Oh, man, you just have no clue what you are talking about. "crash handler". They already have a crash handler. But you can remove a process from an OS without any process code getting executed or you wouldn't be able to get rid of "frozen" programs. And you can always just press the power buttonThe process termination side (alt-f4) is a relatively easy thing to check and fix, speaking in general. I've got a "crash handler" for my web browser, so sticking something similar into the Elite client shouldn't be an issue. If the client terminates abnormally, it sends a report in to Frontier. A pattern of program terminations during specific game activities (and attempts to kill the crash handler) can start throwing up red flags at FD for further investigation.
The network cable pulling, that will take a little more ingenuity to pull off. You can pull some things with connection checks to verify exactly what's happening with the client. Network loss during specific activities can be logged, flagged, and reported back to Frontier, again for further digging into.
In a simple Alt-F4 situation - yes. In a more complex "network jummer" situation - absolutely no as you can actually DC a specific player from you.It is possible for Frontier to find out who pulled the plug or used Alt F4, because one of the clients stop communicating with their matchmaking servers.
In a simple Alt-F4 situation - yes. In a more complex "network jummer" situation - absolutely no as you can actually DC a specific player from you.
Yep, no easy answers to this one (except from the backseat programmers)
If it was up to me I'd put in a system for reporting players who cheat, and then block them.
Oh, wait...
Perfect, now we just need the people who find the game pointles to head the other way and then we can finally start enjoying the game we wantedto make it all pointless.
True, but nothing is doable without a complete rewrite of the game either. When ED2 comes out maybe then.
You must be trolling or just clueless about all the details provided earlier. Where do you expect your ship would persist for 15/30 sec when you DC?Your comment makes no sense, you do not know how programming works, which I don't hold against you, but nonetheless, you are wrong.
Wrong. Nothing needs to be rewritten lol... It's a simple log out delay... Your comment makes no sense, you do not know how programming works, which I don't hold against you, but nonetheless, you are wrong.
There is not a single reason to not fix this tbh, not a single.
Let's see.
- A decent dedicated server with a 1Gbps connection for about £50 a month. This can be the "games server". Buy 2 or 3 for redundancy.
- A couple of hundred lines of code to provide 'telemetry' (as the devs like to call it) in combat
- Let the telemetry ping the games server every 5 seconds with data, call it a arbitrary 500 byte message
- Even with all 300K players online, in combat, the server could deal with that trivially.
You then have a method (and valuable data) to evolve the game mechanics.
It's hardly "hundreds and thousands of dollars", is it. The main cost would be the programmer time and it wouldn't be a huge amount of man hours.
So, as the holy hand grenade of Antioch goes, you're "right off".
Perfect, now we just need the people who find the game pointles to head the other way and then we can finally start enjoying the game we wantedThey seem to be rather think though and can't grasp that they have nothing to catch here. I guess that's the reason ED would be better without them, who needs lots thick and aggressive people flying around?
Let's see.
- A decent dedicated server with a 1Gbps connection for about £50 a month. This can be the "games server". Buy 2 or 3 for redundancy.
- A couple of hundred lines of code to provide 'telemetry' (as the devs like to call it) in combat
- Let the telemetry ping the games server every 5 seconds with data, call it a arbitrary 500 byte message
- Even with all 300K players online, in combat, the server could deal with that trivially.
You then have a method (and valuable data) to evolve the game mechanics.
It's hardly "hundreds and thousands of dollars", is it. The main cost would be the programmer time and it wouldn't be a huge amount of man hours.
So, as the holy hand grenade of Antioch goes, you're "right off".