General Please bring back ability to see all modules/loadout of a ship to decide which to transport

when was it ever good or useful in EDO ?
I have pointed out its flaws from release day.
try it with hundreds of ships.
the pretty graphic aside, its like how can we make this worse?
I already have too many posts saying how bad it is compared to current horizons.
 
This is important where you have multiple ships of the same type all with different modules/loadouts.

I keep telling people the UI must have been designed by people that don't play / haven't played the game. It is so blinkin' obvious that they have no idea what players actually do in the game.

I mean, seriously, you can't tell what is on any of your ships or any modifications unless you are actually in it? Whoever thought of that is just plain ... no I can't say it or I'll get banned.
 
I agree, BUT, can you tell which ship it is by the name? I can't recall off the top of my head if the name is visible.
 
First thing I looked for with the new UI was whether I could finally see what engineering mods were on ships without getting into them. (being only able to see the special effects applied remotely was an irritating tease & cause of much grumbling over the years.)

But no. Now the tease is far worse, like a shoddy minigame where you need to intuit what the mods are on any given storage ship based on the icons that tell you how many engineered & guardian modules are installed.

Its insulting that something so ignorant of the game its meant to serve was ever released to a live build. Ive got to the point where I care whether its fixed only a little more than the people who made this UI.

& no u cant haz my stuff, for your own health & wellbeing. Sifting through it all to find what you want with this UI would only lead to uninstall anyway.
 
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