, larger class fighter bay, all other stats superior.
So it would be nice if the Keelback got about 5ly better jump range. That would put a Keelback set up exclusively for fighter deployment as clearly the best choice in this particular scenario. The Krait would still be a much better all-purpose ship, or for straight combat, but it would leave the Keelback with a niche too, if you wanted to jump somewhere and just fly the fighter around.
I don't think this would break anything about the Keelback either, or make it excessively powerful during its main time of use, so I can't see much potential harm in this. And I'd really appreciate it!
Thanks!
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