That's another problem, that's the LOD issue.And what about approach ! As l begin to land on a planet it looks all pixilated and I'm using default settings which render OK. But the pixels soon give way to a nice or not so nice surface.
I just tried to explain it. It means the overall structure and placement of locations and biomes stays the same but the tiles and components they are made out of is increased in variety to reduce visibility of repetitive patterns. Like painting the same picture but instead of three colours you're using the whole colour palette.What's a soft reroll?
Since we speak of actual geological features to be rerolled not about textures, how would that work?I just tried to explain it. It means the overall structure and placement of locations and biomes stays the same but the tiles and components they are made out of is increased in variety to reduce visibility of repetitive patterns. Like painting the same picture but instead of three colours you're using the whole colour palette.
(canyons on Ariel, best in game, completely gone,
Ah yes, that bundle of hysteria. I agree with other posters in this and that other thread that there could have been more variability in the base building blocks. But I don’t want the mathematical nonsense from Horizons back - those landscapes looked like World of Warcraft foundations.Please have a look at the planet tech thread. There are enough samples of identical structures. And explanations also.
Disqualifying an acknowledged problem as "bundle of hysteria" is quite a feat.Ah yes, that bundle of hysteria. I agree with other posters in this and that other thread that there could have been more variability in the base building blocks. But I don’t want the mathematical nonsense from Horizons back - those landscapes looked like World of Warcraft foundations.
With the new tech I have seen dust balls with stratigraphy that must have taken billions of years of deposition in a tectonically inert setting. And I’ve seen signs of fast tectonics and glacial action, almost expecting earthquakes when running around on them. Odyssey really tries and thereby somehow ends up in an uncanny valley where everyone is suddenly an export on planetology.
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Unfortunately, a lot of the so-called issues seem to stem from people not understanding what they are looking at. There are issues with repetition, but these are technical in my opinion. They require updating, but there are bigger issues to fix first.Disqualifying an acknowledged problem as "bundle of hysteria" is quite a feat.
There is some hyperbole in that thread from both sides but that does not invalidate the problem itself.
If I'm not mistaken, wasn't sol alleged to have been hand crafted to begin with? Did they really squat all over that hard work and effort or was that just another lie?All together now....
Bring back Ariel, bring back Ariel, bring back Ariel, bring back Ariel, bring back Ariel .......
The best known bits are hand crafted. The new bodies and the theoretical ones are obvious outputs of the planetary tech.If I'm not mistaken, wasn't sol alleged to have been hand crafted to begin with? Did they really squat all over that hard work and effort or was that just another lie?
I have always been told if you have a big work load, start with the easy things that can be knocked off the list first. Save the bigger things for last. It'd be a shame if they fixed the biggest problems first, only to have something trivial break everything all over again.Unfortunately, a lot of the so-called issues seem to stem from people not understanding what they are looking at. There are issues with repetition, but these are technical in my opinion. They require updating, but there are bigger issues to fix first.
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Sure there are bigger fish to fry at the moment. (performance cough)Unfortunately, a lot of the so-called issues seem to stem from people not understanding what they are looking at. There are issues with repetition, but these are technical in my opinion. They require updating, but there are bigger issues to fix first.
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And sometimes you need to fix what’s least likely to break everything else afterwards. I don’t envy developers dealing with updates this size!I have always been told if you have a big work load, start with the easy things that can be knocked off the list first. Save the bigger things for last. It'd be a shame if they fixed the biggest problems first, only to have something trivial break everything all over again.
That’s the crux of the issue I think. They need a base model for all the landforms they want to use, and a way to allow variability to the landforms so they both don’t look all the same and also don’t turn too extreme. I suspect the new approach to tech is process oriented, and I have enjoyed standing on dunes or mud cracks on several planets. Recognisable landforms mean that the same physical processes influence the landscapes everywhere.Sure there are bigger fish to fry at the moment. (performance cough)
I just don't understand how a repetition of the same tile over and over again over the galaxy and sometimes the same planet is something "one is not understanding".
Everything in a game is a technical problem, it's a game after all.
But to get around the problem with the usage of either not the full set of assets at their disposal or with too small a number of assets leads to a reroll as it demands changes on the level of the proc gen. I doubt that they "fix" millions of planets by hand (at least i hope they don't).
So, in my eyes, if they really want to tackle the problem they have to reroll and they should do this rather earlier than later as the people will be upset with loosing their discoveries again.
The question in my eyes is rather: Have they identified the base problem and done something about it yet? Else a reroll would just produce the same....
This image is the LOD not loading in properly. So it's kind of irrelevant to if the planets look better....It has been stated on stream that FD want to avoid rerolling the planets. This thread's purpose is to encourage a wave of voices to cry 'please reroll the planets!'
Planets should have been kept as they were until it was verified that every planet was an upgrade in terms of either usability, visuals, or realism. They didn't need to be perfect, they just needed to be 'not objectively worse' than what we had. I'm aware that a few planet types are working correctly and are impressive. Unfortunately, there are too many with some kind of fundamental issues (canyons on Ariel, best in game, completely gone, surface detail issues like the shot below, 'inkstamped' features on planetary surfaces that tile and repeat, just at different angles...
Gaining a few EXTREMELY lackluster atmospheric effects and a handful of new planets to land on was not worth the cost, imo. I don't hate FD, I'm not uninstalling the game, I'm not raging. Although I'm not playing it at the moment either, I believe this can all be fixed and I believe FD can do it, but I'm concerned by the statement that they do not currently wish to reroll the planets.
Please consider taking every opportunity to tell them the planets aren't good enough, in the hopes that we get a more serious revisiting of the generation algo, and some of the most important locations retain their unique character (Ariel, and others).
wth is this (2080ti, 1440p, ultra)?
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No, it was the exact same (see below)...I think the magic word is “riverbed”. Mr Dude was able to find the same geomorphology on different planets. It may have looked similar but would certainly not be the same.
There are some annoying pattern repetition, but usually at much larger scale than that. And I find the tiling annoying too. It was jarring during the Alpha when I logged a report on it, and it still is.
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Nah, it's not a LOD issue (unless the LOD processing is not working at all). I'm at 335m. LOD is the process of deciding when to draw objects as you approach them. All objects and textures should be fully resolved at 335m above the surface. In any case, the screenshot is not the weight of the evidence for my requests for a reroll.This image is the LOD not loading in properly. So it's kind of irrelevant to if the planets look better.