Please fix the Alt F4 exploit

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I'm more concerned with the pointless murdering of clean players for kicks.
ED PvP now has two parts. First part is what you said, second part is role-playing bounty-hunter or helpless traider. The role-play part is discouraged by the insurance penalty, so go figure what in fact is happening :) They should eliminate any PvP death penalty to make PvP viable. I came from SWTOR and this is exactly what they have there. There is no way I'd be going any matches if I have to pay some participation price in gear wear and tear.
 
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Hi,

Sorry if it's a lame question, but as I've never tried it nor thought of it, but what is the result of doing the Alt & F4?

What I mean is once you log back into the game what position/state are you in?

Regards
 
Disallow logoff when being attacked by players

Seeing too much of this lately. People who are under attack by someone else (even when they instigate the fight) log off when they are being chased. The 15 second cooldown is good under certain conditions, but it should reset every time a player is damaged by another player to prevent logoff abuse.
 
What I mean is once you log back into the game what position/state are you in?

Regards
The game saves your progres several times per minute, so you would end up with the last progress saved, dropped out of supercruise if you had it active.
 
Hi,

Sorry if it's a lame question, but as I've never tried it nor thought of it, but what is the result of doing the Alt & F4?

What I mean is once you log back into the game what position/state are you in?


Regards

I've done it a few times when someone with a python jumps into a nav beacon and starts attacking me no reason. They usually get my shields down and start eating into my hull before I get the client closed out. I always re spawned with full shields and 100% hull.
 
CMDR Kurush, here you go! The genious of David Braben - creating a game where grifers have to add their victims to the ignore list. I mean it is a technological marvel, isn't it? :)

You won't find me griefing you. I'm primarily a trader with some BH on the side and quite law-abiding in-game. If you're not worth enough bounty to be worth my time then you won't get fired on by me unless you start it. Of course if you DO start it that's another matter :)

If you're telling me that a logoffski to avoid a bounty hunter when you're wanted or after you started a fight you are now losing is acceptable, then by all means I will call you a poor sportsman and block you.

If there's a nice price on your scalp, collecting it isn't griefing, nor is boiling you in self-defense and even the most rampant anti-PvPer can't call it that when I'm less likely to attack you than an NPC - They'll go for you if you've even got a little 250cr bounty, I won't waste my time.
 
I've done it a few times when someone with a python jumps into a nav beacon and starts attacking me no reason. They usually get my shields down and start eating into my hull before I get the client closed out. I always re spawned with full shields and 100% hull.

Thanks for the reply.

In the same place you left the game?

What about cargo you might have been carrying?

Regards
 
If you're telling me that a logoffski to avoid a bounty hunter when you're wanted or after you started a fight you are now losing is acceptable, then by all means I will call you a poor sportsman and block you.
This is exactly what <----my cat would do to you, so please go ahead! I couldn't care less for some RP craziness.
 
Thanks for the reply.

In the same place you left the game?

What about cargo you might have been carrying?

Regards

Yep, everything is as it was before you were assaulted. I usually spawned about 12km from the nav beacon. There is zero consequence for doing this. Just as there is basically zero consequence for the assailant.
 
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ROFL I've coded software for 20+ years, everything from games to accounting software. I do know how coding works, and network coding especially. Peer2peer is RARELY used for these types of games, because of ALL the arguments people are making in these threads. Its primarly used for fps/rts games, where people just connect and play a match or matches and then find new matches.

It IS the most cost effective proposal because you eliminate the need for the huge/superfast/tons of processing power/memory SERVER that a client/server game requires NOT to mention supporting oh say 100,000 people connecting to said server simultaneously, the bandwidth requirements, etc etc.... It Is a MASSIVE undertaking. So yeah, 1. the whole program would have to be rewritten to go away from peer2peer, and 2. FD would have to invest 100's of thousands of dollars in servers AND make the server software to support it, since it doesn't exist at this time at all.

while some of your arguments are spot on, no, the game wouldn't have to be re-written.

granted some coding is required, and some server is needed (for the best solution), but it can be done.

and even without server, it can be done, just need that both player (in case of two wich is the least ideal case) also send their respective ship metrics at the start of the encounter, thus shall one disconnect, the remaining could still be "online" for the one remaining, with it's shield / hull etc.... since we already have those metrics..

then all whats is left is.....wait for it.....to keep sending datas to the server...like it is done now
said server having the ability to validate if they are acceptable or not (and i hope this is already the case btw, or we will have serious issues soon)

the ideal solution would be that the server itself runs the "logged off" ship, but this would cost more.

so yes, there ARE solutions, mister "I've coded software for 20+ years....."
 
> (and i hope this is already the case btw, or we will have serious issues soon)

Yep, best not go into detail or the logoffski's will become the iwins. Someone at some point will see what they can get away with.
 
I have not read this whole thread but I will give you my word as a player who has NEVER played solo that if you come looking for a fight then your gonna get one, to the death, or ill run away and hide but I wont quit.

Its now the 26th Jan and 21:12 GMT - Im going online now, I am bounty hunting myself, no price on my head but if anyone wants to come and hang out, fly a few sortes your more than welcome to add me as a friend and then come and find me.

CMDR Jaysan Cort
 
This is exactly what <----my cat would do to you, so please go ahead! I couldn't care less for some RP craziness.

So only attacking you under circumstances where the NPCs would do exactly the same is "RP craziness" *ROFL* I bet you logoffski vs NPCs as well....

Consider it done, cmdr.
 
Nothing in this game matters anyway. No Risk/reward balance, no player eco-system/economy/environment and no balance between open/solo/private.

It's all just a big mess right now.
 
No it isn't for all the previous reasons stated.... /sigh all the rest of these comments is simply: verberans, adipiscing sit equus mortuus
 
Nothing in this game matters anyway. No Risk/reward balance, no player eco-system/economy/environment and no balance between open/solo/private.

It's all just a big mess right now.

Perhaps, one day, FD will give us the "cut-throat" galaxy they, weirdly, seem to be always advertising. Until then, it'll be Elite: Disconnect, rather than Elite: Dangerous.
 
> (and i hope this is already the case btw, or we will have serious issues soon)

Yep, best not go into detail or the logoffski's will become the iwins. Someone at some point will see what they can get away with.

Already done, and currently they only validate credits. The game has already been exploited and private servers are incoming. It's amateur hour at fd.
 
Feel free to PM me if you feel like giving details. I imagine things are fairly breakable as they stand, particularly if the only validation is bounty tracking. I simply don't have the motivation to go looking for these kind of bugs/exploits and suggesting improvements.

I hope the folks talking about a P2P/ED mentality are wrong. I sort-of knew what to expect from this game but ATM feel that the 'persistence' of the galaxy (particularly on this topic) is pretty weak.
 
Feel free to PM me if you feel like giving details. I imagine things are fairly breakable as they stand, particularly if the only validation is bounty tracking. I simply don't have the motivation to go looking for these kind of bugs/exploits and suggesting improvements.

I hope the folks talking about a P2P/ED mentality are wrong. I sort-of knew what to expect from this game but ATM feel that the 'persistence' of the galaxy (particularly on this topic) is pretty weak.

As soon as they made solo and open share saves they ruined the persistance/immersion/ecosytem/balance
 
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