Please commit to rerolling the planets...

I just tried to explain it. It means the overall structure and placement of locations and biomes stays the same but the tiles and components they are made out of is increased in variety to reduce visibility of repetitive patterns. Like painting the same picture but instead of three colours you're using the whole colour palette.
Since we speak of actual geological features to be rerolled not about textures, how would that work?
 
Please have a look at the planet tech thread. There are enough samples of identical structures. And explanations also.
Ah yes, that bundle of hysteria. I agree with other posters in this and that other thread that there could have been more variability in the base building blocks. But I don’t want the mathematical nonsense from Horizons back - those landscapes looked like World of Warcraft foundations.

With the new tech I have seen dust balls with stratigraphy that must have taken billions of years of deposition in a tectonically inert setting. And I’ve seen signs of fast tectonics and glacial action, almost expecting earthquakes when running around on them. Odyssey really tries and thereby somehow ends up in an uncanny valley where everyone is suddenly an export on planetology.

:D S
 
Ah yes, that bundle of hysteria. I agree with other posters in this and that other thread that there could have been more variability in the base building blocks. But I don’t want the mathematical nonsense from Horizons back - those landscapes looked like World of Warcraft foundations.

With the new tech I have seen dust balls with stratigraphy that must have taken billions of years of deposition in a tectonically inert setting. And I’ve seen signs of fast tectonics and glacial action, almost expecting earthquakes when running around on them. Odyssey really tries and thereby somehow ends up in an uncanny valley where everyone is suddenly an export on planetology.

:D S
Disqualifying an acknowledged problem as "bundle of hysteria" is quite a feat.

There is some hyperbole in that thread from both sides but that does not invalidate the problem itself.
 
Disqualifying an acknowledged problem as "bundle of hysteria" is quite a feat.

There is some hyperbole in that thread from both sides but that does not invalidate the problem itself.
Unfortunately, a lot of the so-called issues seem to stem from people not understanding what they are looking at. There are issues with repetition, but these are technical in my opinion. They require updating, but there are bigger issues to fix first.

:D S
 
Unfortunately, a lot of the so-called issues seem to stem from people not understanding what they are looking at. There are issues with repetition, but these are technical in my opinion. They require updating, but there are bigger issues to fix first.

:D S
I have always been told if you have a big work load, start with the easy things that can be knocked off the list first. Save the bigger things for last. It'd be a shame if they fixed the biggest problems first, only to have something trivial break everything all over again.
 
Unfortunately, a lot of the so-called issues seem to stem from people not understanding what they are looking at. There are issues with repetition, but these are technical in my opinion. They require updating, but there are bigger issues to fix first.

:D S
Sure there are bigger fish to fry at the moment. (performance cough) :)

I just don't understand how a repetition of the same tile over and over again over the galaxy and sometimes the same planet is something "one is not understanding".
Everything in a game is a technical problem, it's a game after all.

But to get around the problem with the usage of either not the full set of assets at their disposal or with too small a number of assets leads to a reroll as it demands changes on the level of the proc gen. I doubt that they "fix" millions of planets by hand (at least i hope they don't :oops:).

So, in my eyes, if they really want to tackle the problem they have to reroll and they should do this rather earlier than later as the people will be upset with loosing their discoveries again.

The question in my eyes is rather: Have they identified the base problem and done something about it yet? Else a reroll would just produce the same....
 
I have always been told if you have a big work load, start with the easy things that can be knocked off the list first. Save the bigger things for last. It'd be a shame if they fixed the biggest problems first, only to have something trivial break everything all over again.
And sometimes you need to fix what’s least likely to break everything else afterwards. I don’t envy developers dealing with updates this size!

:D S
 
Had the performance and terrain assets been better, and the looks been better balanced at medium to high altitude overall many more existing players would be happer to accept the new compromise.

But honestly although all things considered I think it's an upgrade (the revised geo stuff is much better integrated) I think there has been too high a cost in other areas.

I'd be more okay with the new performance and lack of variety of it were more than just another height-map.
 
Sure there are bigger fish to fry at the moment. (performance cough) :)

I just don't understand how a repetition of the same tile over and over again over the galaxy and sometimes the same planet is something "one is not understanding".
Everything in a game is a technical problem, it's a game after all.

But to get around the problem with the usage of either not the full set of assets at their disposal or with too small a number of assets leads to a reroll as it demands changes on the level of the proc gen. I doubt that they "fix" millions of planets by hand (at least i hope they don't :oops:).

So, in my eyes, if they really want to tackle the problem they have to reroll and they should do this rather earlier than later as the people will be upset with loosing their discoveries again.

The question in my eyes is rather: Have they identified the base problem and done something about it yet? Else a reroll would just produce the same....
That’s the crux of the issue I think. They need a base model for all the landforms they want to use, and a way to allow variability to the landforms so they both don’t look all the same and also don’t turn too extreme. I suspect the new approach to tech is process oriented, and I have enjoyed standing on dunes or mud cracks on several planets. Recognisable landforms mean that the same physical processes influence the landscapes everywhere.

The final solution (…) is somewhere between the current forum hysteria and FD’s efforts to address the issues. Hopefully they will catch up where it matters, wherever that turns out to be.

:D S
 
...It has been stated on stream that FD want to avoid rerolling the planets. This thread's purpose is to encourage a wave of voices to cry 'please reroll the planets!'

Planets should have been kept as they were until it was verified that every planet was an upgrade in terms of either usability, visuals, or realism. They didn't need to be perfect, they just needed to be 'not objectively worse' than what we had. I'm aware that a few planet types are working correctly and are impressive. Unfortunately, there are too many with some kind of fundamental issues (canyons on Ariel, best in game, completely gone, surface detail issues like the shot below, 'inkstamped' features on planetary surfaces that tile and repeat, just at different angles...

Gaining a few EXTREMELY lackluster atmospheric effects and a handful of new planets to land on was not worth the cost, imo. I don't hate FD, I'm not uninstalling the game, I'm not raging. Although I'm not playing it at the moment either, I believe this can all be fixed and I believe FD can do it, but I'm concerned by the statement that they do not currently wish to reroll the planets.

Please consider taking every opportunity to tell them the planets aren't good enough, in the hopes that we get a more serious revisiting of the generation algo, and some of the most important locations retain their unique character (Ariel, and others).

wth is this (2080ti, 1440p, ultra)?

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This image is the LOD not loading in properly. So it's kind of irrelevant to if the planets look better.
 
I think the magic word is “riverbed”. Mr Dude was able to find the same geomorphology on different planets. It may have looked similar but would certainly not be the same.

There are some annoying pattern repetition, but usually at much larger scale than that. And I find the tiling annoying too. It was jarring during the Alpha when I logged a report on it, and it still is.

:D S
No, it was the exact same (see below)...

I'm beginning to see the problem, you didn't know about these issues, that's why you think it's all ok. Here you go, do let me know 1) if you think this is 'ok' and 2) if you think it can be fixed without being rerolled. :) Thanks!

unknown.png


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This image is the LOD not loading in properly. So it's kind of irrelevant to if the planets look better.
Nah, it's not a LOD issue (unless the LOD processing is not working at all). I'm at 335m. LOD is the process of deciding when to draw objects as you approach them. All objects and textures should be fully resolved at 335m above the surface. In any case, the screenshot is not the weight of the evidence for my requests for a reroll.
 
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