Please commit to rerolling the planets...

No, it was the exact same (see below)...

I'm beginning to see the problem, you didn't know about these issues, that's why you think it's all ok. Here you go, do let me know 1) if you think this is 'ok' and 2) if you think it can be fixed without being rerolled. :) Thanks!

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Yeah that’s the hysteria bit. What did people think it would be? There’d have to be a degree of smoke and mirrors to build an entire galaxy for people to explore.

The issue is not the repetition of elements. It’s that the designers didn’t hit the repetition well enough.

:D S
 
Yeah that’s the hysteria bit. What did people think it would be? There’d have to be a degree of smoke and mirrors to build an entire galaxy for people to explore.

The issue is not the repetition of elements. It’s that the designers didn’t hit the repetition well enough.

:D S
I see it differently and maybe you'll see it the same afte ryou visit Sol. The way I see it is that horizons was really, ALL proc gen, hence the anomalies. The way they addressed this for odyssey was to SEVERELY 'tame' the proc gen features, that's why no mountains or canyons to speak of, that's why as you get close to craters you identify in orbit, they turn out not to be craters, just undulating bumps in a rough crater shape. They stopped the proc gen engine producing features, and randomised canned objects instead. If that resulted in two planets in the same system having the same cliff face, then it was an absolutely epic fail. EPIC.

When you have a galaxy with about 3 TRILLION bodies (yes I did the math), you are going ot have to come up with hundreds of thousands of canned features and hundreds of thousands of variations of each feature. No no no, that's not a task that can be achieved by humans, put the proc gen back to work, imo.
 
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Until the rendering, lod and other issues have been sorted - it seems redundant to re-roll planets. Why replace one mess with another equal mess with a different layout?

Sure, but that's what 'committing to a re-roll' is.

Personally I think reverting non-atmospheric (Horizons) bodies would be best overall, the new terrain doesn't add much on those planets & there is no 'old' terrain with new Odyssey planets anyway so re-rolling those would create less of an issue with existing game assets like engineer bases & emergent play gulleys & canyons.
 
it's a pity they couldn't have some planets being extreme to support those who enjoyed extreme flying, and have some that are more 'realistic' for the people who can't enjoy extreme flying but like taking pictures and walking around. If there's one clear fact - there are enough planets to go around.

By only having one of these, it's a loss of activity for a group of players. Removing activities is a downgrade, not an upgrade. Forcing it into Horizons later is just a good way to alienate and lose players.

Yes please on the reroll....
 

Deleted member 192138

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Yeah that’s the hysteria bit. What did people think it would be? There’d have to be a degree of smoke and mirrors to build an entire galaxy for people to explore.

The issue is not the repetition of elements. It’s that the designers didn’t hit the repetition well enough.

:D S
Well, seeing as the current EDO planet tech looks like multiples of the same feature repeated several times through copy paste jobs on the same body, such that you can see from space that there are just 3 or 4 features repeated as you approach, then see those features repeated multiple times on other planets too without variation, just repeated placements on different textures. Here are the options:

- Something is wrong with how the planet tech is generating. This can be fixed without needing to re-roll stellar forge. But it does mean that the features you see now will not be consistent you see later on the same planet as updates happen, without a re-roll. Which makes finding landmarks and features currently sort of redundant, as any places of interest you find may not exist later on down the line.

- Something is wrong with how the stellar forge is rolling planets which isn't fully understood, but it does hugely pale in comparison with the intricacy and detail achieved by the Horizons stellar force - the trade off is for updated filters and a filter on the sky box. There are also issues with rendering and lod, but fixing those won't fix those fundamental problems with the stellar forge which will only be worked out with a re-roll.

Either way, a re-roll tomorrow on the same stellar forge won't solve the problems.

Simply telling people that have issues that they're just being hysterical, when entire landscapes that formed a cornerstone of styles of gameplay have simply been wiped from the game in EDO, because your own limited needs remain catered to, just makes you look sort of arrogant and hugely devalues the experiences of others whilst sticking your own head in the sand and ignoring things that don't suit your narrative. But keep on drinking the juice, I guess.

