Please commit to rerolling the planets...

Sure, but that's what 'committing to a re-roll' is.

Personally I think reverting non-atmospheric (Horizons) bodies would be best overall, the new terrain doesn't add much on those planets & there is no 'old' terrain with new Odyssey planets anyway so re-rolling those wuld create less of an issue with existing game assets like engineer bases & emergent play gulleys & canyons.
Absolutely, that woulod make me happy, back to horizons is better than what we have, I know not everyone shares this opinion, but I do.
 

Deleted member 192138

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lol no :D

They can put things back, they just don't want to. If something isn't better in every way it needs to be amazing in some new way to justify the loss of any previous features & benefits & if it isn't, it can and should be put back. Trying to make the game better this long after launch is commendable, but not at any cost, there is an obligation to continue to support existing playstyles that FDev have played fast & loose with. If they take a risk that people may not be happy about it they should be prepared to discard the changes if they don't work out.
Nice crop.
"They can put things back, they just don't want to."
"Frontier lack [...] the will [...] to fix the problem."

Yes, exactly.

"there is an obligation to continue to support existing playstyles that FDev have played fast & loose with"
Nothing they've said so far demonstrates the slightest inclination of going backwards. So forwards it will be. Then you have to decide, whether or not what they've said is convincing that they:
1. Understand the problem.
2. Know how to fix the problem.
3. Have the inclination to fix the problem.
4. Have the capacity and ability to fix the problem.

I'm not going to hold my breath on any of those, based on what we've had so far coming from Frontier. Hence work with what Frontier can concretely demonstrate to the players, because so far the content that has manifested hasn't lived up to the words they've used.
 
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Nah, it's not a LOD issue (unless the LOD processing is not working at all). I'm at 335m. LOD is the process of deciding when to draw objects as you approach them. All objects and textures should be fully resolved at 335m above the surface. In any case, the screenshot is not the weight of the evidence for my requests for a reroll.
Yes, that's the issue, the LOD processing is not working at all in your screenshot.

That's at least one (more likely two or three) LOD levels too low for the distance your at.

There are more LOD levels as you get closer than that too.

But yeah, if I could I would go to the exact same spot on my machine that the game actually works nearly ok on, and the one it doesn't work well at all on, and show you the difference. It's.... A stark contrast.
 
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Deleted member 192138

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I feel like either issue can be addressed independently, but you're probably right.
My point on this is more that - until the other things are fixed: seeing as I've heard instances of one player visiting the same location at different times and getting different terrain each time (Scrappy if you're still reading the thread feel free to chip in):
  • How do we know if a re-roll on the stellar forge is necessary? Is the issue with what the stellar forge is providing, or some other issue about short term rendering providing filler, so we don't even know what the stellar forge is meant to show?
  • Without Frontier taking on board issues and making major changes to the stellar forge and what its parameters are, we'll still be re-rolling for the same deficient terrains in a different configuration.
 
I see it differently and maybe you'll see it the same afte ryou visit Sol. The way I see it is that horizons was really, ALL proc gen, hence the anomalies. The way they addressed this for odyssey was to SEVERELY 'tame' the proc gen features, that's why no mountains or canyons to speak of, that's why as you get close to craters you identify in orbit, they turn out not to be craters, just undulating bumps in a rough crater shape. They stopped the proc gen engine producing features, and randomised canned objects instead. If that resulted in two planets in the same system having the same cliff face, then it was an absolutely epic fail. EPIC.

When you have a galaxy with about 3 TRILLION bodies (yes I did the math), you are going ot have to come up with hundreds of thousands of canned features and hundreds of thousands of variations of each feature. No no no, that's not a task that can be achieved by humans, put the proc gen back to work, imo.
Yeah, you'd need to give the proc gen system a massive bunch of canned stuff, and have it make masses of variations. Problems there is the canned features are actually textures stored in memory rather than generated from code because you'll have a rather large download then, and if it generates on the fly, well, we are already seeing that happening too slowly even on beast machines.

It's frontiers forte though so it is a bit confusing.
 
I had found a thargoid sensor that apparently was not supposed to be there 10 thousand lightyears away from the bubble. The place I found it at was noticeably flat, i dont have a good shot of the surrounding terrain, because at the time I was only concerned with getting a shot of the sensor itself. After rushing back to my carrier to sell the cartographic data and returning back to the planet to do some more research, the sensor signal was gone. I decided to get to the coordinates that the sensor was found at and see if maybe, by some fluke it was still there.

Not only was the sensor not there any more (which is to be expected with no signal) but the terrain was noticeably different. The area the sensor was in was no longer traversable by SRV because it was so packed with jagged hills, this is definately not how it had looked before.

