How many of the ships have more than one seat anyway ?
Cobra does, and so do a lot of the larger ships, but Sidewinder and Eagle and so on are single-seat ships
So what does the multi-crew thing do for such ships ?
I understand and support that the game has a strong multiplayer mode. What I don't support is the new direction to make it multiplayer-only!
Just the idea of having an offline-mode in the beginning shows that single player was definitely considered an equivalent alternative to multiplayer modes. And I understand the reasoning behind removing the offline-mode - the background sim - but mechanics like wingmen and crewmembers shouldn't just be possible in solo/single player scenarios, they even make much more sense in those situations, IMHO. Creating and balancing some new mini games for crew members and making them interesting enough to make multicrew fun is much more challenging than just adding a character model for a NPC crew member in the next seat and improving some ship stats by a few percent.
If this tendency continues, I am certain ED will loose a lot of its appeal to me. I was basically waiting for proper NPC interaction during beta phase and season 1 and always told myself "it will come, just be patient". But with the current developments and focus on multiplayer only content, I begin to loose my optimistic anticipation for the future of ED![]()
I completely agree.
Wings.
I did not mind the addition of Wings as I expected the option to form Wings with npc to be added soon too.
I do not play the game with other CMDRS even though I play in open regularly.
As a solo player in open I need npc to form wings with.
Multicrew.
I do not mind the addition of multicrew, but I will never team up with other players. Again I need the option to have npc crew members.
If this is not added then multicrew is wasted on me.
In general I would like FD to concentrate first on enriching the Elite universe with more assets, like all kinds of cool stations and npc traffic (tugs, shuttles, military npc capital ships).
I believe the ED universe desperately needs to get dressed up.
The gameworld needs more assets to make it feel alive and give it variation.
We need more types of space structures and it wouldn't hurt if some of them looked a bit dramatic and awe inspiring.
Additions like these would benefit everybody instead of just the multiplayer gamers and they should be a priority because they directly influence how we perceive the game world. The game world will feel more diverse and richer.
How many of the ships have more than one seat anyway ?
Cobra does, and so do a lot of the larger ships, but Sidewinder and Eagle and so on are single-seat ships
So what does the multi-crew thing do for such ships ?
When the FD has shown that they have no word, removing the offline mode of the game, they should have also had the decency to inform that they would not invest in anything that was not multiplayer.
The next big update is loot and crafting, which you mainly be able to do as a single player.
Except they are investing in a looting and craft system which is a single player thing. And most of Horizon content is single player.
Don't get me wrong, I think ED is a terrific game and Horizons is one hell of an achievement for the devs - kudos again to them! - but I fear the development focus goes in a direction where the possibility to enjoy everything the game has to offer without the need of teaming up with other players is lost.
The thing is, theres not much multiplayer content in the game, neither solo.
No coop missions, no coop synergies. You can only fly together but not much else to do, and when the game works properly and nothing weird happens (server, instances)
Also its true, there are not much solo content.
True, and NPC crews would benefit both, single player and multiplayer modes!
But I never for one second ever considered the solo npc content would have been a problem
Who remembers the days when Perpetual Entertainment were developing Star Trek Online? Both their and Cryptics forums were full of threads to asking allow multicrew ships... It never happened despite the obvious possibilities given the bridge crew positions seen in every show. A loud number of voices (not large) really wanted this but in all honesty who would find it fun?
You join up with a friend who ask's you to take the ENG seat, what are you going to actually do? Move some pip's around? Repair a system? What else? You're mates the one flying and as you have no gunner he's also the one shooting... Oh by the way, one more pip to power please..
I'm sorry to say this FD but I see this a fluffy filler content.
Then we get to the fact this will be the second update that caters only for those who play in groups of some kind (Third if you count CQC, which I do not). Nothing once again for the solo player.
Everything can be done by a group of people but not everything can be done by one man... How about some balancing content that can only be done by one man in one ship?
This is fast becoming two rather different games, I wonder which one will hold the larger appeal once the dust settles?
EDIT: All pip's to shields, prepare for incoming... Dave I said... Dave where are you... Did you go AFK in the middle of a fight! Frank, launch the fighter!... Frank... Not you too!
Multicrew almost seems like an attempt to lean on the playerbase to create depth and content when it's not really capable of doing that in the vast majority of cases.
The strange thing to me is, if I am reading it right the issue is not that FD do not want to have npcs in there doing each role but because it is too hard to do.
And yet historically normally devs say it is the MP side which is hard to get right with even the lowest budget games having fairly usable npcs in there.
To be honest from the get go i had an inkling that the mp stuff may have been a bit lumpy and took a while to get right esp the competitive stuff.... But I never for one second ever considered the solo npc content would have been a problem
<snip>Don't get me wrong, I think ED is a terrific game and Horizons is one hell of an achievement for the devs - kudos again to them! - but I fear the development focus goes in a direction where the possibility to enjoy everything the game has to offer without the need of teaming up with other players is lost.