Are you aware of how to find Frontier employee posts on the forum? There have been quite a few recently. Probably some on other platforms too. Could be worth a read?
Or not, you two could just continue shouting from your soapbox, it could work
Well, then, can you kindly show us, poor fools we are, where is the dev post on the mentioned thread, kind sir ?Are you aware of how to find Frontier employee posts on the forum? There have been quite a few recently. Probably some on other platforms too. Could be worth a read?
Or not, you two could just continue shouting from your soapbox, it could work![]()
Well, then, can you kindly show us, poor fools we are, where is the dev post on the mentioned thread, kind sir ?
Not going to mail them, because that's extra work for them. And I still try to be respectful of other people's time.Try searching for specific names of community managers without specifying a particular thread (or don't if you prefer) if you are looking for the latest info and don't want to just email them & wait for the working week to start before getting too disappointed that you've not had a response yet.
There were a dozen made...Not going to mail them, because that's extra work for them. And I still try to be respectful of other people's time.
As for the search, I did already. No posts have been made in planet generation thread, for quite a while at least. You can check for yourself, and if you find one, please let me know !
So, it's all Tj's fault. I should have seen that coming.There were a dozen made...
The Mods removed them and issued a warning for being off-topic![]()
New tech planet is marvellous?… nah. What we got is a huge upgrade. There are still issues, but the new planet tech is marvellous.are you for real? Mate its bloody crap
S
Whatever?New tech planet is marvellous?
System BPM 72121 planet A2.... any good ? (Don't take a big, heavy or un-maneuverable ship down in those 'canyons'... I did and face planted a canyon wall!)Please can I see canyons?Give me hope. I only need one Ariel (but I still think the planets need rerolling
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Please can I see canyons?Give me hope. I only need one Ariel (but I still think the planets need rerolling
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No - this is been going on since release - it's not one thread I'm talking about - it's many. Fdev is silent because it took the wrong turn at the beginning of a 3 years trip.I'm not saying it's the only reason, but it is the weekend.
I had better quality experience in Cyberpunk on launch day, than I'd been getting in Elite weeks after EDO launch. I dread to think what things would be like on console for Odyssey.They also suffered a big cyberattack that must have slow down their work.
They also offered unconditional refund on every platform. I couldn't refund Odyssey myself.
Finally, CP did work fine on my computer. I heard it was not true for console, apparently, but they offered refund and stopped selling there.
As for PS store, sony simply wanted to make an example because CP said to people to get a refund through the PS store. And sony lost a lot of money and they hate refund.
They never give a f*** if it works or not. It passed through cert, may I remind you. And they hyped NMS years before.
Same, got better performance playing cyberpunk on launch day on ultra settings than I am currently able to get on elite running medium settings.I had better quality experience in Cyberpunk on launch day, than I'd been getting in Elite weeks after EDO launch. I dread to think what things would be like on console for Odyssey.
I'm not convinced that view is as widespread as you are. I think it's actually more of a narrow view where mostly white knights and people playing on PCs from the future think this. I hate time traveling white knight future tech ( only cuz I don't have it)I don't agree with the widespread view that "that will be fixed in time". It should never be an excuse or a way of defining what we have right now. It seems to me as reckless as saying "they'll never fix it". Better to focus exclusively on what we have now, because that's the only sure thing, the rest is just talk for talk's sake.
And what do we have now? In my opinion and experience, a deficient planetary technology that only works well one out of 3, 4 or 5 times. When it works well it's amazing, but when it usually doesn't, the impression is disastrous; that's why it's so easy for some people to excuse it and say "when it always works well it will be amazing, and I know they'll fix it". No, we don't know, we can't know, we wish we did, but it's not a sure thing, at least for the players.
Personally, leaving aside the problem of the mosaics (I didn't verify this problem in the alpha), the planetary technology of the alpha seemed to me much superior to the current one in terms of realism, geometry (many more polygons which means much more realism) and ambience of the planetary surface, besides the much greater dispersion of rocks towards the rest. I guess they decided to change the technology to gain apparent optimisation or performance perhaps with a view to console release; which if true would mean a classic downgrade so that consoles could handle it.
My hope is that they will eventually go back to at least the technology seen in the alpha, but I'm certainly not sure they will.
They mainly reduced the polygons to keep the old SRV driving model.Personally, leaving aside the problem of the mosaics (I didn't verify this problem in the alpha), the planetary technology of the alpha seemed to me much superior to the current one in terms of realism, geometry (many more polygons which means much more realism) and ambience of the planetary surface, besides the much greater dispersion of rocks towards the rest. I guess they decided to change the technology to gain apparent optimisation or performance perhaps with a view to console release; which if true would mean a classic downgrade so that consoles could handle it.
No good, sorry - too shallow, too wide and too simple. Python's a slow and unwieldy beast to take surface flying too - good job for trying it!System BPM 72121 planet A2.... any good ? (Don't take a big, heavy or un-maneuverable ship down it those 'canyons'... I did and face planted a canyon wall!)
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Mind you...sunset probably wasn't the best time of day! o7
They mainly reduced the polygons to keep the old SRV driving model.
I don't know if it was the only reason. Reducing the rock scattering reduce also the amount of hand-crafted rock and therefore the amount of invisible rock. It's not as if they've given themselves time to work out the problems intelligently. They went for the quickest.Yes, I remember that during alpha, there were players who complained about the driving with srv; also referring to the rock scattering. Obviously the driving was more difficult, but the realism and geometry of the planets was much better. If this was the only reason for this drastic change, in my opinion it was a big mistake, but that's just my opinion.
The complaints at the time were not about the SRV being more difficult - but that the physics had been altered and made it far easier, along with far too much traction and power. There were also complaints about invisible rocks. You'd need to ask one of the posters though as I can't find the alpha feedback threads any more, but I think guys like @BlackMaze would be able to explain it betterYes, I remember that during alpha, there were players who complained about the driving with srv; also referring to the rock scattering. Obviously the driving was more difficult, but the realism and geometry of the planets was much better. If this was the only reason for this drastic change, in my opinion it was a big mistake, but that's just my opinion.