Before and after. Yes, I know I am about 0.5 degrees off of the same location, this is only because it was so difficult to even use the SRV on this terrain. I know the shots are not that focused on the terrain, they were never intended to be. I also know what I saw there on my first arrival and on my return and it was like i was looking at a completely different planet. This change had only occurred after I sold my exploration data. Before going back to sell it, to ensure the sensor was not a bug, I jumped in and out of system twice and relogged into and out of the game and the thing was still there. It was only gone and the terrain was only noticeably different after my data was sold.


The biological signal is not from the sensor, it is from a bacterial colony.
 

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Nice crop.
"They can put things back, they just don't want to."
"Frontier lack [...] the will [...] to fix the problem."

Yes, exactly.

"there is an obligation to continue to support existing playstyles that FDev have played fast & loose with"
Nothing they've said so far demonstrates the slightest inclination of going backwards. So forwards it will be. Then you have to decide, whether or not what they've said is convincing that they:
1. Understand the problem.
2. Know how to fix the problem.
3. Have the inclination to fix the problem.
4. Have the capacity and ability to fix the problem.

I'm not going to hold my breath on any of those, based on what we've had so far coming from Frontier. Hence work with what Frontier can concretely demonstrate to the players, because so far the content that has manifested hasn't lived up to the words they've used.

You are considering what is likely (based on experience of past behaviour), I am describing what can be done to solve the problems. I agree with your assessment based on past behaviour, but I believe that past behaviour is flawed.

They have gone back on some things, the bio-scanner mini-game & DSS 'heatmap' are two recent examples. Hopefully the overwhelmingly negative feedback to the Odd outfitting UI will be another (although as you imply, probably not).
 
I feel like the copy paste riverbeds are not 'tweakable', they're cooked in. And regarding your second bullet, yeh, I mean fix the parameters (as mentioned above, they somehow tamed it, so it wouldn't make big canyons or mountains) and reroll.

Horizons terrain was similarly repetitive, it just wasn't so obvious. Horizons terrain was optimised for ships & SRVs, the Odd terrain is optimised for walking about.
 
I think the magic word is “riverbed”. Mr Dude was able to find the same geomorphology on different planets. It may have looked similar but would certainly not be the same.

There are some annoying pattern repetition, but usually at much larger scale than that. And I find the tiling annoying too. It was jarring during the Alpha when I logged a report on it, and it still is.

:D S
You're making up your own excuses in your head for clear mistakes in the implementation of the tech--trust me Fdev doesn't want this and never intended for this to happen, they are embarrassed by it--People blindly accepting it and saying yes they wanted boring planets cause its 'more realistic' (have you ever been to another planet or moon?) Frontier doesn't want boring content-- it was a mistake--you don't need to accept it, it can be better. The OP has a valid argument to make the game better for YOU! Just let's all work together and get it right.
 
As long as we are talking about unrealistic terrain.

That happened with Horizons too if you go fast enough to out-run the terrain generation (although not as easily). I haven't seen evidence of visual terrain not matching it's collision model yet though (SRV sinking/floating), although some stuff (cannisters at POIs, dead NPCs) does still fall through the terrain and appear sunken/floating). The partially buried look may be deliberate.
 
That happened with Horizons too if you go fast enough to out-run the terrain generation (although not as easily). I haven't seen evidence of visual terrain not matching it's collision model yet though (SRV sinking/floating), although some stuff (cannisters at POIs, dead NPCs) does still fall through the terrain and appear sunken/floating). The partially buried look may be deliberate.
I have seen this happen as well, I don't think its deliberate. When it happened to me the items became unlootable. From the SRV, I know objects in the new cargo racks are not meant to be picked up on foot.

At 121 m/s I don't think there is a ship in game that cruises slow enough NOT to outrun the terrain generation. Something is causing it to take way longer than it should.
 
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No, it was the exact same (see below)...

I'm beginning to see the problem, you didn't know about these issues, that's why you think it's all ok. Here you go, do let me know 1) if you think this is 'ok' and 2) if you think it can be fixed without being rerolled. :) Thanks!

unknown.png


unknown.png
only thing wrong with that picture is the lod problem and the top most texture loading to slow. video shows the problem much better than the same single slide shot being pushed around as evidence
 
I have seen this happen as well, I don't think its deliberate. When it happened to me the items became unlootable. From the SRV, I know objects in the new cargo racks are not meant to be picked up on foot.

At 121 m/s I don't think there is a ship in game that cruises slow enough NOT to outrun the terrain generation. Something is causing it to take way longer than it should.

My current ships of choice for salad hunting are a 630m/s Cobra MkIII, a 540m/s Dolphin and a 715m/s iEagle, all of which will comfortably exceed 121m/s gear down. I agree something seems wrong if it can't keep up with reasonable ships speeds you describe, generally mine does (and if I slow down over low quality terrain it corrects itself within a few seconds).
 
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