The plummeting player numbers and stream engagement tells a more accurate story than your dismissive attitude. Frontier won't get a grip on those, until they start listening and responding accurately to the issues players are raising instead of dismissive hand waving and saying a bunch of technical words that don't arrive at actually addressing, fixing, or even showing an understanding of what the problems are.

Guess we'll just go back to watching Supercruise News showing shallow, wide, repetitive canyons in EDO and patting each other on the back that people still have this in the game, while the player groups that based their activity on using those features are uninstalling because the budget store, sterilised, denatured versions don't foster the space and challenge for that gameplay.

Stick the fingers in the ears, stay positive, keep the echo chamber sealed and wait for it all to blow over. Elite doesn't need players or communities anyway.
 
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Deleted member 192138

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Sure, but that's what 'committing to a re-roll' is.

Personally I think reverting non-atmospheric (Horizons) bodies would be best overall, the new terrain doesn't add much on those planets & there is no 'old' terrain with new Odyssey planets anyway so re-rolling those would create less of an issue with existing game assets like engineer bases & emergent play gulleys & canyons.
I'm not against a re-roll, I just think at this stage the reason we got what we did is Frontier lack either (or both) the will or the capacity to fix the problem. So I think at this stage, we have to base our engagement (or distinct lack thereof) with the game around accepting that and moving forward, or away.
 
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I'm all in for a reroll if it can fix the actual tech which seems to have a lot of potential. I'm holding my exploration trip until they fix it - working on the suits & gun stuff right now but can't wait to go out and explore...

Hpoe it won't take 2 years to get fixes like the "beige plague"...
 

Deleted member 192138

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One wide, deep cut, broadly straight line is nothing compared to what you would get around Pomeche, GD 140, Achelous. When someone says "show me canyons worth flying in" they're not asking for a screenshot of a corridor to throw their sausage down. Dismissive "ha! Look at this then" screenshots from people that do not grasp what features are actually needed, aren't stopping players from uninstalling and moving on when their gameplay is being eliminated from the game by guillotine of EDO merge in the impending future.
 
One wide, deep cut, broadly straight line is nothing compared to what you would get around Pomeche, GD 140, Achelous. When someone says "show me canyons worth flying in" they're not asking for a screenshot of a corridor to throw their sausage down. Dismissive "ha! Look at this then" screenshots from people that do not grasp what features are actually needed, aren't stopping players from uninstalling and moving on when their gameplay is being eliminated from the game by guillotine of EDO merge in the impending future.
Amen 🙏
 
we have to base our engagement (or distinct lack thereof) with the game around accepting that and moving forward, or away.

lol no :D

They can put things back, they just don't want to. If something isn't better in every way it needs to be amazing in some new way to justify the loss of any previous features & benefits & if it isn't, it can and should be put back. Trying to make the game better this long after launch is commendable, but not at any cost, there is an obligation to continue to support existing playstyles that FDev have played fast & loose with. If they take a risk that people may not be happy about it they should be prepared to discard the changes if they don't work out.
 

Deleted member 192138

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If someone asks for canyons in EDO, and you want to tell them "but we have them, look" and your offering doesn't compare to this, then don't bother:
Source: https://www.youtube.com/watch?v=7lbqaxsN7AU


Frontier are not, typically, good at admitting fault to the extent I've learned not to trust a single thing they've said regarding commitments or plans around rendering, planet tech and the stellar forge. Everything turns out to be, to put it politely, inaccurate. So either they're flat out lying, or don't have a grasp of what they're dealing with. Neither of which instils confidence in them being able to solve problems.
 
Until the rendering, lod and other issues have been sorted - it seems redundant to re-roll planets. Why replace one mess with another equal mess with a different layout?
I feel like either issue can be addressed independently, but you're probably right.
 
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